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(2)Ocean Wreckage

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(2)Ocean Wreckage V1.01
Player Suggest: 1v1
Inspiration: Teranas Stand [side expo]
Map Creator: Zucth

Map:
183409-49f5c1c4a49e5d7c40d17bbe4c37d473.png

Map Description:
Under the deep cold ocean, the ruins of the old god appear to be there. a few of unbroken seem to be alive.

Neutral Building:
6 Expansion Goldmines (Main-11500, Orange Expansion-12750, Red Expansion-13500)
2 Tavern
1 marketplace
2 Goblin Merchant
2 Mercenary camp -Northern
2 Goblin Lab

Creep Camp:
8 Green
10 Orange
2 Red

Information:
-center unguard market and side tavern
-northern merc[the unbalance merc.], go for blizzard guy that can support you late game, early go with the fast tier 1 game with mass raise dead available. The summon spider surely unbalance but it did give extra exp to the enemy to didn't it? so more risky for the player who thought of using it. and ice troll berserker maybe who interest in him.
-safe base and expo spot.
-hard expo near base [8 yellow square away, 14.5 goes for the easy expo], hard expo have animate dead and silence skill.
-open up mid toward enemy.

++There's a WIP down in the photo down there in case you wanna asked of it.

1.0 remake some of the camp.
1.01 release to Hive

Creator Note:
-Coral doesn't exist in the cold sea area... that's fact.
-A rework version of The Neireids Horns ,I was just trying to make it possible some how.
Previews
Contents

(2)Ocean Wreckage (Map)

Reviews
mafe
So finally: Nice and unique tilest. But somehow it the colors do not completely fit together for my sense of harmony. If you agree, maybe adding another tile that makes the transition from the mostly complety sand-colored walkable area to blue-black...
Nicely balanced map. There a few spots that look like you designed for extra creep camps that have nothing in them but thats ok.
Fish floating on land look a little odd, but I suppose its pseudo underwater. I imagine this as more like a zone in a giant bubble like nazjatar
as most azerothian races can't live underwater.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
So finally:
Nice and unique tilest. But somehow it the colors do not completely fit together for my sense of harmony. If you agree, maybe adding another tile that makes the transition from the mostly complety sand-colored walkable area to blue-black edges less sharp. The walkable area could need some more visual variation.
Regarding gameplay:
1. Overall layout is good.
2. A lot of unusual creeps, but no immediate problems stand out.
3. The level 13 spot which drops a lvl 3 items: That spot seem really weak, so maybe a lvl 2 charged might be enough.
4. Merc camp gives instan lvl 3 but the camp looks tough so ok.
5. In the midgame, there might not be much reason to bin in the center of the map. Creeping the edges of the map seems much more efficient. Could lead to passive gameplay.
6. The map in general is very open, having a few choke points could be good.
7. I almost missed the central market place. I like it. Not sure what other players will think about it though.

Overall no real bugs and otherwise solid. Map approved.
 
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