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2P Campaign: Human 07

Human Campaign: The Scourge of Lordaeron
Chapter 7: The Shores of Northrend

(Interlude)
"Three days later, amongst the ruins of Stratholme..."

(Level)
"One month later, along the icy coast of Daggercap Bay..."

Version: 2.2
Extra Score: Number of Units Lost

Level Description: Jaina wanders through Stratholme, horrified at Arthas' actions. After speaking with Uther about Arthas, she is approached by the same strange prophet. In Northrend, Arthas and his men arrive on their hunt for Malganis. Whilst trying to assemble a base camp, Arthas encounter Muradin and some dwarves who are in need of some assistance.

Changelog:
Version 1.0 - First complete release.
Version 1.1 - Fixed a bug which could result in not being able to save/load.
Version 1.2 - Fixed a bug in the techtree system.
Version 1.3 - Altered AI to avoid techtree bug.
Version 1.4 - Using recent melee patch. Falric spell balancing.
Version 1.5 - Interlude moved to before Startgame text. Revised score system. Fixed Falric's revive-text.
Version 1.6 - Effect when Falric uses great defense.
Version 1.7 - Mass code update. DISBTN Great Defense fixed.
Version 2.0 - Mass update for all maps: [link]
Version 2.1 - Fixed a bug in the load code for Falric's Spells.
Version 2.2 - Insane/Normal Load Bug Fix.
General Changes:
- Interlude added
- Features Captain Falric
- Bonus base becomes player 2's base

Insane Mode:
- Upgraded Creeps
- Improved AI
- Level 8 Lich
- Less units in Bonus Base
- Shield Generator in Purple Base


##============================================##

If you wish to report a bug, reply with feedback, or find out more about the project, please visit the Hosted Forums.


Keywords:
2, player, campaign, human, alliance, scourge, lordaeron, arthas
Contents

2P Campaign: Human 07 (Map)

Reviews
16:34, 1st Mar 2010 ap0calypse: Approved

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
WOWWARS said:
this one should be 3 players muradin/Arthas/Captain
I was thinking of putting in for some levels an optional 3rd player,
But because there are only 2 heroes in the first part, and 2 bases in the second part I wanted this one to be 2 player : o.

GONZALORD said:
nice map but you can refresh the first map because you have the entire news page full of your map
That's just the way they were approved : o
When I do a final update for them all I'll do it in order

isuss666 said:
why does the description say: chapter 6:the culling?
Because I copy and paste a lot, fixed now xP,
Thx for noticing

sgtnoobkilla said:
Nevermind. failed hard.
I'm sorry to hear that, what of it didn't you like? : o
 
Level 2
Joined
May 18, 2009
Messages
15
Originally Posted by WOWWARS
this one should be 3 players muradin/Arthas/Captain
I was thinking of putting in for some levels an optional 3rd player,
But because there are only 2 heroes in the first part, and 2 bases in the second part I wanted this one to be 2 player : o.

So why the hell is there the captain?
Shouldt it be player1: Arthas; player2: muradin?
 
Last edited:

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
KillMaster said:
So why the hell is there the captain?
Shouldt it be player1: Arthas; player2: muradin?
The first part of the level there is no muradin, so this is when player 2 controls the captain.
The captain is also in the cinematics aswell so I couldn't just remove him.

DeadZero said:
Enjoyable, but on the picture the footman looks slightly like Hitler with a helmet on...
Thx, also I always thought he looked a bit scary too D:

UPDATE:
- Fixed a bug with player 2's resources
- Shared the units in the secondary base between the players
 
Level 1
Joined
Mar 4, 2010
Messages
9
First I want to say great job with these maps.

General suggestion:
I think your upkeep is too low because just with heroes/builders I get into low upkeep with only a couple of units. I think you need to increase the unit cap for upkeeps, because we run out of units very fast especially if we build an expansion.

I just beat level 7 with my friend and there was no save code given afterwards. Bug maybe?
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
greatman said:
i just love these maps anyway i have some questions.

When is number 08 going out?
Are you going to create the orc campaign in co-op to?

Number 8 is out now,
Each next chapter releases about the time of this post every week.
(There may be some delays with the secret chapters and changing of campaigns)

And yes I hope to do the Orc Campaign aswell.

UPDATE:
- Fixed a bug in the save code with Muradin's spells
 
Level 2
Joined
Jun 14, 2010
Messages
11
-Tech doesn't work in map. Both me an ally had Blacksmiths, Keeps, etc but nothing registered. So we got stuck with basic units.
-At the end, neither of us got a scoring, code, or anything along the lines.
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
I have fixed the problem in the techtree system.
However when I have been testing I have always received my save/load code, so I do not know what is causing that bug.

If anyone else suffers from it please try tell me and give the following infomation:
What items did your heroes have?
How many of the other levels did you use the save/load code for?
Did you skip any cinematics?
Did you do the bonus quest?
What difficulty were you playing on?

Thanks a lot.
 
Level 3
Joined
Oct 23, 2009
Messages
31
There's still an error in the techtree system. Though we gained a blacksmith from the optional quest, we still had to build another one to allow us to have riflemen.

As for the save code bug, I'll answer your questions.

What items did your heroes have?: Muradin: frost orb, gauntlets of ogre strength, ring of superiority, talisman of evasion, claws of attack +6, and I forget the last one. ><
Arthas: fire orb, two pairs of gauntlets of ogre strength, ring of protection +2, and I forget the rest. ><
How many of the other levels did you use the save/load code for? All of them.
Did you skip any cinematics? No.
Did you do the bonus quest? Yes.
What difficulty were you playing on? Insane.
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
You should not have gained a blacksmith from the optional quest.. because you were playing on insane difficulty. Which makes me think perhaps the AI constructed it. So I have disabled that AI from building.

I am still not sure whats up with the save code, but maybe the code 'breaks down' because of it storing infomation from the past 6 levels and reaches its maximum.

Players, please continue submitting infomation for me.
 
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