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(2)Toxard

(2)Toxard V1.03
Player Suggest: 1v1
Theme: felwood, Toxic yard, ship harass
Tile set inspiration: Chernobyl Remains
Map Creator: Zucth
Map Preview:
182287-0a543c14e7d92bd7289ac8274396491c.png

Map Description:
Toxic yard is the isles near bloodvenom post. the fog are even tougher when stranger set foot on the place the toxic will spread around.

Neutral Building:
6 Goldmines (Main-12700, near expo-10500, far expo-11500)
1 Tavern
2 Goblin Merchant
2 Goblin Lab
2 Portal
2 Shipyard

Creep Camp:
6 Green
12 Orange
0 Red (fast game)

Information:
-Green actual terrain but bright in minimap[dont worry!].
-ship early game to late game and goblin lab for late game
-ship+portal combo, ship harass design. Use portal to switch the base attack or to escape this will surely annoying your opponent. [design it to possible make a intense move maybe can give player more interest in boat]. SO ship as a addition and chance.
-safe expo if opponent didn't intend to try on boat.
-lab up ground with space and hard camp.
-on easy expo isn't that easy it kinda a bit annoying from purge and sleep. It required some skill-play to do a fast creeping.
-playable mapsize: 96x96, +fast game map design with contain no red.

++There's a WIP down in the photo down there in case you wanna asked of it.
1.0 release on Hive
1.01 change the water color to black. remove flying critter replace with two frog instead.
1.02 remake the creep route lv and item drop, base design, some neutral building position, route, add 2 isles orange camp
1.021 !!!slightly change!!! -make the portal un-path-able without boat or flying units, -0 64 128 water color
1.022 change shop position
1.03 change some part of the layout gameplay smooth.

-add toxard mmc version which has been come up with Tenshi suggest.

Creator Note:
-This is just a retry of Waste Factory (navy portal) idea from the contest after read the judge feedback. like try lab late game from Netypoh feedback, more river to connect the portal from Knecht, and space on up cliff hard camp lab[Tenshi feedback on other map]
-I did try to bring more used to the boat, so I try boat harass idea and the come out was a bit too much I guess. It can be really annoy when you trying to expo both and enemy used boat to fast harass. It almost a doom. But at least I try to bring something here.
-Myself still like the corrupted treant which was complain by tenshi because of his entangle, somehow I end up using him again at the shop. the creep is not hard but various of trouble. I didn't love to torture the player though I just can't cut my feeling off that camp yet
Previews
Contents

(2)Toxard (Map)

(2)Toxard MMC (Map)

Reviews
mafe
My usual comments once more: 1. I'm really confused by the visual theme of the map. If it wasnt for the description, I would have located the map as somewhere in the Eastern Kingdoms, and the greenish water water doesnt fit in there. Now it's supposed...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
My usual comments once more:
1. I'm really confused by the visual theme of the map. If it wasnt for the description, I would have located the map as somewhere in the Eastern Kingdoms, and the greenish water water doesnt fit in there. Now it's supposed to be in be Felwood, but imho except for the green water, the map otherise looks way to "unspoilt" in comparison to how I remember Felwood from both wc3 and vanilla wow. Maybe Felwood looked different in later wow expansions though?
2. Again no complaints about creeps and items......
3. ... except that instant lvl 2 + big charged item right outside of base looks very strong for militia/AoW-creeping. But it might be ok, as it works on Northren Isles.
4. Overall this map might benefit from having 1-2 more creepcamps per player.
5. Natural expansion are very open, but I guess this is intentional to enable boat harass, similar to Vile Reef. It's still a risk ofc.
6. Not fan of the "empty" uni-colored area in front of the expansions. Otherwise the map looks very good though.

Overall, all these "complaints" are subjective. Map approved.
 
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