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2P Campaign: NightElf 05

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2P Night Elf Campaign : Eternity's End

Chapter 5: Brothers in Blood

The next morning, within the subterranean Barrow Deeps of Mount Hyjal...

Version: 1.6
Extra Score: Number of surviving units

Map Info

This is a continuation of TheSpoon's 2 Player Reign of Chaos Campaigns.
There you can also find the expansion campaigns developed by McQvaBlood.

It is an attempt to recreate the experience of the Warcraft 3 campaigns
by allowing you to play with a friend, using save/load codes
to load data between chapters..

Screenshots

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208128-albums7786-picture97399.jpeg
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Insane Mode


Stronger bears.
Keeper of the Grove has custom abilities.
Stronger neutral monsters.


Changelog




    1. Uploaded.


    1. Fixed a code saving issue.


    1. Increased Insane mode difficulty.


    1. Fixed the game timer.
    2. Fixed some typos and color issues.
    3. Made the bears a little more annoying.


    1. Fixed defeat conditions (only Tyrande player would get defeated with the standard melee message).
    2. Converted all vJASS/ZINC to JASS2 (so it can be edited and saved in the normal editor).
    3. Removed some old/redundant code.


    1. Fixed a bug where Tyrande remains paused if the Furion player finishes first.
    2. Removed most unneeded variables, and a few other unneeded things.
    3. Fixed some typos.


    1. Fixed desyncs
    2. Fixed wrong and faulty cinematics
    3. Players should no longer be able to exchange items post-split
    4. Score should properly take into accoun for rescued units
    5. Ending the game hides terrain


Credits

Special Thanks:
  1. TheSpoon for starting the project.
  2. Blizzard for making Warcarft 3 and the campaigns.
  3. The Hive, the Helper, Wc3c (and other), for providing excellent resources and tutorials.

Also thanks to:



Keywords:
two player campaign, night elf chapter 5, brothers in blood
Contents

2P Campaign: NightElf 05 (Map)

Reviews
15:35, 5th May 2015 StoPCampinGn00b: Approved
Level 19
Joined
Jul 14, 2011
Messages
875
Latest Changelog
Version 1.6:

  1. Fixed desyncs
  2. Fixed wrong and faulty cinematics
  3. Players should no longer be able to exchange items post-split
  4. Score should properly take into accoun for rescued units
  5. Ending the game hides terrain
 
Last edited:
Level 1
Joined
Mar 9, 2015
Messages
2
Haven't gotten to this map in my 2p play through but I do want to say I am super happy that you are continuing these maps, they are the best thing since DOTA.

Also; are you planning on doing a 2p Blood-Elf campaign after this one? That would be amazing.
 
Level 2
Joined
Nov 10, 2014
Messages
13
Guys I would realy be on to gathering money to donate to Gismo or whoever would complete the TFT 2p campaign. So many hour of awesome enjoyable time of playing with my freind. Tell me if more would like a simular idea.
 
Level 2
Joined
Nov 10, 2014
Messages
13
Thats sad cuz people who do this deserve something. Its like buying a a new game to have several of enjoyable hours of gameplay.
 
Level 5
Joined
Jul 15, 2015
Messages
118
So the next mission is the one where Illidan kills Tichondrius. right? I think it's the best level in NE campaign of RoC. :) if you were to make that one for 2P then that'd be superrrrrrrrrrrrrrrrrrrrrrr :p and you can give yourself a break after itz.
 
Level 2
Joined
Feb 6, 2015
Messages
12
Minor bug reports and few suggestions:
1. At the end of game timer isn't visible
2. instead of "number of remaining units" there is "mines entangled"
3. Largest Panda ever could be way way stronger and should have abilities
4. I dont know if its on purpose but at the begining of level we are all at level 1, it surelu spiced up the fun, but was at least strange.
5. The final guardian could be way way stronger on insane and have different abilities such as chain heal or summon golem. The one now is extremally easy.
6. All in all the level could be a bit harder. Like 0/0 upgrades on all friendly units, and stronger spiders (I must admit that the venomous ones are kind of strong, but they still didn't manage to kill any of our units, and we both have terrible micro.)

Anyway great level as always. This are just ideas to make it even better. Thanks for your work.
 
Level 19
Joined
Jul 14, 2011
Messages
875
Im pretty sure I posted a reply here, guess I didnt click 'Post' or something.

Basicaly, Insane Mode here was barely touched. I have some plans for the Keeper but not much for Furion's side.

I am gonna tweak the spiders a bit because I dont think they were changed on Insane mode.

The level 1 heroes was a bug.

Pretty sure the panda has some abilities. They werent a lot (shockwave/war stomp + some aura I think) but it had more damage(it was also chaos on Insane mode) and health.

#answerinrandomorder
 
Level 2
Joined
Mar 3, 2011
Messages
38
Hey Gismo
Been having fun in this campaign with a buddy but now we have a problem. We can't start mission 5 (this one).
When I go to host the map it instantly returns me to the LAN lobby, same thing if my buddy tries to host it.
We have played through mission 1-4 so far and would love to play this mission too, any ideas?

Cheers
ZG
 
Level 2
Joined
Feb 6, 2015
Messages
12
Sorry to be pain in the Arse. But how is chapter 6 going? In my opinion THE best chapter of all times. Kind of hard to make it for two players though. Waiting :D
 
Level 1
Joined
Feb 27, 2016
Messages
1
dude all those maps are awsome!!! i dont want to hurry you but could you please do more??....thanks for all of those you made until now
 
Level 1
Joined
Mar 13, 2016
Messages
6
i played this map with my friend. i did not lost a single unit. then i suddenly got defeated. we were separated and i had to find illidan. I opened a prison and freed an archer, a huntress a cat named loki. and i destroyed a crate.. a golem was in the crate and it attacked me.. i attended to kill it but suddenly: PLAYER XY DEFEATED. my friend could contuine the map. i only could chose QUIT GAME button. seriously this bug? i didnt lost a single unit... so buggy map
 
Level 1
Joined
Aug 13, 2016
Messages
1
Bug:

When one player finishes their part of the objectives post-slip-up, it immediately disconnects the other player and fails the map. Only way around it is to time it so that Tyrande kills her boss as Furion steps on his beacon, but it still kicks the other player.
 
Last edited:
Level 1
Joined
Aug 28, 2017
Messages
3
Hello, I want to say in turn that your company cards are super and report an error and because of which my brother and I can not pass this level when the pharyon sees the bears for the first time the video turns on he will say that he saw the druids of the bears and there is no further dialogue, Do and I apologize in advance if some words are not clear I'm writing through translation
 
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