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2P Campaign: Human 06

Human Campaign: The Scourge of Lordaeron
Chapter 6: The Culling

(Interlude)
"Later that afternoon, on the road to Stratholme..."

(Level)
"Early the next morning, on the outskirts of Stratholme..."

Version: 2.3
Extra Score: Stop Malganis Conversions

Level Description: Arthas, Jaina and Falric next head to Stratholme. On the way they encounter a mysterious prophet, who claims they must flee right away. Arthas disregards the prophet's advice. Upon arriving at the city they discover everyone has been infected. Arthas declares the only solution is to purge the city. After having a strong disagreement with Uther and Jaina, he performs the task without them.

Changelog:
Version 1.0 - First complete release.
Version 1.1 - Fixed a bug which could result in not being able to save/load.
Version 1.2 - Using recent melee patch. Fixed a bug in the exchange system. Falric spell balancing.
Version 1.3 - Fixed a sheepy bug. Fixed a save/load insane bug.
Version 1.4 - Interlude moved to before Startgame text. Altered insane mode slightly. Revised score system. Fixed Falric's revive-text.
Version 1.5 - Removed Gem of True Sight from Merchant. Effect when Falric uses great defense.
Version 1.6 - Mass code update. DISBTN Great Defense fixed.
Version 2.0 - Mass update for all maps: [link]
Version 2.1 - Attempted to improve Malganis' AI. Fixed a bug in the techtree system.
Version 2.2 - Fixed an endgame save/load code bug.
Version 2.3 - Insane/Normal Load Bug Fix.
General Changes:
- Interlude added
- Features Captain Falric
- 2 Player Base
- Techtree, Requirement and Research Systems

Insane Mode:
- Improved AI
- Level 10 Malganis
- More Bodyguards for Malganis


##============================================##

If you wish to report a bug, reply with feedback, or find out more about the project, please visit the Hosted Forums.


Keywords:
2 player campaign human alliance scourge lordaeron arthas
Contents

2P Campaign: Human 06 (Map)

Reviews
22:08, 28th Feb 2010 ap0calypse: Apprvoed
Level 3
Joined
Apr 28, 2008
Messages
21
I love these maps, I only wish the difficulty would be higher.

Also, I found a bug in the Culling map, the Captain hero does not get the items he had in the previous map, and Arthas cannot see how many zombies Mal'Ganis converted. In addition, Arthas can buy Blood Mages at the Altar of Kings.

I can't to see the next map,

Wods-up
 
Level 1
Joined
Oct 28, 2009
Messages
6
Here is another guy who loves your maps. From the first time I played WC3 I though about, if this game has co-op campaing... Now my friend, you fullfill my wish =)
Keep up the great work.

And here's also a lil complain: you're releasing your maps once a week; you're really killing me with that =P

And here's some suggestion: I've noticed that you're using the normal mode as base. Maybe it's better to use the hard mode as base, since 2 players have a lot of advantage.
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
Wods-up said:
I love these maps, I only wish the difficulty would be higher.

Also, I found a bug in the Culling map, the Captain hero does not get the items he had in the previous map, and Arthas cannot see how many zombies Mal'Ganis converted. In addition, Arthas can buy Blood Mages at the Altar of Kings.

I can't to see the next map,
Thx, and for your difficulty desires,
As I've said I plan to add an -insane setting at the start for you keen players xP
Thats gonna be implemented to all the levels when I completed this Human campaign.

You've been using the save/load up to now?
How is it working? I've not had chance to test it yet all together.

Thanks VERY much for those bug notices,
I've got those all fixed now.

Jinesis said:
Here is another guy who loves your maps. From the first time I played WC3 I though about, if this game has co-op campaing... Now my friend, you fullfill my wish =)
Keep up the great work.

And here's also a lil complain: you're releasing your maps once a week; you're really killing me with that =P

And here's some suggestion: I've noticed that you're using the normal mode as base. Maybe it's better to use the hard mode as base, since 2 players have a lot of advantage.

Thx and you are welcome : >,
I would release them faster, but I can't make them any faster sorry xD
And also the levels are on hard mode already, but I'm gonna add an optional -insane difficulty like I said.

Also keep in mind, that if you're finding these easy, well they are the first levels xP

UPDATE:
- Fixed load bug for player 2
- Fixed techtree error on altar for player 1
- Fixed leaderboard bug for player 1
 
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