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(4)Reborn Satan

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Reactions: deepstrasz
Story - Lava flows through the old cracks and waterways, these lands are dead and grim. Grounds purged with fear and hate watch as they tremble too the bone. Be careful, there is a lot of bad things roaming around.

Map Features -
: 8 Gold Mines
: 22 Orange Camps
: 4 Green Camps
: 4 Red Camps
: 7 Neutral Buildings
: 4 Players

Credits - N/A

Map Type - Melee

Author - The Panda/ItsKrylon

Changes:
Previews
Contents

Reborn Satan (Map)

Reviews
deepstrasz
I guess the laboratory is too well guarded for what you can get in the corners of the map, just experience. But I get it's for mid-late game also considering XP for 4 players. Also, I'm not sure the metal golems attack air units. If they don't, that's...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,808
I guess the laboratory is too well guarded for what you can get in the corners of the map, just experience. But I get it's for mid-late game also considering XP for 4 players. Also, I'm not sure the metal golems attack air units. If they don't, that's a problem.

Approved.

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The Panda

Icon Reviewer
Level 57
Joined
Jun 2, 2008
Messages
8,912
I guess the laboratory is too well guarded for what you can get in the corners of the map, just experience. But I get it's for mid-late game also considering XP for 4 players. Also, I'n not sure the metal golems attack air units. If they don't, that's a problem.

Approved.

===============================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!

I may edit that camp but thank you sir.
 
Level 29
Joined
May 21, 2013
Messages
1,635
hello there, awsome map, nice dungeon / outland mix

I have some sugestions if you are interested

1) You can put towers in the tavern area, If you aim for competitive melee play, I think the tavern area should be all unbuildable to avoid such exploits.

2) Same thing for ramps, I usually try to put unbuildable terrain in the ramps to avoid the highground benefit.

3) If you check, the creeps of the mercenary camps are not in camp mode, so you can be atacked there, if thats your intention, never mind it.


upload_2018-2-7_21-52-28.png



nothing that some graystones tile won´t do

you can ignore all this,after all is hard to design aginst tower exploits, the map is very solid as it is.

rating 5/5
 
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