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2Player: Exodus02

2Player: Exodus of the Horde Campaign
Created by Blizzzard Entertainment. Edited by Pyraeus. Inspired by the work of Whitewolf8.

Description

Screenshots

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Chapter Two: Departures Three days later, near the Lordaeron coast... Note - Use the /AForce and /AVision command as well in game. Read the intro show up.

Features:
  • Passive Constant Abilities
  • Units Upgraded and New Added
  • Triggers Upgraded
  • Runes, along with New Items, added
  • Choose between Three Difficulty Modes in Game.
  • New Quest Rewards
  • /AForce and /AVision command
  • New Hero for Player 2 (Nazgrel)
  • New Spells for Players
  • Trivias after People featured in Game

Changelog:
All Updates
  • V.1.5. Update - Nazgrel's model has been changed and his hero title has been renamed into "Frostlord". Thrall's model has been changed as well to his new one where he is dismounted and good looking. Grommash "Grom" Hellscream has a new model fitting to him now for cinematic purposes. The issue where the "Altar Hint" displayed for both players at the same time as one of them would die is now fixed.
  • V.1.4. Update - Upgraded the whole and entire map. The terrain has received a grand and huge overhaul. My newest mode called Scoreboard has been added and enemy shout sounds are now heard from the Alliance Forces on occasion. Nazgrel's abilities have all changed and fit his Bone Crushing title. Thrall has received a new wolf skin and can no longer dismount. Thrall has received a new passive ability "Raw Essence" that fits him better in the elemental style, while Nazgrel has received "Howling Blast" and "Icy Reach" to signify his "Frostwolf Clan" heroism. Nazgrel's Howl of Terror and Wild Fury have been replaced by "Freezing Water" and "Rime" respectively. Southshore has received such a great new look and new pathways like the human towns/villages in my 2Player: Scourge of Lordaeron Campaign. Each unit of the friendly Alliance Forces in the map can be talked to by being clicked on and the re-appearance of Chen Stormstout is featured as well. Medivh has received a hero glow. Many hints have been upgraded, while new were added. The whole map has a huge road now and it looks more Lordaeron-ish. There are ruins of Human structures everywhere signifying the Orcs battle with them and the takeover of some of their encampments which the player will witness. Southshore has received many new outlying and inner farmsteads, new sections of the town, new walls, and many new gates. The cinematic loading screen that plays before the "Human" cinematic has been re-edited to be more fitting to the Lordaeron-ish location map display. Varok Saurfang has received a new cinematic model, while the Grunt Commander is portrayed by "Eitrigg". The /load feature is removed (Let's face it, it was dumb to add in the first place). Now players will automatically receive the items from the previous chapter.
  • V.1.3. Update - Updated Map Intro. Added colors, more info to it, and some information to ensure one doesn't get lost. Also information to inform the player of the Circle of Power to learn how the Load System works.
  • V.1.2. Update - Added Hint for Thrall's Siege-Mode ability. Thrall's Mount and Dismount ability now provides the siege-mode and hero-mode option. The boss, Arran the Fearless, was too hard in hard difficulty mode. More powerful then Derreck the Orcslayer. Chaplains were moved. Derreck became the final and the strongest boss. While Arran became the second strongest as it should be. The gate behind Derreck the Orcslayer opens once he's attacked and Whitewolf's Marketplace was moved so that the units do not get stuck between buildings. It's still in game as a reference to him. Thrall will now start dismounted in game and will appear like that in the beginning cinematic. Hard mode has become much easier now and warcraft 3-ish.
  • V.1.1. Released - If there are any bugs. Will update.
Information: A remake of the Exodus of the Horde campaign with my own ideas, systems, and other various custom material added made for 2Players specifically. The plan of my campaigns are usually to make both players special in some sort of a way. For example: Both having their own units, structures, upgrades, and more. To make the Campaign maps harder to play and more interesting. This campaign will be upgraded, for I was a noob back then when I first did it. Everything will change, nearly, and my latest features will be added. This map is originally made by Blizzard Entertainment for Warcraft 3: The Reign of Chaos Campaign's called Exodus of the Horde. However, in the beta Blizzard removed some of it's content. Sounds were removed, since they were only made for english. However, here you will get to experience them and you must understand english, of course. This map features also my new sort of difficulty. Hints that are meant to be divided are and will only display on the screen to the player who requires it. Quests shall now reward both heroes of both players and the enemy sides will be more harder in "Hard Mode" to defeat. Description of the Player's Armies:
Player 1 plays with Warchief Thrall "Go'el", son of Durotan and the Warchief of the New Horde who has received a vision from a mysterious Prophet who he will follow on his journey to discover what the future holds for his people. Nazgrel is a top chief commander of the Warchief's security force in the region, but also one of his most loyal followers since he hails from the Frostwolf Clan. Both now begin to assemble the Horde after the events of Exodus02, only to realize that one of the Horde's most important members has gone missing. Get to experience an exciting journey together and find your missing friend.
Description of the Alliance Forces:
The Alliance have been the Horde's greatest enemies for good reasons during the courses of the First and Second War. The Horde was once lead by the most cruelest of demon worshipers and killed so many innocent among them. The Alliance, however, imprisoned the Horde within Internment Camps, but the Horde was liberated by Warchief "Go'el" Thrall who has ensured that the New Horde be remembered for the merciful and changed actions. Proving to be thus far, the Alliance Forces, however, still hold a deep hatred for the Horde. The Alliance Forces defend Southshore within Exodus02 and they plan to eliminate anyone within. Guard Captain Henrik the Defender leads the town's guard, Arran the Fearless has lead a Hunt for Orcs in a long time, while Derreck the Orcslayer is extremely racist towards the Horde. All three war veterans now lead the forces of Soutshore versus the New Horde.
Description of Enemy Shout Sounds:
My newest feature to my type of a 2Player Campaign maps. The Enemy Shout sounds are heard by normal units and heroic units of the enemies. When a Ghoul or Necromancer spawn. A sound will be heard from each of them. For example. If a Crypt finished training a Crypt Fiend. He'd spawn and a sound would be heard playing from him that goes like "For the Spider Kingdom!". When the Necromancers cast spells. They will shout words at you that will be heard like sounds. Such as "Tremble before the Scourge!". Many heroes do this as well and play their own various sounds. Each enemy now seems more special then before.
Description of Player's Scoreboard:
Scoreboard is a feature added for my campaign type maps. As a War is being Crafted within the game. The Scoreboard follows whether the player missed or accomplished all the goals needed to be done. These goals will commonly be about completing the war by destroying all enemy armies as possible, bosses, and finding secrets within the map. If the hero doesn't find the secret, or accomplish a single goal he/she had to do. The information of what they failed or completed will display in the end of the map.
Description of Select Unit:
Select Unit is a feature I added long ago within the "By Demons Be Driven" map on the Hive Workshop. If some played my map before and clicked on the white wolf in the map, they will entirely know what this is. The Select Unit feature is about selecting friendly nearby units that will then reply in a text message to you. Usually greeting you, telling you something you might want to know, and basically making them seem quite alive. When one unit is selected, it will take 2.50 seconds in order to talk to another village/townsfolk again.
Credits:
The credits go to Blizzard Entertainment for making the map in the first place.
Edited, made for two players, and everything else - Pyraeus.
Custom Model/Skins/Icons - Chriz, Dojo, Kwaliti, Tranquil, Lockheart, assassin_lord, Roland, Direfury, Tauer, and Grendel.
Testers - Heinvers, Forsaken, and Pyraeus.


