• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

(8)Vanguard Point v1.5

  • Like
Reactions: deepstrasz
(8)Vanguard Point
Player Suggest: 4v4
Idea: Nudl9 idea from a years ago, a push map like Slalom
Map Creator: Zucth, Special thank to Lovestruck and W3champions team or the help of improve :D

Map Description:
The Stonemaul Warchief is currently sitting on top of the world, but little did he know about two expeditions ready to claim the bounty on his head. Resources are scarce here and vanguards have already been sent out, so there’s no turning back now!

Neutral Building:
16 Expansion Goldmines (All-12500)
2 Tavern
2 Marketplace
2 Goblin Merchant
2 Mercenary camp -Black Citadel

Creep Camp:
8 Green
34 Orange
3 Red +8 starting base

v1.1
-improve tree line for the middle player+creep aggro problem
-added scroll of protection on c2 drop.
-nerf fountain camp(same item drop)
-buff expo in the wood itemdrop.
visual fixed (both bug and added).
v1.2
-change p6 itemdrop
v1.3
-change p6 amulet -> elves essence
-fixed base too far away from mines (Green,Teal)
-fix trees downscale (visual problem)
v1.31
-easy expo change from block with tree to rock
-change most of the easy creep position made the player easier to reach.
-buff middle camp
-nerf 4 center neutral camp
-nerf 6-3-3 camp -> 5-1-3-3
-mercenary camp from outland -> sunken ruins
v1.32
-made it to custom cause of the sunken ruins mercenary camp problem that blizzard made[a mistake?].
(Storm weaver, murgul blood, giant wolf, water element)
v1.4
-update to the same version as w3champion last update.
v1.5
-add more choke with tree
-the rock wall expo toward the enemy side now has 100% hp

Information:
-3 safe base, 1 aggressive base. (Nudl9 idea)
-4 easy expo got block with trees line
-middle drop p6 item (both big pendent, +5armor, elves essence)
-this map has been use in w3champion 4v4 ladder pool

Creator Note:
-Try more with a desert city theme
Previews
Contents

(8)Vanguard Point v1.31 (Map)

Vanguard Point v1.5 (Map)

Reviews
mafe
First of all, let me officially congratulate you for getting this map into w3champions! Tbh I had not really paid attention to it before it was included into w3c, but really, it is a very unique and fun map. It's fine as one-of-a-kind map in the...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
First of all, let me officially congratulate you for getting this map into w3champions!

Tbh I had not really paid attention to it before it was included into w3c, but really, it is a very unique and fun map. It's fine as one-of-a-kind map in the mappool, thanks to players spawning so close to each other both as a team and with respect to the opponents (however I wouldnt want too many other similar maps to be in the map pool at the same time). It also looks really great.

Gameplay comments:
1. Having fozr of the expansions being entirely within a forest would not have been necessary imo, but it fits with Golems in the Mist being removed at the same time.
2. A lvl 11 ogre yeah..... he seems to be stronger than he "should" be, but in a 4v4 why not?
3. Maybe there could be some variation in creepcamps, mostly among the early-game spots near the bases. Nevertheless, there is a good mix of old and new creeps.
4. Imo it was a good choice by w3c to not go for these custom item tables. Sorry.
5. Even though the creeps at the shops look as if they might aggro by accident, it's actually rather unlikely that units will pass by there by accident. I like it.

So overall, a really good map. Approved.
 
Level 26
Joined
Jan 4, 2020
Messages
364
First of all, let me officially congratulate you for getting this map into w3champions!

Tbh I had not really paid attention to it before it was included into w3c, but really, it is a very unique and fun map. It's fine as one-of-a-kind map in the mappool, thanks to players spawning so close to each other both as a team and with respect to the opponents (however I wouldnt want too many other similar maps to be in the map pool at the same time). It also looks really great.

Gameplay comments:
1. Having fozr of the expansions being entirely within a forest would not have been necessary imo, but it fits with Golems in the Mist being removed at the same time.
2. A lvl 11 ogre yeah..... he seems to be stronger than he "should" be, but in a 4v4 why not?
3. Maybe there could be some variation in creepcamps, mostly among the early-game spots near the bases. Nevertheless, there is a good mix of old and new creeps.
4. Imo it was a good choice by w3c to not go for these custom item tables. Sorry.
5. Even though the creeps at the shops look as if they might aggro by accident, it's actually rather unlikely that units will pass by there by accident. I like it.

So overall, a really good map. Approved.
ty mate! I quite late to the reply I guess xD
1. yea I believe so and this map will no longer cover by the forest in the next patch. (tree wall for a map that have no lab was too much)
4. That's a bit different from what we understand there is a bug coming from blizz that break w3c flo map. I dont know in detail, but from what I know all the custom change has to be made(last save) in 1.33 (which explain why it possible for rusty creek) < info from lovestruck
 
Top