• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

(4)Sunken Sandria v1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
(4)Sunken Sandria
Map Design by Zucth
Players Recommend: FFA, 2v2

Theme: Desert Sunken Ruins, Sand,Less Ruins

Unit Building:
12 gold mines: (start base(12500), Mid(14500), Border(17500)
4 Goblin Merchant
2 Mana Fountain
2 Life Fountain
1 Tavern (Mid)

Creep Camp:

12
12
10

Area Like:
Sand, Large Different Layers, Less Trees, Much Gold, Narrow road, Heavy Wind.

Gameplay Type: Close distance to other players, but camp are in the way. best to attack in the night time in the early late game. Late game will have the interest of the middle ring way which have all the fountain type on their way camp the army will get a tons of regeneration, and some are in front of their way to the start base... recommend of fly units. Or did you see the different from me then try play this out then...

V1.1 Update
-Change-
Terrain color
Item drop
Gold Mines
Creeps camp(More Green, Less Red)
Doodad building
MORE TREES!
LAST PATCH
-Remove-
Trees one the road(less narrow)
Guard Tavern
Creep critical mid/border
Marketplace
Previews
Contents

(4)Sunken Sandria V1.1 (Map)

Reviews
mafe
Hello, according to the description this should be a regular melee map. Unfortunately there are way too many mistakes in this map, the most obivous of which are: -Itemdrops make no sense. Not even the item level is specified. Please look at ladder...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Hello, according to the description this should be a regular melee map. Unfortunately there are way too many mistakes in this map, the most obivous of which are:
-Itemdrops make no sense. Not even the item level is specified. Please look at ladder maps (on battle net or netease), and see how the item level and the strength of creepcamps are related.
-Not enough trees near main bases.
-Tavern should not be guarded by creeps, or at least not by that many creeps.
-Humans/Orcs cannot build a town hall near the expansion north of the terrain.
-The terrain is very monotone.

There are also several other questionable design choices, such as the fog and fire which are distracting, many dead ends and small ramps. For 1v1, the map is also not symmetric enough.

For big maps, there is more liberty, but if you want to make a melee map for 1v1 or 2v2, some attention to detail is necessary. As it is right now, the map would need a substantial overhaul. So I'm sorry, but I have to set the map to substandard.
 
Level 26
Joined
Jan 4, 2020
Messages
364
Hello, according to the description this should be a regular melee map. Unfortunately there are way too many mistakes in this map, the most obivous of which are:
-Itemdrops make no sense. Not even the item level is specified. Please look at ladder maps (on battle net or netease), and see how the item level and the strength of creepcamps are related.
-Not enough trees near main bases.
-Tavern should not be guarded by creeps, or at least not by that many creeps.
-Humans/Orcs cannot build a town hall near the expansion north of the terrain.
-The terrain is very monotone.

There are also several other questionable design choices, such as the fog and fire which are distracting, many dead ends and small ramps. For 1v1, the map is also not symmetric enough.

For big maps, there is more liberty, but if you want to make a melee map for 1v1 or 2v2, some attention to detail is necessary. As it is right now, the map would need a substantial overhaul. So I'm sorry, but I have to set the map to substandard.
I did update it and why it's still say that this is substandard?
 
Level 29
Joined
May 21, 2013
Messages
1,635
I did update it and why it's still say that this is substandard?

when a map is set as substandard, it means it requires a quite a lot of work to be improved, even updated the substandard qualification remains:

to take away the substandard qualification you can pm @mafe and ask for a re-evaluation. But you have to consider that a re-evaluation takes time, because @mafe is busy evaluating others maps that perhaps have less mistakes and are near to be approved.

is like take the exam for a driving license , if you fail, you have to wait 3 weeks to do it again,
if you get a substandard here, you have to do a lot of work and when finished, then ask a for a re-evaluation by pm.
thats how the site works.

good luck
 
Top