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(2)Tidal Temple

my second melee map :>
a ruin temple in the middle of an ocean.
1 vs 1
not much area to build cause of much water ... just dl and try.
I hope you like it i really spent some time in this map.

And sorry about the bridges in the map - i just really cant place bridges >.<

hf

Keywords:
Melee, Temple, User-Made Melee
Contents

(2)Tidal Temple (Map)

Reviews
20:41, 19th May 2008 Rui: I have reviewed the map. Tidal Temple works correctly and doesn't contain any bugs. Approved! My rating for this map is (4) Recommended. See my comment below. 18:11, 9th Jan 2009 Rui: I take back my word. I have...

Moderator

M

Moderator

20:41, 19th May 2008
Rui: I have reviewed the map.
Tidal Temple works correctly and doesn't contain any bugs. Approved!
My rating for this map is (4) Recommended. See my comment below.

18:11, 9th Jan 2009
Rui:
I take back my word. I have erased the rating.
 

jnZ

jnZ

Level 4
Joined
May 8, 2008
Messages
20
i would like to see some comments with feedback this time guys :> my last melee map got 1 comments so pls take some time and write something :> i would really like to know if you like this or not :> ty
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
I have played the map and it is pretty OK. Approved!

My rating is 4/5 (Recommended).
  • You made an average use of the ground textures.
  • You made a nice variation of doodads, an aspect in which I sometimes fail.
  • The map has some unique aspects, often not present in Blizzard maps, such as the expansion gold mines being tight and the bridges, as well as those spaces behind the trees.
  • The main problem of the map are the creeps. The creeps are well placed, although their drops could be re-thought.
    Two Reef Elementals and one Sea Elemental should drop at least a level 1 permanent item. The Sea Giants of the expansion should also have a better drop. As for the Necrolytes, their drop is too powerful for such an easy creep.
 
Level 5
Joined
Aug 19, 2007
Messages
124
kk i'll write something :D
just to mention the negative aspects:

- u only get 196 exp by the first 2 green-creeps (common melee maps use to give a complete lvl up after 2-3 creepsets)
- too many bridges, cliffs and ramps make it hard to fight on an equal level; most of the time the players stand one up- and one downcliff (it will never be an equal fight and both just wait and camp to get a better position)
- u can walk behind the trees of the starting-position; a human can always grab some ivory towers and an invisibility potion and tower the other player; he will never know
- itembalance on creepspots is not given; at the shop/mercenary camp u can find boots of quel'thalas OR ankh of reincarnation - the ankh is 3times as good as quel'thalas (just one example) (and stone token and auras aren't equal either)

these r the problems i just noticed after playing the map once :D

so from the view of a real soloplayer it is a really nice and well made map for playing it with friends but far away from a real melee-map


PS:

"The map has some unique aspects, often not present in Blizzard maps, such as the expansion gold mines being tight and the bridges, as well as those spaces behind the trees." (by Rui)

- guess why they aren't presented in blizzard maps; because they cause imbalance between the races (mentioned above)
-> that's a negative aspect =) dont name negative points as positiv ^^ especially as mod :D

--> just watch terenas stand; it s devided by 2 rivers; but why do u think they dont use bridges to cross the river but normal terrain? - yeah that's why =)
 

jnZ

jnZ

Level 4
Joined
May 8, 2008
Messages
20
true shaun :> but to say the truth i made this map like this to change the ordinary melee gameplay a little bit so you could call this an altered melee map.
So thats why I made this much bridges.
But thanks for the other point; trees/items/creeps and so on
I dont know much about balancing and this stuff because i am new 2 mapping and the only thing i play in wc3 is dota.
very usefull comment thx
 
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