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(2)Tropical Shoals

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Story - While the small crabs and lizards roam this land with no problems, you may have a different feeling coming onto these lands uninvited. Watch what trees you tare down, something may be watching you in the depths.

Map Features -
: 4 Gold Mines
: 14 Orange Camps
: 4 Green Camps
: 0 Red Camps
: 5 Neutral Buildings
: 2 Players

Credits - None.

Map Type - Melee

Author - The Panda/ItsKrylon

Changes:
Previews
Contents

Tropical Shoals (Map)

Reviews
deepstrasz
I'm not sure if Boots of Speed should drop from the three crabs group. Might be exploited by Blademaster early on. Cloak of Shadows can also be a problem (two purple crab groups) early on with that hero. Behemoths guarding the mines have low camp...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
  1. I'm not sure if Boots of Speed should drop from the three crabs group. Might be exploited by Blademaster early on. Cloak of Shadows can also be a problem (two purple crab groups) early on with that hero.
  2. Behemoths guarding the mines have low camp range. They should be aggressive to counter tower tactics against them.
  3. Expansions are too near the main base. Might want to switch them with other neutral buildings. Or you could place it where the nearest (to the base) patch of water at the map border is.
  4. The gorge where the three crabs are is wider in the west.
Approved.
 
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