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(8) Ultimate Micro Melee v2.00

(8) Ultimate Micro Melee v2.00


Title

About

Races

Naga

Panda

Terrain

Fly By

Spells

Models

Title.jpg
About.jpg
Selection.jpg
Screenie.jpg
Screenie7.jpg
FullMap.jpg
Flyby.jpg
Spells.jpg
Models.jpg
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Other features include:

Aggressive AI (set to easy, difficult or insane)
Custom Dota-style Hero minimap indicator
Custom Selection Circles
Custom Cursor Set
Custom Cursor Models (saves space eliminating the need for multiple imports)
30 Heroes all with at least one GUI ability
Naga Sound System (only partly functional due to Blizzard conditions)
Dynamic Environmental Effects (4 daily weather changes with sound and regional sounds)
Items Drop on Death (because you really can't take it with you)
Dialogue Menu Race Selection
Pandaren Build Animation System
-Summon like undead
-Harvest like humans
-NightElf build animations
-Summon Build Effect added to Pick Ax
50+ Brilliant OE Spells that look GUI
Fitting Unit Upgrades and Races Research
Blood effects from Melee attacks
MultiBoard for Kill Count
Tooltip Borders, Buttons and XpBar from Blizzard textures
Gradient and Multi-color Texts for Attributes and Tooltips
Ogre Peon Skin by Legal_Ease
Summoned Unit tether system
Hi-Res MiniMap


Additional Credit List:
Blood Elf Warden Skin by Denu
Forest Troll Hut model (with build animation) by Ujimasa Hojo
Tile Set from the makers of WarDota2


Keywords:
Dota2, Altered, Melee, GUI, Panda, Naga, Dwarf, Ogre, Knockback, UI, System, Sound, Fel, Blood, Elf
Contents

(8) Ultimate Micro Melee v2.00 (Map)

(8) Ultimate Micro Melee v2.2 (Map)

Reviews
20:48, 4th Apr 2016 Rufus: Rufus ReviewNote: This game has the same concept as this, therefore most of the review is similiar. This map has a new terrain though, so check the Aesthetics section. Map ScoreGameplay:25 / 30Aesthetics:19 /...

Moderator

M

Moderator

20:48, 4th Apr 2016
Rufus:
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Rufus Review
Note: This game has the same concept as this, therefore most of the review is similiar.
This map has a new terrain though, so check the Aesthetics section.


Map Score
Gameplay:25 / 30
Aesthetics:19 / 20
Total:44 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
I had lots of fun playing this map!
First of all, it is great that you have so many race options to choose from. I played most of them and found all of them pretty interesting and fun. The general idea of the game is good, and the creators execution of the concept is well done. However, I felt like the techtrees was a tad too small at some occasions. This is a personal opinion, and does not need to change in the future for a higher rating.

I can see that a lot of details has been tended to, and the UI is perfect in this way. However, a few tooltips might need a second look. For example, in the fel orc race, you "Revive heroes" instead of summoning them.

I haven't played this with anyone else yet, but I defenitely would! However, in single player, the AI is always picking the night elf race. A little more diversity here would be great.

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Aesthetics
The terrain looks really good.
It has a clean design with well executed curves with the higher/lower tool. The doodads are not placed in excess, and it seems like the author have taken his time to make every area look relaxed and simple, while in fact he has put a lot of thought into where to place eveything. The custom tiles are beautiful and warcraftish but with better quality, matching the other imported doodads. The map design in general creates a cozy and amazing atmosphere, and has really taken a new step regarding melee terrains.

Very well created with only two drawbacks I could see:
The placement of the farmland tiles are a little strange. They are also a little aquare-like.
The water areas doesn't look as good as the rest of the terrain. They are a little flat and uniteresting. I'm looking mostly at the bottom-left cornor of the map which doesn't look very good. I'm sure you can fix this however.

The custom UI is great and works for all different available races.
The look of each race sticks to a "Skin-code" that fits their concept.
The ability and unit descriptions is short, clear and efficent. All with fitting icons.

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Bugs
None I could find.

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Summary
A fun mini-game kind of melee. With a huge pool of well-polished races available for the player to choose from and with a general fun gameplay, you are guaranteed to have a good time while replaying it at least a few times.

I think that with an AI that does not only pick Night Elf, plus a functioning AI for other races, this map could deserve a 5/5 rating.

Rating set to 4/5 and vote for approval.
 
Are you using some sort of different graphics engine? What I see in the Fly By looks interesting.

No, I just used custom tiles from WarDota2. I wanted to give it an updated "newer" feel. It also fits because I use several heroes from Dota2 and spells to match. It's a blend of more original wc3 with Dota2 and some new creations of my own. Most every Hero has a knockback of sorts and each hero has special effects that are not from default spells. The concept was to bring the battle up front and center, leaving build orders as a secondary concern. It eliminates massing both of units and towers to make players use only strategy and skill. Hence the name "Micro Melee." Then it brings the eye-candy with tons of GUI spells and 11 races. I hope people find it fun to play.
 
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