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(2) Plain of Terror

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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A wild plain full of centaurs and some harpies, ready to catch the most unsuspecting travelers who want to cross it.

Elven laboratories were eliminated and a mersenary camp and an elven market were added.

Now you can cross the center of the river.

Some harpies were removed in the green fields.

Pointy hairs are no longer camping

The description was changed to English.
Contents

(2) Plain of Terror (Map)

Reviews
mafe
Let's see: This issue still exists. This issue still exists. Technically, the creeps at the expansions are still on camp stance. However there are is lvl 7 creeps there, which attacks buildings from far away anyway. Maybe I missed this before. So I...
mafe
No update or response in more than 3 months. Therefore set to substandard.

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Uhm well. It's so-so map. I'll just outline some issues (the list is non-complete):
-Itemdrops: Dont have 50%/50% chances for items of different level.
-Countless of small paths between trees.
-Creeps at expansions not on camp stance (and why do you put creeps at the main bases in a 1v1 map?).
-Some creep will attack units that reinforce your army.
-Shop vs Merc Camp asymmetry.

There's also some debatable stuff, which I think makes for unenjoyable game
-Just two places to cross the river.
-Fastexpansion is impossible.
-Flying creepcamps (undead cannot attack those before tier 2 and web).
-Main bases cant be walled off to protect workers.

Therefore set to Awaiting update, as I still have some hope this map can be turned into something okay-ish. BUt for this at least some of the isseus need to be addressed. And given that you have by now several maps as awaiting update without respoding (publicly) to any review, I wonder if you actually intend to improve them at all....?
 
Uhm well. It's so-so map. I'll just outline some issues (the list is non-complete):
-Itemdrops: Dont have 50%/50% chances for items of different level.
-Countless of small paths between trees.
-Creeps at expansions not on camp stance (and why do you put creeps at the main bases in a 1v1 map?).
-Some creep will attack units that reinforce your army.
-Shop vs Merc Camp asymmetry.

There's also some debatable stuff, which I think makes for unenjoyable game
-Just two places to cross the river.
-Fastexpansion is impossible.
-Flying creepcamps (undead cannot attack those before tier 2 and web).
-Main bases cant be walled off to protect workers.

Therefore set to Awaiting update, as I still have some hope this map can be turned into something okay-ish. BUt for this at least some of the isseus need to be addressed. And given that you have by now several maps as awaiting update without respoding (publicly) to any review, I wonder if you actually intend to improve them at all....?

this map and modify it according to your suggestions you could take a look
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Let's see:
-Itemdrops: Dont have 50%/50% chances for items of different level.
This issue still exists.
-Countless of small paths between trees.
This issue still exists.
-Creeps at expansions not on camp stance (and why do you put creeps at the main bases in a 1v1 map?).
Technically, the creeps at the expansions are still on camp stance. However there are is lvl 7 creeps there, which attacks buildings from far away anyway. Maybe I missed this before. So I count this as fixed.
-Some creep will attack units that reinforce your army.
This issue still exists.
-Shop vs Merc Camp asymmetry.
This is fixed.


-Just two places to cross the river.
This has been changed an improved a lot.
-Fastexpansion is impossible.
This is still the case, but a somewhat debatable issue.
-Flying creepcamps (undead cannot attack those before tier 2 and web).
This is still the case.
-Main bases cant be walled off to protect workers.
This has been changed and improved.
Additionally, the creeps at one of the harpy/centaur camps are now not the same on both sides of the map.

So basically, you have not change the majority of the issues which I mentioned. The map is better now, but still questionable. Do you disagree with them, or do you not understand what I mean (in this case, I can explain it more detail)? I would like to hear your opinion on this. Currently I think the map is slightly better, but not good enough to be approved yet.
 
Let's see:

This issue still exists.

This issue still exists.

Technically, the creeps at the expansions are still on camp stance. However there are is lvl 7 creeps there, which attacks buildings from far away anyway. Maybe I missed this before. So I count this as fixed.

This issue still exists.

This is fixed.



This has been changed an improved a lot.

This is still the case, but a somewhat debatable issue.

This is still the case.

This has been changed and improved.
Additionally, the creeps at one of the harpy/centaur camps are now not the same on both sides of the map.

So basically, you have not change the majority of the issues which I mentioned. The map is better now, but still questionable. Do you disagree with them, or do you not understand what I mean (in this case, I can explain it more detail)? I would like to hear your opinion on this. Currently I think the map is slightly better, but not good enough to be approved yet.

I understand I insisted on repairing the other missing errors
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
I already fixed some mistakes you mentioned. Could you check it out?
My apologies for taking so long to react.
Yes I checked out the changes you made. Thank you for changes the langauge to english, but I still think you should make a few more changes, or explain why you dont want to make them. Is that ok for you?
 
My apologies for taking so long to react.
Yes I checked out the changes you made. Thank you for changes the langauge to english, but I still think you should make a few more changes, or explain why you dont want to make them. Is that ok for you?
It's not that I don't want to change them, it's that now I'm working on a mod and I don't have much time as soon as I have time, I'll improve the map
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
It's not that I don't want to change them, it's that now I'm working on a mod and I don't have much time as soon as I have time, I'll improve the map
Ok. So I will put the map back to Awaiting Update. This means it is clear it currently will not be reviewed any further; however if you make an update, the map will automatically go back to "Pending" and then I will have another look.
 
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