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(4)HillsandStuff

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
1v1, 2v2

This is a melee map where you melee each other with melee stratagems.

Over the hills and far away
Previews
Contents

(4)HillsandStuff (Map)

Reviews
mafe
Yes, welcome to melee mapping! Unfortunately there is a steep learning curve and while the general concept isnt bad, there is just way too much that needs improvement. A few point: 1. Main building are too far away from gold mines. Hu/orc need 6...
Level 20
Joined
Nov 6, 2013
Messages
280
Hi & welcome to HiveWorkshop Melee Mapping comunity.

While this is certainly a good start for your future melee maps (certainly better than mine :goblin_good_job:) you still need to learn a thing or two about the maps, as this one wouldn't be considered playable by most players.
I would advise you to look at the following articles to learn more about melee mapping in general:
Competitive Melee Map
How to create Melee Maps
General - Melee Maps like the Professionals
What goes into making a good 1v1 melee map? : WC3

Also look at the Warcraft 3 Melee maps which are being played on tournaments and ladder, you can find them in your warcraft 3 directory.

I'm looking forward to seeing your next creations!
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Yes, welcome to melee mapping! Unfortunately there is a steep learning curve and while the general concept isnt bad, there is just way too much that needs improvement. A few point:
1. Main building are too far away from gold mines. Hu/orc need 6 workers instead of 5 to mine.
2. Large parts of the map are just empty. Not much visual variety
3. Gaps between trees.
4. Distance too large.
5. Fastexpanding is impossible.
6. Some itemdrops are not balanced.
7. No good earlygame creeproutes.

So overall, to be up to the basic standards, the map needs major improvements that woould amount to essentially an entire remake of the map. Therefore map set to substandard. Sorry. Hope you will continue mapping anyway. The recommendations by @Mr.Henci can surely be helpful.
 
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