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2P Campaign: Human 02

Human Campaign: The Scourge of Lordaeron
Chapter 2: Blackrock and Roll

"Twenty minutes later, at Uther's encampment near the Blackrock clan village..."

Version: 2.4
Extra Score: Destroy the Blackrock Base

Level Description: Arthas and Falric persue the orcs that pillaged Strahnbrad to the Blackrock Base. With the help of Uther the Lightbringer, the heroes take the fight the Orc's demon worshipping Blademaster. Also in the area are some Dwarves looking to hunt the beast known as Searinox.

Changelog:
Version 1.0 - First complete release.
Version 1.1 - Fixed a bug which could result in not being able to save/load.
Version 1.2 - Falric spell balancing. Using recent melee patch. Fixed a bug in the exchange system.
Version 1.3 - Revised score system. Fixed Falric's revive-text.
Version 1.4 - Effect when Falric uses great defense.
Version 1.5 - Mass code update.
Version 2.0 - Mass update for all maps: [link]
Version 2.1 - Fixed a disconnection bug.
Version 2.2 - Disabled Uther's attack when he leaves base. Fixed an upgrade typo.
Version 2.3 - Insane/Normal Load Bug Fix.
Version 2.4 - Fixed a bug which would crash the game after the Blademaster cinematic ended (caused by recent patches). Removed Sundering Blades from the barracks

11.02.2020 - Added a 1.26 compatible version to the bundle.
General Changes:
- Edited the main base to acompany 2 players
- Many of the unreachable creeps are now reachable
- Shared; Exchange, Research and Upgrade systems

Insane Mode:
- Upgraded Creeps
- Starting defences removed
- Lumber mills removed
- Level 10 blademaster
- Towers added to enemy base
- Searinox has spells


##============================================##

If you wish to report a bug, reply with feedback, or find out more about the project, please visit the Hosted Forums.


Keywords:
2 player campaign human alliance scourge lordaeron arthas
Contents

2P Campaign: Human 02 (Map)

2P Campaign: Human 02 (Map)

Reviews
21:51, 28th Feb 2010 ap0calypse: Approved
Level 1
Joined
Feb 9, 2010
Messages
7
Will you be doing this to all the campaign maps? I hope so....PLEASE DO!

TheSpoon i have been trying to contact you...please email me at [email protected] youll be happy you did :)
 
Last edited:

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
Teelo said:
How come the peasants only generate 5 gold per trip?
Its part of the two player balancing.
With each player collecting 5g, then thats a combined income of 10g

INSANE MODE UPDATE:
- Upgraded Gnolls
- Upgraded Murlocs
- Base defences removed
- Lumber mills removed
- Level 10 blademaster
- Towers added to enemy base
- Searinox has spells

UPDATE:
- Exchange system added
- Techtree system added
- Upgrade system added

FURTHER UPDATE:
- Few bugs fixed
There should be no more updates after this to this map.
(Unless a bug is found)
 
Last edited:
Level 2
Joined
Aug 18, 2008
Messages
20
Dude sorry about this but... START MAKING THE NEXT CAMPAIGNS. I just read the entire story of warcraft games/books/comics/and the entire thing as a hole. I feel like i'm gonna stab someone if i don't get to relive all of this.
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
Rodny said:
Dude sorry about this but... START MAKING THE NEXT CAMPAIGNS. I just read the entire story of warcraft games/books/comics/and the entire thing as a hole. I feel like i'm gonna stab someone if i don't get to relive all of this.
Too many people complained about imbalances and difficulty.
So now you're all having to wait a bit longer,
Rest assured I will probably speed up during the 6 weeks holidays.
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
Complete release 1.0 for this map has been released.
All known bugs fixed.


Link2006155 said:
m sure because i toke the picture of the -load code with my camra on my phone so i could see it and i wrote it down too....and -new wouldnt do shit so yea....and wtf o.o a ugly grunt LOL
I've tested it myself, I don't see a problem, are you sure you're using the most recent version? And why not just use a screenshot?
 
Level 1
Joined
Apr 17, 2011
Messages
5
I can't start the second map, when I try to create the game it takes me back to the LAN interface (i.e as if I had just clicked on LAN and had not created a game yet).

