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(6)Tropicold

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(6)Tropicold V1.06
Player Suggest: 3v3
Theme: Cursed, Hard creep camp
Map Creator: Zucth

Melee

Neutral Building:
-1 Tavern
-2 Goblin Merchant
-14 Goldmines
-1 Goblin Lab
-2 Blue Dragon Roost
-2 Icecrown Merc

Creep:
Green/ 6
Orange/ 10
Red/ 14


Special: Hard creep camp lowest green start at Lv.8, and highest at 41. the less player in game the more harder creep camp appear.


1.05 Creep Aggro Range Fixed, doodad gaps middle
1.06 Change expo camp [remove Frenzy replace with command aura lv5] and change some of the item drop position units that makes weird.
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(6)Tropicold (Map)

Reviews
mafe
I like this map. It has unique layout and it looks quite nice. Even trees are without gaps! There are few minor problems still: 1. Itemdrops: The itemdrops are too strong for the green and brown camps tend to be too weak. I understand your idea to...
mafe
I'll try to explain, with screenshots: Total level of creeps in that camp: 8. Level of item dropped: 1. 8/1 = 8. 8 is not between 3 and 5. Bad. Total level of creeps in that camp: 18. Level of items dropped: 2+1. 18/(2+1) = 6. 6 is not between 3...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
I like this map. It has unique layout and it looks quite nice. Even trees are without gaps!
There are few minor problems still:
1. Itemdrops: The itemdrops are too strong for the green and brown camps tend to be too weak. I understand your idea to have relatively strong creeps, but the items could be a bit stronger (but not too much).
2. Do not use unusual itemdrops such as scroll of speed etc.
3. The "Forgotten" creep is not really balanced for melee maps, but for 3v3 or 4v4 maps, it is not that important.
4. Some of the creeps (such as the arachnids at the shops) are placed in such a way that they could attack units by accident.

So, please fix 1, 2 and (at least for some creeps) 4. Until then, the map goes back to "Awaiting Update".
 
Level 26
Joined
Jan 4, 2020
Messages
364
I like this map. It has unique layout and it looks quite nice. Even trees are without gaps!
There are few minor problems still:
1. Itemdrops: The itemdrops are too strong for the green and brown camps tend to be too weak. I understand your idea to have relatively strong creeps, but the items could be a bit stronger (but not too much).
2. Do not use unusual itemdrops such as scroll of speed etc.
3. The "Forgotten" creep is not really balanced for melee maps, but for 3v3 or 4v4 maps, it is not that important.
4. Some of the creeps (such as the arachnids at the shops) are placed in such a way that they could attack units by accident.

So, please fix 1, 2 and (at least for some creeps) 4. Until then, the map goes back to "Awaiting Update".
1. You say that my item are too strong and also said that it is too weak, what is the real problem here XD
2. Okay, I'll fixed this
3. I have ran out of idea which camp entity should I use sry for that
4. Okay...
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
1. I'll try to explain it this way: The strength of a creepcamp should be related to the strength of the items that are dropped. For example, if you look at the popular map blizzard 4v4 map "Deadlock_LV", there are the following creeps:
a) 2 level 2 creeps (total strength of creepcamps: 2x2=4). Item dropped: 1 lvl 1 item.
b) 3 level 4 creeps (total: 12). Items dropped: 1 lvl 2 + 1 lvl 1 item (total: 3).
c) 1 lvl5, 2 lvl 4, 2lvl 2 (total: 17). Items dropped: 1 lvl 4 + 1 lvl 1 item (total: 5).
d) 1 lvl7, 1 lvl 5, 4 lvl 3 (total: 24). Items dropped: 1 lvl 6,+ 1 lvl 2 item (total: 8).
Then there are some other creepcamps. So if you look at the quotient "strength of creepcamps"/"Strength of items", you get:
a) 4/1 = 4.
b) 12/3 = 4.
c) 17/5 = 3.4.
d) 24/6 = 3.

Speaking very generally, this ratio is normally between 3 and 5 (there are various minor other factors, for example lvl 1 powerups are weaker than lvl 1 permanent items etc).

