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(4)Twinblades Woods

(Story)
The sunsets rise as Twinblade himself awakens, making the earth quake rapidly. The creeps stand confused and are ready to fight, but there is another terror waiting to be found here.

(Tactics)
Build your base and train units to destroy your opponents, kill hostile creeps to help you get stronger in the fight!

(Map Specifics)

208431-68b922c0059b74b0d640282fca7d1f80.jpg
Players
4

208430-a0bf11462cec6338b8e882705c9309cd.jpg
Creep Camps
8 20 0

208427-67ced567f320d96ce63cdb2eb304a5d4.jpg
Neutral Buildings
5

208423-626cd1b769e6dcd3ae555e8d52671d6c.jpg
Gold Mines
6

-Uploaded




(Authors Notes)
Please credit me if you use this map anywhere, thank you.
Previews
Contents

Twinblades Woods (Map)

Reviews
mafe
Good-looking map, especially the center areas with the custom (?) doodads. Regarding the gameplay, I have a few questions/suggestions for balance: -The map has fixed startings positions, i.e. player 1 will always spawn in the top left, player 2 in top...
deepstrasz
The map has no description (create game). Overall, nice but quite flat and not that many lower than orange camps for 4 players. However @mafe is right, players have fixed start locations. Awaiting Update. ========================== Always...
deepstrasz
Changes made, Approved.

Deleted member 238589

D

Deleted member 238589

Not bad. Just a few minor complaints.
- You could add a few more green camps
- There are way too many power-ups, you should nerf some to level 1 and remove a few even
- Make sure there are no gaps between trees
- Creeps guarding gold mines should have 500 acquisition range so that players don't abuse the AI
 

The Panda

Icon Reviewer
Level 57
Joined
Jun 2, 2008
Messages
8,912
Not bad. Just a few minor complaints.
- You could add a few more green camps
- There are way too many power-ups, you should nerf some to level 1 and remove a few even
- Make sure there are no gaps between trees
- Creeps guarding gold mines should have 500 acquisition range so that players don't abuse the AI

Thanks for the ideas! i will edit this soon.
 

Deleted member 238589

D

Deleted member 238589

You should write all changes in the changelog.

- Creeps guarding gold mines should have 500 acquisition range so that players don't abuse the AI

This also applies to the creeps guarding vacant starting locations.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Good-looking map, especially the center areas with the custom (?) doodads. Regarding the gameplay, I have a few questions/suggestions for balance:
-The map has fixed startings positions, i.e. player 1 will always spawn in the top left, player 2 in top right if I understand correctly. Is this intended to allow expanding?
-The forests are not "condensed", i.e. there are various paths were units can hide in the forest. I know making a "dense" forest is tedious work, but I believe it is good for balance, as otherwise nightelves can hide wisps without fear of being harassed. Or units can hide safely to regen where otherwise the enemy may try to find and finish them. This doesnt matter so much if it is a 3v3map, but in 1v1 it does. Also, the number of trees at the starting locations looks a bit low to me.
-In the top left and bottom right, it is not possible to build an aow in a good position near the 3xlvl4 furbolgs to aow-creep them without aggroing the spiders from the mines while at positions it is possible. Also you can build an aow near the eastern merccamp but not near the west.
-The starting-position-creeps drop an item which imho is too strong: The combined lvl of that spot is 13, which commonly corresponds to a lvl 3 item. Yes that lvl 9 lizard looks mean but with barely any supporting creeps he can be killed once a 2nd hero is out, if not earlier.
-Some lvl 2 powerups can drop early in the game, leading to a huge (luckbased) difference if someone gets a tome of experience. For example, if you creep the furbolgs+expansions (which I would do if I would this map in ladder as hu vs ud or ne), your hero will be lvl3 if he gets a tome of exp at one of those spots, but will be only lvl 2 if he doesnt (didnt test, but 99% sure).
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,808
The map has no description (create game).

Overall, nice but quite flat and not that many lower than orange camps for 4 players.
However @mafe is right, players have fixed start locations.

Awaiting Update.

==========================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


If you want more reviews, come here:
The Grand Review Exchange!
 

The Panda

Icon Reviewer
Level 57
Joined
Jun 2, 2008
Messages
8,912
The map has no description (create game).

Overall, nice but quite flat and not that many lower than orange camps for 4 players.
However @mafe is right, players have fixed start locations.

Awaiting Update.

==========================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


If you want more reviews, come here:
The Grand Review Exchange!

- Fixed Terrain
- Edited some lvl 2 powerups
- Fixed the fixed locations
- Fixed description
 
Last edited:
Level 29
Joined
May 21, 2013
Messages
1,635
Hello there i saw your map and your terraining skills are amazing, the map is very atractive. I was looking the map when i spoted this:

upload_2017-10-25_21-8-30.png


For example, if i buy a unit, the unit can spawn near the building, lets say if spawns where i put a grunt marked with a blue circle. If i want my unit to abandon the area, i find that unit cant walk out because is blocked by the building and by the tree block (white circles). Of course is just a probabylistc bug but still anoying if you spent gold in the bigest and more expensive unit. The bug occurrence will depend of how do you surround the building with your army and you give the order of buy the unit.
Sugestion: delete some trees and be generous with the space between a neutral building that spawns units and the bloaking enviroment (always check paths with p). Again really nice map and good luck!!
 
Last edited by a moderator:
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