Any ideas?
 
Level 1
Joined
Apr 17, 2011
Messages
5
I have patch 1.21. I had 1.26 before I got my new SSD, and I had to reinstall. For some reason the only patch I can get working is 1.21. Should I contact Blizzard about this and see if it helps?
 
Level 1
Joined
Apr 17, 2011
Messages
5
I can only do that to the first Human mission, I can't do it to any of the others, my World Editor crashes. My friend said that he had the same problem with updating the game, and that installing to 1.24 then 1.25 then 1.26 worked for him when he was having trouble updating the game. I'm going to try it now and see if it helps.

When I try to open the map in World Editor, I get the following:

This map has been saved by a more recent version of the editor. It may contain data which are not supported in this version. Continue loading map?

I click yes, and then I get this:

Trigger does not exist in database: LoadUnitHandleBJ

Followed by the app crashing.
 
Level 1
Joined
Apr 17, 2011
Messages
5
I've managed to update my game now, and I can open the maps in world editor fine. They are no longer showing on my available maps though. I'm trying to open them in a LAN game (since I'll only be playing it via LAN with a friend), they are not in the list of games at all. I've renamed the files incase the characters were too long, still nothing.
 
Level 1
Joined
Apr 17, 2011
Messages
5
Yes I'm on tft. I'm getting the same errors as before now. Really annoying :(

*Edit: They are showing in the map selection screen now, but I still can't create any games, apart from the first human mission.
 
Level 1
Joined
Aug 12, 2011
Messages
3
Murlocs

Hi, I was just playing this with a friend. I love that you are remaking the campign, its awesome, but I was just wondering why, on this level, theres no way to reach the murlocs that are normally in the top right of the map? If I remember rightly, in the single player theres a ramp to go up to an area where you can kill a few murlocs hidden behind trees. I realise its only a ridiculously minor thing, but I was just curious :)
 
Level 1
Joined
Aug 12, 2011
Messages
3
No, I reached the ogres after some extreme lumberjacking :ogre_haosis: but im sure in the single player, theres murlocs hidden in the top right, but you have to chop down trees to clear a path and go up a ramp to get to them, but it seems as though the ramp has been removed so you cant get there. I was a bit of a perfectionist when it came to dirty little secrets in campaigns. Its a curse really :vw_sad:
 
Level 1
Joined
Jul 1, 2015
Messages
4
Yes I'm on tft. I'm getting the same errors as before now. Really annoying :(

*Edit: They are showing in the map selection screen now, but I still can't create any games, apart from the first human mission.

I have the same problem, did someone find a solution?
 
Level 1
Joined
Dec 11, 2015
Messages
1
Hey, how does the code work when trying to -load
do I
-load dsab-sdsadsad-azdsadsad-ada
or
-load sadsadsadsadasdsadasdasa

Do I copy them as written or do I just connect them all together?
 
Level 1
Joined
Jan 28, 2017
Messages
3
Friend when you get the complete campaign of the undead and orcs, if it is so .. because you do not create a page and put some 10 ads to download a chapter because this way you will earn money and will not be wasted time, You create a page of youtube and you play with your own maps uff know how you are going to make money ... will not be wasted time will be time with which you will win money and we will enjoy it and of step entering to your ads we will win each other, your money We the multiplayer respond me as soon as possible that I can not see the time to play it
 
Level 48
Joined
Apr 18, 2008
Messages
8,421
Okay, the maps are indeed open source, or at least unprotected. The issues seems to be related to sound triggers according to some people on the Hive Discord. One solution right now is to kill the Blademaster _before_ completing the base main quest, and only completing that quest afterwards. That way you can still kill Searinox and get all of the loot on the map, and avoid crashing.

I do hope someone more talented than I would correct the issue though. So far no other human campaign mission gave me errors or crashed like that.
 
Level 19
Joined
Jul 14, 2011
Messages
875
I took a look yesterday but it doesn't appear to be a problem with the sound triggers.
I give it a better look tonight but if I had to guess it is related to the multiboard from the first quest - there were similar crashes in the sentinel campaign caused by some new patch.
 
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