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2P Campaign: NightElf 03

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2P Night Elf Campaign : Eternity's End

Chapter 3: The Awakening of Stormrage

The next day, near the outskirts of the sacred Moonglade...

Version: 1.7
Extra Score: Number of trees left alive

Map Info

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This is a continuation of TheSpoon's 2 Player Reign of Chaos Campaigns.
There you can also find the expansion campaigns developed by McQvaBlood.

It is an attempt to recreate the experience of the Warcraft 3 campaigns
by allowing you to play with a friend, using save/load codes
to load data between chapters..

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Screenshots

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208128-albums7786-picture92751.jpg
208128-albums7786-picture92752.jpg
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Insane Mode

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Enemies have maximum upgrades.
Guardians have stronger abilities.
Stronger creeps.


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Changelog

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    1. Uploaded.


    1. Fixed the victory/defeat cinematic skipping.
    2. Minor balance changes.
    3. Fixed the loading(Shandris couldnt load; heroes were set to level 2)


    1. Fixed resource gathering rate.
    2. Improved the tech-sharing.
    3. Fixed Shandris' Power Shot.


    1. Added the timer for the score which I *cough* forgot to add *cough*.


    1. Lowered the difficulty a bit in insane mode, hopefully its ok now.
    2. Fixed a bug with the end code.


    1. Players are now allies instead of neutral (fixes allied chat, moon well heals and possibly other).
    2. Ballista AOE now works on trees.


    1. Fixed the defeat cinematic.
    2. Other small bugfixes.


    1. Fixed a code saving issue.


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Credits

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Special Thanks:
  1. TheSpoon for starting the project.
  2. Blizzard for making Warcarft 3 and the campaigns.
  3. The Hive,the Helper, Wc3c (and other), for providing excellent resources and tutorials.

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Also thanks to:

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Keywords:
two player campaign, night elf chapter 3, the awakening of stormrage
Contents

2P Campaign: NightElf 03 (Map)

Reviews
12:43, 22nd Dec 2014 StoPCampinGn00b: It's a fully functioning 2P campaign map. Map approved.

Deleted member 219079

D

Deleted member 219079

Are you a rival of The Spoon, or are you continuing his work?

Edit: And +rep for submitting this map, great idea :)

Edit2: Oops I toke your reserved place, reposting...
 
Level 4
Joined
Jan 8, 2014
Messages
84
hey good job iam glad you make this campaigne there is one thing i wanna ask will you do an bonus map like "The Spoon" did with human 2P ? if you camoe to the point where you dont know what to do let me know i might have an Idea what :ogre_hurrhurr:
 
Level 2
Joined
Feb 6, 2015
Messages
12
I dont know if you are still workin on this. But I have MAJOR bug report. If you can -exchange at least one unit of one type to your ally (he has enough space) you can -exchange infinite (all you can click at one time which is 12) number of that units. You can bypass the 60 food limit that way.

With that said. Great work and keep up. Im having such a great time. Cant wait for the rest of campaign
 
Level 19
Joined
Jul 14, 2011
Messages
875
Hmmm, what units did you try to exchange? Everything works fine for me.

The numbers on the side are the other player's food after each unit has been exchanged.

E: There was a shadowmelded archer placed for the other player, thats why the first number is 4 and not 2 (and the message is 4/8 instead of 5/8)
E2: I had an update from yesterday, but I didnt have internet to upload it for some reason.
 

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Level 5
Joined
Jun 18, 2009
Messages
168
I really do appreciate your efforts with these maps, but man yours are waaaay harder than TheSpoon's, we couldn't do orc's 8th and currently stuck at nightelf 3.
 
Level 19
Joined
Jul 14, 2011
Messages
875
Well, I was told that the orc one was easy(after you handle the big infernal wave E:before the last update), I always thought that too tbh, and nightelf 3 is literally the hardest chapter in the game along with the last one(imo). Tell me what is too hard, and I can do a couple of changes here and there :)
 
Level 5
Joined
Jun 18, 2009
Messages
168
Well, we couldn't defeat the orcs, tried many tactics, ranged bombarding with ballista supported by huntresses to tank a bit, mass dryad with archers, mass ancient protector with mixed support, also it seems that the blademaster is really strong, common 200-300 crits.
As for the orc mission, we can't handle the infernals, way too many for such a strong unit, or at least in my opinion. By the time we managed to repel the first wave somehow (even jaina lost some structures) our half base was gone and the next wave was on route.
 
Level 2
Joined
Apr 17, 2015
Messages
14
You should fix some things in this chapter:
1. You cant cut the trees with ballistas, its somehow not possible. there was one bonus which you can only reach by cutting the trees but as already written, impossible.
EDIT: i forgot to check the eating-trees skill by the treebuildings. but anyway, it would be better if ballistas could have also been a
posible solution
2. something is attacking the ghouls so it makes even easier the mission to complete because killed ghouls are causing delay.
3. you cant heal your partner and other way round by the moon fountain.
4. I dont have my items saved from the 1st mission anymore :/
EDIT: I mean the 2nd Hero, Shandris Feathermoon.

hope you can fix this all for other people, playing the nightelf campaign.
best regards mate
 
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Level 19
Joined
Jul 14, 2011
Messages
875
1. You could still manually attack a single tree only. Fixed. E: I suspect thats the same in the 2nd chapter so I'll check it out, too.
2. I couldnt see any dying ghouls. At when time did it start happening?
3. Fixed.
4. Can you give me the code you used so I can test it a bit more?

I'll be uploading the fixes for bugs 1 and 2 in a few minutes.
 
Level 2
Joined
Apr 17, 2015
Messages
14
Hey mate
1. Yes i tried that too. Firstly i just aimed randomly trees, after killing a single. also i tried on other trees in another areas during the 3rd chapter.
2. to be honest, i dont remember exactly but i think around 30-25 trees i looked up on those ghouls by interest. i heard then some attack-sounds, caused by summoned trees (2nd spell from furion), more on the right treeside. because of this bug 1 or maybe 2 ghouls died. its a good evidence for you? because i dont have the replay anymore i guess...
4. i send you thro pn better :)
Edit: no i can't send you unfortunately. tho i have it but it is for the 4th chapter

best regards
 
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Level 19
Joined
Jul 14, 2011
Messages
875
Well, no ghouls died when I played it through (in fact I just tested waiting untill there are 0 trees) and no ghouls died, or even damaged. Ill give it another go tommorrow (too late, atm)

As for the code, I couldnt find anything wrong with the loading. I suspect that it wasnt saved properly in the first place - the problem is probably in the 2nd chapter.

I also noticed that I was using the wrong sound for the resource exchanging, so Ill have to check the other maps and correct it there, too.
 
Level 2
Joined
Feb 6, 2015
Messages
12
It happened with Taurens in last chapter of orc camp. Just thought i should post it here. sorry for not responding that long. Didnt really expect You to reply ;p
 
Level 2
Joined
Feb 6, 2015
Messages
12
Wow. People are complaining this mission is hard... In single player campaign. Yes. It was hardest mission in the game. But here? We played with friends and had like 40 trees left and full army at bay. We were curious if we posted code correctly because it didn't feel like insane. If you guys want easy game play it on normal. In my opinion this mission should be waaaay harder. orcs should have upgrades 3/3 from the begining, and 5/5 after 50 trees are eaten. Also the last keeper could have abilities like chain lightning and feral spirits so that having more driads and microing would have more sense. When we were playing Spoons maps it was like road through hell. Here we are barely sweating, and we are none micro monsters
 
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