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(8)Ironic Mauve

(8)Ironic Mauve V1.02
Player Suggest: 4v4
Idea: Continued research of the way to used gate way.
Tile set: Dungeon mixed. Purple theme.
Map Creator: Zucth

Map Preview:
182372-f631df4e1815abe8429bd49eec3fad62.png

Map Description:
Ironic Mauve, the dungeon village whose belong to dark elves. Crawl of chaos are everywhere and the old ruins moans in hell. All the lives will be drain till nothing is left.

Neutral Building:
16 Goldmines (Main-22500, Couple Expansion-16500)
4 Tavern
4 Goblin Merchant
2 Mercenary camp -Dungeon
2 Goblin Lab
1 Marketplace
2 Gateway [not connected]

Creep Camp:
24 Green
32 Orange [-8 base]
5 Red

Information:
-goldmines position will make the game become intense. Also the mines guard have a high level but didn't too strong.
-the lab = merc will give players more crash on the out ring.
-gate way make a possible escape route or other use as a fast gang up out ring. [up to the team spawn position]
-gob shop open up to both sides
-strong market guard. I intend to make the whole mid area to be a battle ground, enough space for 4v4 army.
-Dungeon mixed.
-enough gold early-late game didn't have to worry about expo. ++cause it position is so much risky.

++There's a WIP down in the photo down there in case you wanna asked of it.

-1.0 Map Publish on Hive
-1.01 Make the map balance[right bot are near mid than other.], re-critter position. redecorate middle area. fill up the gap on cliff and spider camp with doodad. change goldmines creep, remove the spirit beast with feedback>salamander do splash dmg. mid camp from harpy>golem lv3. remake the mist distance and dense apply to -zoom used. remake some of the terrain part.
-1.02 Update itemdrop power up 2, remove tome of exp from the list.

-1.03 fix shop/marketplace/lab/mines camp. block off the shop road, make marketplace passable at night time.

Creator Note:
-portal is here in the purpose to make out ring fight possible. Not sure of how it work in real gameplay yet. It will sent you into the other corner in the line of horizontal.
Previews
Contents

(8)Ironic Mauve (Map)

Reviews
mafe
In general this map looks interesting. It also has impressive detail and terrain quality for such a large map. But it lacks some polishing/has some weird details: 1. Red and green theme again, but here the darker colors work ok for my eyes. 2. One-way...
mafe
Looking at the points from my previous review, I have to admit I dont remember every single detail of the previous version, but: 3. Still exists to some extend, but it's a step from how the previous version. 5. I dont have an issue with that anymore...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
In general this map looks interesting. It also has impressive detail and terrain quality for such a large map. But it lacks some polishing/has some weird details:
1. Red and green theme again, but here the darker colors work ok for my eyes.
2. One-way portals are strange feature and given their positions I think 99% of times ingame it should be faster just to walk.
3. The edges of the map could be a bit further away from the playable area.
4. Some nice creepy doodad areas around the huntress halls.
5. I'm not sold on placing creeps like that near the shops. And at the market place. Yes there are precedents on 4v4 maps, but I still dont like it.
6. Near expansions all creeps are currently on camp stance.
7. Itemdrops: That lvl 3 war golem droppping a lvl 3 item is a no-go. The item is also too strong for that camp. The same also applies to the creeps at the shops.

So overall sorry, I would like you to adjust the item drops and expansion creeps. Also possibly change something about the creeps at the shops/market place if you agree with me.
Map set to Awaiting Update.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Looking at the points from my previous review, I have to admit I dont remember every single detail of the previous version, but:
3. Still exists to some extend, but it's a step from how the previous version.
5. I dont have an issue with that anymore.
6. is fixed.
7. Still exists, I dont notice any changes?

So despite thinking that 7 would likey still be a problem for competitive play, it seems that the other problems are sufficiently improved. Therefore map approved.
 
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