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(4)Sorrel Autumn v1.1

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Sorrel Autumn
Player Suggest: 2v2, FFA
Theme: Brown Sunken ruins + Asvenhale and Felwood = Fantasy
Map Creator: Zucth

181741-06564c224ec1d44b8a3da9c1642ac515.png

Map Description:
A mystical being isles where the outcast unite. This island had a sorrel color and always autumn in every season. A lovely elvish stand out home make the traveler amaze.

Neutral Building:
16 Goldmines (Main-11000, lv17-11500, lv23-9000, mid expo lv13-15500)
1 Tavern
4 Goblin Merchant
4 Mercenary camp -Felwood
2 Goblin Lab
2 Marketplace

Creep Camp:
12 Green
24 Orange
8 Red (+4 base)

Information:
-size 136x136
-brown barren + sunken ruins tile set
-many possible way to creep to lv.3 followed the preview picture
-rune of rebirth available, give a chance to play makura deeper[lab camp] and dragon lv.6[base protector]
-high ground base and expo open
-red expo near base behind tree wall
-3 expo per player which is pretty much for a 4 players map
-base to base with militia run is around 45 sec

++There's a WIP down in the photo down there in case you wanna asked of it.
1.0 release on Hive
1.01 change from murloc'heal' to Ancient Sasqauch lv.9 [makura camp]
1.02 rebirth only drop from makura in lab camp with p4 and pw1, while market camp drop per5 and pw2. +replace all the critter

One of the oldest map of mine that finally get a called from FFA community.
v1.1
-change most creep comp/itemdrop
-change some critter position
-add buildable isles space-> FFA called
-fix annoying fog

Creator Note:
-Maybe soon have a change of creep and drop. [not really sure about makura deeper camp item balance yet.]
-minimap is a bit mess up.
Previews
Contents

(4)Sorrel Autumn (Map)

Sorrel Autumn v1.1 (Map)

Reviews
mafe
I gotta say, the map really looks impressive (visually). Nice and unique combination of tilesets, and a lot of attention to details Regarding gameplay, to me this looks like an FFA map to me. For 2v2, I think having both main bases and natural...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
I gotta say, the map really looks impressive (visually). Nice and unique combination of tilesets, and a lot of attention to details
Regarding gameplay, to me this looks like an FFA map to me. For 2v2, I think having both main bases and natural expansions on high ground would not be the best idea.
The layout is ok, but compared to the other maps from you which I recently reviewed, it really shows here that the visually different parts of the map make it much easier to "understand" the structure of the map.
What I think might be minor improvements:
1. The itemdrop at the shops are kinda strong, a lvl 2 charged instead of 3 would be enough.
2. The main bases could have more building space, especially because nightelves dont chop trees.
3. Technically safe wisp trees again, but for FFA/2v2 it's not really relevant.
4. Near some expansion, the edges of the map are visible.
5. It's somewhat confusing that the creeps at the labs/market are the same, but the drops are different.
What I like (in addition to what I mentioned above):
5. For once, the idea of opening a path by cutting down trees is implemented in an interesting manner.
6. Runes of rebirth for 2v2/FFA could be interesting. Particularly nice is that many people are fond of the makrura deepseer, which was removed from the merc camps by blizzard recently.

Map approved.
 
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