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(2)Smowy Sea

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(2)Smowy Sea
Player Suggest: 1v1
Theme: (6)RollingHills
Map creator: Zucth
Tileset: Lordaelan Winter

Neutral Building:
4 Goldmines
2 Mercenary Camp (LW)
2 Gob Lab
2 Gob Merchant

Creep:

6 Green
10 Orange
4 Red

No Information...
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(2)Smowy Sea (Map)

Reviews
Nudl9
Documentation checks out. Please add an overview screenshot. Layout is fairly simple, reminds me of slalom. Having a linear layout could be great for new players learn the game. Tile textures could use a bit more variation. I would specifically want...
Nudl9
Rolling Hills and Slalom have similar long layout just different playercount. Linear layout means one to two "roads" to enemy base. Most 1v1 maps have 3-4 roads to enemy base. Or 1-2 really wide paths that two players could pass each other during...
mafe
Yes well...... technically this map is ok. I didnt notice any bugs, and the itemdrops and creeps are ok. Even the trees dont have gaps. What worries me is the "fun" and "balance" parts. When comparing this map to the standard ladder maps, then this...
Level 24
Joined
Nov 9, 2006
Messages
2,558
Documentation checks out.

Please add an overview screenshot.

Layout is fairly simple, reminds me of slalom.
Having a linear layout could be great for new players learn the game.
Tile textures could use a bit more variation.
I would specifically want to see more grass.
The center looks a off with warm barrens doodads placed on top of cold snowy rocks.
The cliff does match the barrens rocks though, i would like to see more effort into pulling this one off.

Having one entrance to the enemy side doesn't seem like a good idea, i'd put shallow water on the deep water and remove some trees.
I'm not sure why the goblin lab is locked behind trees either, wierd choice.

Map seems to check out, it fills a niche for beginner players.
 
Level 26
Joined
Jan 4, 2020
Messages
364
Documentation checks out.

Please add an overview screenshot.

Layout is fairly simple, reminds me of slalom. (I don't know how it similar I took mostly layout from rollinghill though)
Having a linear layout could be great for new players learn the game. (Uhh what that mean?)
Tile textures could use a bit more variation. (I will keep it like this, this place suppose to be dry somehow snow went through it for many year and it cause some snowy left so a small grass and snow are still left that is my point)
I would specifically want to see more grass. (Its okay I will try add some more)
The center looks a off with warm barrens doodads placed on top of cold snowy rocks. (Like what I have explain before)
The cliff does match the barrens rocks though, i would like to see more effort into pulling this one off. (I don't know what that mean, are you saying about doodad?)

Having one entrance to the enemy side doesn't seem like a good idea(I do think the same at first I wanna use the boat but later skip it cause the sea units cause many too trouble), i'd put shallow water on the deep water and remove some trees. (I will think about that again)
I'm not sure why the goblin lab is locked behind trees either, wierd choice. (I see some of blizzard and people use tree wrap Neutral building type so I use some of that "Tree Wall" idea in this map. Its was some source of the test, weird doesn't mean it bad though I will take that xD)

Map seems to check out, it fills a niche for beginner players.

Maybe this is one of the bad map I have made who know. I will take that.
 
Level 24
Joined
Nov 9, 2006
Messages
2,558
Rolling Hills and Slalom have similar long layout just different playercount.

Linear layout means one to two "roads" to enemy base.
Most 1v1 maps have 3-4 roads to enemy base.
Or 1-2 really wide paths that two players could pass each other during night and not know.

Tile textures could use a bit more variation. (I will keep it like this, this place suppose to be dry somehow snow went through it for many year and it cause some snowy left so a small grass and snow are still left that is my point)
I'm not just saying it based on looks alone. The competitive scene prefer green maps. So if you want to make your map fit tournament standards, grass is your friend. It's also a psychological thing, green is a calming and pleasing color used in a places like hospitals.
Most tournament viable maps are green, just so you know.

Grass.jpg
This is what i mean with terrain not matching the doodads.
Red goes with red, blue with blue.
The warm/cold contrast doesn't work here.
Cactus with winter tree? These doodads belong to biomes that are miles apart.
At least change the Nortrend Snowy Rock to something like Lordaeron Fall Rock and give it lower priority in Advanced Tileset.
That way it should fall underneath the snow and create a smooth transition.
Lordearon Rock or Barrens Rock has a slight red tint which should fit barrens rocks here.

I think the map is good.
It's a straightforward and simple map, which is perfect for coaching.
By reducing complexity you remove distractions, so tht you can focus on the things that matter.
Like practising build orders, matchup specifics, combat.
So while it doesn't fit for a tournament map, it's a great training map.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Yes well...... technically this map is ok. I didnt notice any bugs, and the itemdrops and creeps are ok. Even the trees dont have gaps.

What worries me is the "fun" and "balance" parts. When comparing this map to the standard ladder maps, then this map
-is too large (bad for rush/harass).
-has an expansion that is very, very safe and far away from the opponent (bad for orcs, who currently are the only race that never really expand on t1).
-is very linear and has one chokepoint on each side that can be walled of.
-has creeps blocked by tree walls, which some just to be more annoying than fun.
-while having good variaion in terrain, it's still quite basic in many places.
-once again has playable area that reaches the edges of the map.

So there are no outright bugs which I found that would require an update. Therefore map approved. Still, I believe that a large majority of wc3 ladder players will not enjoy playing the map.
 
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