Now if I look at this map:
A) The creeps at the goblin shops: 1 lvl 5, 2 lvl 4, 1 lvl 3 (total: 16). Items dropped: 2 lvl 1 items (total: 2). Quotient: 16/2 =8. This means that either the creeps are too srtong or the items are too weak.
B) The creeps at the expansions: 1 lvl 5, 3 lvl 4, 1 lvl 2 (total: 19). Items dropped: 1 lvl 3 item (total: 3). Quotient: 19/3 =6.33. Againt, this quotient is "too high", and therefore the item should be stronger, or the creeps should be weaker.

I hope this was clear to understand. If I said something else on a different map, then probably this is because on the other map, the quotient would be too low.

2. here is still the "KOA mis0" item table which contains unusual items.
3. Ok, this is improved :)
4. I'm sorry but this still exists.

So overall, I'll have to require to have another look and make more changes to 1., 2. and 4. Therefore back to "Awaiting Update".
 
Level 26
Joined
Jan 4, 2020
Messages
364
1. I'll try to explain it this way: The strength of a creepcamp should be related to the strength of the items that are dropped. For example, if you look at the popular map blizzard 4v4 map "Deadlock_LV", there are the following creeps:
a) 2 level 2 creeps (total strength of creepcamps: 2x2=4). Item dropped: 1 lvl 1 item.
b) 3 level 4 creeps (total: 12). Items dropped: 1 lvl 2 + 1 lvl 1 item (total: 3).
c) 1 lvl5, 2 lvl 4, 2lvl 2 (total: 17). Items dropped: 1 lvl 4 + 1 lvl 1 item (total: 5).
d) 1 lvl7, 1 lvl 5, 4 lvl 3 (total: 24). Items dropped: 1 lvl 6,+ 1 lvl 2 item (total: 8).
Then there are some other creepcamps. So if you look at the quotient "strength of creepcamps"/"Strength of items", you get:
a) 4/1 = 4.
b) 12/3 = 4.
c) 17/5 = 3.4.
d) 24/6 = 3.

Speaking very generally, this ratio is normally between 3 and 5 (there are various minor other factors, for example lvl 1 powerups are weaker than lvl 1 permanent items etc).

Now if I look at this map:
A) The creeps at the goblin shops: 1 lvl 5, 2 lvl 4, 1 lvl 3 (total: 16). Items dropped: 2 lvl 1 items (total: 2). Quotient: 16/2 =8. This means that either the creeps are too srtong or the items are too weak.
B) The creeps at the expansions: 1 lvl 5, 3 lvl 4, 1 lvl 2 (total: 19). Items dropped: 1 lvl 3 item (total: 3). Quotient: 19/3 =6.33. Againt, this quotient is "too high", and therefore the item should be stronger, or the creeps should be weaker.

I hope this was clear to understand. If I said something else on a different map, then probably this is because on the other map, the quotient would be too low.

2. here is still the "KOA mis0" item table which contains unusual items.
3. Ok, this is improved :)
4. I'm sorry but this still exists.

So overall, I'll have to require to have another look and make more changes to 1., 2. and 4. Therefore back to "Awaiting Update".

I won't lie that I still confuse about this explanation. But from what am I understand here...
A) mean that I should do something to make the drop item lv+lv = 8 right?
And how do I know which number should I use? Is it about amount of creep in the camp?
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
I'll try to explain, with screenshots:
upload_2020-5-26_20-22-27.png
Total level of creeps in that camp: 8. Level of item dropped: 1. 8/1 = 8. 8 is not between 3 and 5. Bad.

upload_2020-5-26_20-25-9.png
Total level of creeps in that camp: 18. Level of items dropped: 2+1. 18/(2+1) = 6. 6 is not between 3 and 5. Bad.

upload_2020-5-26_20-27-57.png
Total level of creeps in that camp: 19. Level of items dropped: 3+1. 19/(3+1) = 4.75. 4.75 is between 3 and 5. Good.

Alternatively:
-lvl 1 items for lvl 3-7 creepspots.
-lvl 2 items for lvl 8-13 creepspots.
-lvl 3 items for lvl 13-18 creepspots.
-lvl 4 items for lvl 17-22 creepspots.
-lvl 5 items for lvl 20+ creepspots.
Additional powerups, are possible, especially for creepspots at the stronger end of the scale.


I hope it is more clear now. Please look at all camps again. Map back to Awaiting Update.
 
Last edited:
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