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2P Campaign: Undead 02

Undead Campaign: Path of the Damned
Chapter 2: Trudging through the Ashes

"The next morning, on the outskirts of Andorhal..."

Version: 2.03
Extra Score: Find the Easter Eggs

Level Description: Now Arthas has been set the task of collecting the remains of the Necromancer Kel'Thuzad at Andorhal and then find a special Urn to contain his ashes for the Journey to Quel'Thalas. However a number of Silverhand Paladins are blocking his route.

Changelog:
Version 1.0 - First release.
Version 1.1 - Cinematic bug fixed. Paladin spells fixed.
Version 1.2 - Various bugs fixed. Further Insane-mode Paladin Spells fixed.
Version 1.3 - Save/load bug fixed. Exchange bug fixed.
Version 1.4 - Revised score system. Fixed Falric's revive-text. Bug fixed causing Falric to get stuck.
Version 1.5 - Fixed several cinematic/skipping bugs. Uther's group now has lower acquisition range. Death Pact can be used on allies.
Version 1.6 - Mass code update.
Version 1.7 - Spell tooltip typo fixed. Upgraded tooltip typo fixed. AI Militia bug fixed.
Version 2.0 - Mass update for all maps: [link]
Version 2.1 - Insane/Normal Load Bug Fix.
Version 2.2 - Lumber dummy food fix.
Version 2.03 - Removed tech requirements for Falric's spells caused by newer patches. Changed version number to match the newer maps.

11.02.2020 - Added a 1.26 compatible version to the bundle. Also, fixed description and preview (2.03 was uploaded some time ago)
General Changes:
- Features Undead Captain Falric
- 2 Player Base
- Techtree, Requirement and Research Systems
- Some starting units removed

Insane Mode:
- Upgraded Enemies
- Upgraded Creeps
- Upgraded Paladins & New Spells
- Improved AI


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If you wish to report a bug, reply with feedback, or find out more about the project, please visit the Hosted Forums.


Keywords:
2, player, campaign, undead, scourge, path, damned, arthas
Contents

2P Campaign: Undead 02 (Map)

2P Campaign: Undead 02 (Map)

Reviews
20:32, 3rd Aug 2010 ap0calypse: Approved
Level 18
Joined
Jul 3, 2010
Messages
536
I've spotted a bug with this chapter.
The second player's hero, Falric, died and then while he was still building his Altar I entered the region that started the cinematic with the Sasquatch. After watching the cinematic, Falric was alive, but he was in the middle of the map, in the river, under water and he couldn't move, only rotate. We had to kill him in order to revive him at the base.
I still have the replay as proof if you want to watch it.
 
Level 18
Joined
Jul 3, 2010
Messages
536
Once again I have a few bugs to report. While playing with a different friend a few wierd things happened.
  • After hastily skipping the cinematic, Falric's two ghouls and meat wagon get stuck near the graveyard from where you recover Kel'thuzad's remains.
  • We left the two towers protecting Uther's camp alive. During the cinematic after acquiring the Urn they were not removed and were shooting at Falric and Arthas, who in return began to attack them.
  • It's possible to lure Uther from his camp far away from his troops where you can easily defeat him by sorronding him. This may not be a bug, but Uther should be a bit smarter than that. Perhaps you could place a region he wouldn't leave.
That's all for now.
 
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