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(2)The Hidden Shrine

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The Hidden Shrine

Description

Gameplay

Screanshots



The hidden elven shrine deep in the mountains. This shrine was held hidden untill now...

Story Line

During the battle with Archimonde, most of the wild life was scattered around Ashinvale. Most of the animals were killed by the ruthless undead. But some resisted their destruction, and very few survived. Those that managed to live, ran deep in the mountain side, carved a cave, and created a shrine - the fountain of life. They lived here in peace, but one day, what was left of the undead army, Found the cave, carved in, and attacked what was left of the wild life. After that, the night elfs, found the cave, and decided to join the battle. Once they all entered, the earth started to shake, rocks were falling from the ceiling, the cave entrances closed in, trapping inside everyone that was in. Now, they battle for survival.

Credits
Map Created designed by me(Twilight/moonbeam)
Story, environment and terrain, designed by Angel
Balance, neutrals, and so on, all done by me.





Map has:
x4 Gold Mines.
x2 Fountains of mana.
x2 Goblin Laboratory.
x2 Mercenary Camps.
x1 Marketplace.
x1 Goblin Merchant.
x1 Tavern.
x1 Fountain of health.

Creep Camps:
x2 Green Camps.
x10 Orange Camps.
x3 Red Camps.



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Contents

(2)The Hidden Shrine (Map)

Reviews
deepstrasz
To avoid confusion add your username to the author field of the map. 1. Some rocks fly/levitate over cliffs. 2. You could add unbuildable tiles on one of the ramps to the expansion mines to avoid tower-supply building choke points. Bigger army...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
To avoid confusion add your username to the author field of the map.

1. Some rocks fly/levitate over cliffs.
2. You could add unbuildable tiles on one of the ramps to the expansion mines to avoid tower-supply building choke points.

Bigger army battles aren't quite viable in most areas of the map due to narrowed passes.

Approved.

========================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 13
Joined
Sep 14, 2012
Messages
437
To avoid confusion add your username to the author field of the map.

1. Some rocks fly/levitate over cliffs.
2. You could add unbuildable tiles on one of the ramps to the expansion mines to avoid tower-supply building choke points.

Bigger army battles aren't quite viable in most areas of the map due to narrowed passes.

Approved.

========================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!


Thanks deepstrasz!
 
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