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(4)Evaporate Ocean

(4)Evaporate Ocean V1.02
Player Suggest: 2v2
Inspiration: Tharwing Snow(Shape), Peon Jones Locker(Tile set)
Map Creator: Zucth

Overview
179699-4267f8983ee370a70be75e463f4dd70e.png

Walk path
179700-6671caa874078f76ae820c277b60265b.png

In game 2v2
180301-935486edf0d6ff7852817c3a2d175d30.jpg

Map Description:
The place lived under Tharwing Snow under the deep freezing ocean. Time has passed, the climate change happened and start to melt the ice and evaporate the sea rapidly.

Neutral Building:
6 Expansion Goldmines (Main-14750, Expansion-9750)
1 Tavern
2 Goblin Merchant
2 Shipyard
1 Mana Fountain [mid of the sea]

Creep Camp:
10 Green
11 Orange
1 Red


Information:
-Tharwing Snow in 2v2 [boat]
-Underwater theme
-Rune Of The Watcher on orange island

++There's a WIP down in the photo down there in case you wanna asked of it.

1.0 Change Creep camp
1.01 Release on Hive
1.02
-added more tile set.
-light effect

Creator Note:

I will mention all the failure I have done here(Let say go out of plan),
[mention other who try to rebuild this].

-the upper player location is safer than It suppose to. The curve is fat than the draft I have done.
-Boat not work really well cause the curve shape is change.
-First Time I try PJL tile set a bit confuse of using. Minimap was more confusing [I did a retry in another one which is (4)Twain Hail]
-safe creep route up there.
Previews
Contents

(4)Evaporate Ocean (Map)

Reviews
mafe
While I'm still not convinced boats are a fun concept in wc3, if you really want to use them, then this map is agood example. As I would have expected after reading which maps you mentioned as inspirations ;) Other comments: 1. In the real world...
Level 13
Joined
May 18, 2019
Messages
101
Seas under the sea is really epic and cursed thing. Right kind of fog is the key you can copy my fog. And if you want bubbling water sound effects hide cauldrons of skulls under the terrain. Players wont see the skulls but will hear the bubbles!
 
Level 26
Joined
Jan 4, 2020
Messages
364
Seas under the sea is really epic and cursed thing. Right kind of fog is the key you can copy my fog. And if you want bubbling water sound effects hide cauldrons of skulls under the terrain. Players wont see the skulls but will hear the bubbles!
Wow! Seem like you do a lot of research about under sea tile set
How can I hide doodad under the sea or make it float then? I have heard wolf say about this before but I don't understand.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
While I'm still not convinced boats are a fun concept in wc3, if you really want to use them, then this map is agood example. As I would have expected after reading which maps you mentioned as inspirations ;)

Other comments:
1. In the real world, snow and corals are like polar opposites in terms of what climate they require. But in a fantasy world, well whatever. But it still seems weird to me.
2. Interesting layout for a 2v2 map.
3. Early game creeping will be slow due to lack of creeps near bases. Could also be an upside.
4. Nightelves are totally missing any AoW-creeping opportunities.
5. Creeps and items seem balanced. Overall a nice mix of different creeps.
6. I dont see any reason why boats should not be able to go near the tavern
7. There are some empty areas which are larger than I would have expected, for no apparent reason? (South/west of the highground camps, and behind the main island expansion in the north/east).

Overall, nothing that absolutely requires change, but 4 would be nice to have, as otherwise 25% of all players will immediately dislike the map.
Map approved (hopefully on first attempt this time).
 
Level 6
Joined
Oct 19, 2021
Messages
57
Really good map in all aspects! The most important thing is that it is unique and different from most of the current maps
 
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