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[3]Satanica 1.1

Satanica


Players: 2 or 3
Goldmines: 4
Version: 1.1
Playable area: 64 x 64
Suggested modes: 1 v 1 or FFA
Tileset: Outland

Description: These 4 floating isles, often called Satanica could be the doom of it's settlers. Settle with 3 other players and defeat them. But beware, Satan never sleeps!

Notes from me: My newest map is called satanica! Use the fast paced skills of yours to defeat the enemies. If you dont act fast you will run out of gold and lose.

Version 1.1
-Main gold mines gold amount increased from 12500 to 21000
-Middle gold mine gold amount increased from 12500 to 15000
-Added some trees in random places
-Upper right market monsters moved a little
-Balancing issues fixed about item table drops


Screenshot from version 1.0

196985-albums4140-picture39143.jpg
Contents

[3]Satanica 1.1 (Map)

Reviews
20:48, 28th Dec 2010 ap0calypse: Approved
Level 12
Joined
Jul 7, 2009
Messages
1,030
Mistake:
These 4 floating isles, often called satanica are the doom, settle with 3 other settlements and defeat them. But beware... Satan never sleeps!

Improve your Grammar please. Here's what would sound nicer:
These 4 floating isles, often called Satanica could be the doom of it's settlers. Settle with 3 other players and defeat them. But beware, Satan never sleeps!

Sorry but I don't like the idea of using the same noun or adjective, as in your case: settle and settlement, in the same sentence.

I haven't downloaded the map but I'll check it out (Bandit!) when I have the time.
Looks pretty good, and I like the idea so far.
 
Level 16
Joined
Jan 31, 2009
Messages
1,792
This cannot be approved since you do not meet the minimum requirement for a melee map. There should be atleast 6 goldmines on this map since you should always have a another goldmine per player so they will be able to create another base. Also think about where you're placing trees since AI cannot cut through them directly to reach another base or place.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
This cannot be approved since you do not meet the minimum requirement for a melee map. There should be atleast 6 goldmines on this map since you should always have a another goldmine per player so they will be able to create another base. Also think about where you're placing trees since AI cannot cut through them directly to reach another base or place.

Not necessarily... you can have 1 gold mine per player, but then you'd have to raise the amount of gold in those mines (the standard 12.5k isn't enough).
I like the layout of the map, but the upper right orange creeps are standing too much towards the path (they should stand closer to the neutral building), I don't like that all neutral buildings are different.

You should also change the drops, they're way too random (100% chance is better, but reduce the amount of creeps that can drop items).
So instead of having 3 creeps with a 35% chance to drop a tome, make it 3 creeps of which only 1 has a 100% chance to drop a tome (because the lucky guy will have 3 tomes, the unlucky one none, making it imbalanced).

This counts for all your drops.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Change the drops as mentioned, put the upper right creeps a bit more to their neutral building, increase the amount of gold in the gold mines (and adjust the lumber accordingly), change "fast phased" to "fast paced" in your description.

That's about it... I know that it's a fast paced map, but 12.5k per person might not be enough :/ (and there's not much lumber either).
 
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