• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

(4)Ice Queen

  • Like
Reactions: deepstrasz
(4)Ice Queen V1.03
Player Suggest: 2v2
Map similar to: Turtle Rock [modify]
Map Creator: Zucth

Whole Map
180117-288bc8bff34e0b675b7fdefdd953034d.png

Map Description:
The whole isle was cover up with ice topping with light snow that slowly falls. If there's already the owner of the frozen king, this place may be named as the Queen of Ice.

Neutral Building:
10 Expansion Goldmines (All-18750, side expansion-12750 , mid expansion-14750)
2 Tavern
2 mercenary camp - Asvanhale - unguard
1 Goblin Lab [mid]
2 Fountain of Health
2 Goblin Merchant

Creep Camp:
10 Green
14 Orange
6 Red (-4 main base)


Information:
- TR style
- 'wand of shadowsight' were used instead of Rune of the watcher at the shop
- mid goblin lab with 2 small green camp blocking the route
- free merc camp
- FOH between friend base camp with orange camp<drop charge 4>
- very open map

-shadow ward information: It didn't strong at all if you know how to counter it and it will be useless around tier 2 after people got abolish magic or dispell. It only useful on tag creep camp to see where your enemy camp, else tag critter. It range of sight is pretty close.


++There's a WIP down in the photo down there in case you wanna asked of it.

1.0 release an alpha on melee central discord
1.01 change creep and fixed aggro also some broken behavior creep such as faceless
1.02 faceless change to healing wave polar bear. and +1pw to shop camp [shadow ward isn't that strong.]
1.03 rebalance the item drop and level in every camp, added +4 green camp, +2 orange camp[lv up easier]. re position all of the critter. replace base guard and expo guard position [aggro pull]. Remake some of the doodad position, expand the path[narrow in some path]. Rework the dense of mist support zoom user.

Creator Note:
-it a totally modify version of TR with more neutral building around +the map is bigger than TR
Previews
Contents

(4)Ice Queen (Map)

Reviews
mafe
So, the usual review: 1. Layout, creeps items are ok with the exceptions mentioned below. 2. Wand of shadowsight is not viable. You can cast it on the enemy hero and have a free maphack until the enemy has dispell. Way too strong. 3. Starting position...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
So, the usual review:
1. Layout, creeps items are ok with the exceptions mentioned below.
2. Wand of shadowsight is not viable. You can cast it on the enemy hero and have a free maphack until the enemy has dispell. Way too strong.
3. Starting position creeps do not have enough antiair. Wont be an issues 2v2 of course.
4. Creeps near the lab are in weird position but should not be an issue.
5. Undefended merc camp.... Interesting, but the ashenvale mercs dont really fit into an ice map?
6. Fountains should be guard in such a way that they cant be used during the day. But I doubt anyone would want to that anyway, given that they are far out of position from where the action will take place until the lategame.
7. The creep near the tavern can aggro by accident.
8. Purple/teal starting position are more narrow thatn red/blue. They could need a bit more space.

Overall none of these issue (with the exception of the want of shadowsight) are gamebreaking. I cant blame you for using an asset given by bilzzard, but it should really be fixed if the map would ever be put into a competitive environment. Map approved anyway.
 

Similar threads

J
Replies
0
Views
5K
johnny ave
J
J
Replies
0
Views
637
johnny ave
J
J
Replies
0
Views
657
johnny ave
J
Replies
3
Views
2K
Deleted member 157129
D
Top