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(8)Misty Mystery V1.06

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(8)Misty Mystery
Player Suggest: 2v2 random spawn, 2v2v2v2
Inspiration: (8)Northern Felwood[player range that not much]
Idea: boat+portal combos. Random Middle (Market or Dragon Roost)
Map Creator: Zucth

Whole Map
181872-415f06a18a02e38cb0d9264b9e78503a.png

new version look:
214071-2ff847c2229f44ca7ff118a2b5b7ac90.jpg

2v2 random spawn In game
180302-0081b18be1b31cb0ac7f27d8faf88feb.jpg

4v4 In game
180303-07eacd749f927aa91d2236f9ca1bd6f0.jpg

Map Description:
Behind those white mist in the sea. There are misty isles that rule by a mystery group. People used to call this place Misty Mystery.

Neutral Building: [8 players]
16 Goldmines (All-12500)
4 Tavern
4 Goblin Merchant
4 Shipyard
4 Portals
4 Fountain of Mana
0-1 Red/Bronze Dragon Roost - Mid
0-1 Market - Mid

Creep Camp:
8 Green
24 Orange
5 Red (+8 main base)

Information:
-Unique tile set and route
-2v2 have random spawn
-4 Fountain of Mana out ring.
-Ramp in game
-34% for Marketplace + 33%x2 for Bronze/Red Dragon Roost.
++There's a WIP down in the photo down there in case you wanna asked of it.

1.0 alpha test on central melee discord
1.01 fixed creep camp and some aggro mines camp
1.02 added all the decoration and shadow in game
1.03 added FFA version
1.04 added 1 more green spot per player, swap some creep camp[lv3 route], move and change neutral camp, +2tavern +2shop, the update support the idea of having a outside the ring gameplay. [followed mafe feedback]. Also remove FFA version.
1.05 change the dense in the map support to -zoom user. Also change the tree color from summer to fall, fixed the mess I made on minimap. Open up the c2 out ring route [narrow problem], remove FFA version.

-1.06 [16/02/2022] remake the whole map - shop creep invoke fix, layout fix(made player closer), narrow path/expo fix, creep level route whole change. added AoW spot, and more...

Creator Note:
-2v2 random spot. Since I have seen no map that is small enough to play 2v2 random spot.
Previews
Contents

(8)Misty Mystery v1.06 (Map)

Reviews
mafe
So I didnt find any difference between the 4 and 8 player version except for the starting positions and the differen neutral buildings? Overall I think the map is ok as a 4 player 2v2 or FFA map, for 2v2v2v2 it might also work, but for 4v4 there isnt...
mafe
Looking at the changes with respect to my previous feedback: 2. Shops are there now. 3. Fountain creeps are placed bette rnow. 4. Not 100% sure if I remember how it looked previously. Still not ideal, but I think it's improved now. 5. Still exist, but...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
So I didnt find any difference between the 4 and 8 player version except for the starting positions and the differen neutral buildings?

Overall I think the map is ok as a 4 player 2v2 or FFA map, for 2v2v2v2 it might also work, but for 4v4 there isnt enough space to move 4 armies around if they are grouped up.
Notes:
1. Boats: I still believe most players wont like them, no matter how good the map is. Anyway, the way they are used here is ok.
2. The 8 player version needs shops.
3. The shops/mana fountains should not be usable during the day without killing creeps.
4. The expansions near the center don have much space, but I dont see an easy fix.
5. There are many "safe wisp" spots.
6. There no creepcamps close to the main bases. This makes for a very awkward early game.

So overall, the 4 player maps is superior atm. Its only real bug is 3, but 6 definitely is an issue too.
I think you can make some improvements (for 2, 3, and 6 at least) in a reasonable amount of time. Therefore map set to Awaiting Update.
 
Level 26
Joined
Jan 4, 2020
Messages
364
So I didnt find any difference between the 4 and 8 player version except for the starting positions and the differen neutral buildings?

Overall I think the map is ok as a 4 player 2v2 or FFA map, for 2v2v2v2 it might also work, but for 4v4 there isnt enough space to move 4 armies around if they are grouped up.
Notes:
1. Boats: I still believe most players wont like them, no matter how good the map is. Anyway, the way they are used here is ok.
2. The 8 player version needs shops.
3. The shops/mana fountains should not be usable during the day without killing creeps.
4. The expansions near the center don have much space, but I dont see an easy fix.
5. There are many "safe wisp" spots.
6. There no creepcamps close to the main bases. This makes for a very awkward early game.

So overall, the 4 player maps is superior atm. Its only real bug is 3, but 6 definitely is an issue too.
I think you can make some improvements (for 2, 3, and 6 at least) in a reasonable amount of time. Therefore map set to Awaiting Update.
One thing I do wonder about is the 3. [my Fountain have a guard though, how can someone use it in the day?]
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Looking at the changes with respect to my previous feedback:
2. Shops are there now.
3. Fountain creeps are placed bette rnow.
4. Not 100% sure if I remember how it looked previously. Still not ideal, but I think it's improved now.
5. Still exist, but so what.
6. Still no creep close to spawns location.

I like the tileset and the basic idea for the location. The map still feels "weird" to me in some ways, but objectively it's good enough to be approved now.
 
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