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Keywords:
2Player, Melee, Campaign, Two Player, Altered Melee, Offense, Strategy/Risk,[/tab]
Contents

2Player: Exodus02 (Map)

Reviews
12:56, 9th Feb 2014 Hell_Master: Map approved with a rating of 4/5 (Recommended). See my review here regarding the reasons the rating and state of the map: Review

Moderator

M

Moderator

12:56, 9th Feb 2014
Hell_Master: Map approved with a rating of 4/5 (Recommended). See my review here regarding the reasons the rating and state of the map: Review
 
My review about this map!

Here's what i noticed about it!
I personally tested the map with Pyraeus on all modes, i especially liked the hard mode!
As stated by him it's an improvement made to Blizzard's original mission without changing that genuine feel about it.
A feature i liked the most was the addition of bosses throughout the map, thus intensifying the battle more than usual:)
Also big pluses for adding those side quests where you're required to nail them to the ground! Plus the addition of local hostile bears.
Yeah those unconscious bears. Anyway overall it brought a big plus from me by adding a little difference to it but also keeping it simple and enjoyable.
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In short I wll not rate it higher than 4/5. I'm waiting for other people to say their opinion about it.
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Thanks again old friend for making this!
 
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Level 9
Joined
Nov 24, 2013
Messages
521
Wait. So each player must train 5 grunts to continute the main quest? I can't find an another player so I stuck there.
 
Level 11
Joined
Nov 24, 2010
Messages
203
Wait. So each player must train 5 grunts to continute the main quest? I can't find an another player so I stuck there.
When you go in game. The first thing that pops up is /AForce and /AVision. It immediately tells you what each command does. If you read, you'd know. Use /AForce to control both players. That is, if you are not playing multiplayer.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Review emerges!

I played your map, 2P Campaign: Exodus 2 and I must say this is pretty much better than your Exodus 1 for this has lots of revealed features such as this new Loading System that works like game caches in campaigns when you progress through chapters. The new items, upgrades, units and stuffs are also pretty good and is a good additional to the map. The new quests as well are great and provides much more fun into it. The reward system at the end of the chapter is also rewarding and promising. I can definitely use those awards to my advantage on your next maps.

Description looks great also as what we always expect from you. You always like to make your map very polished. About the credits not being that complete, I would suggest try listing out those you remember but still it's do fine.

Overall, I would rate it 4/5 and Approved.
 
Level 2
Joined
Nov 22, 2013
Messages
32
I love those abilities you made from Nazgrel mostly the first one!
there's no problems with this remake map so 5/5
 
Level 1
Joined
Apr 19, 2015
Messages
2
Sorry but i didn't understand how to load my item from the first map and i've read the trivia still didn't get it how to do it
Nevermind i found how to do it still great maps ^.^
 
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