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7 Blademasters - New Shores v11.4

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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7 Blademasters - New Shores v11.4

Go on an adventure, with 6 other blademasters, and explore the unknown, for treasures & glory!
Contents

7 Blademasters - New Shores v11.4 (Map)

Reviews
deepstrasz
Adapted for 1.31 with Map Adapter If any bugs, could be because of that. Units might appear even after their producing building has been destroyed (example: Makrura Deepseer). Disable the trigger if the building is not alive anymore. Items you find...
Shar Dundred
No changes made. Moved to Substandard.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
Adapted for 1.31 with Map Adapter If any bugs, could be because of that.

  1. Units might appear even after their producing building has been destroyed (example: Makrura Deepseer). Disable the trigger if the building is not alive anymore.
  2. Items you find are very repetitive. Ring of Attributes like 70%. Be more creative.
  3. Scourge Bone Chimes isn't really useful as one of the heroes has Vampiric Aura. You can even get it as reward from the sea witch.
  4. Spells don't show hotkeys. It would be a good idea to implement QWEERTY type.
  5. What's the point of the Massive Ruined Gate if you can bypass it?
  6. Creeps go somewhere in that Waygate you come from. Do they stack there to block your way back to the shop? They also endlessly come/appear/
  7. Dragons seem to spawn out of nowhere unless it's a bug and there's a building that doesn't show.
  8. Level 10 Shockwave has no description.
  9. If there are too many units for one player, they will queue orders and stutter.

Very classic type RPG with usual Warcraft III spells and tome spam. WarChasers is far more creative. And this one is nothing new compared to other maps of the genre. The gameplay is too repetitive.
Maybe you can make it more interesting.

The map thread description is heavily lacking. Doesn't really say anything.

Awaiting Update.


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