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(2)Occult Oasis

(2)Occult Oasis V1.03
Player Suggest: 1v1
Theme: Bright Dungeon
Map Creator: Zucth

Map Preview:
183719-87d4264448bda8e9ba23d45f842ab6c6.png

Map Description:
The Occult Oasis was once a swamp but somehow when the place dried out the grass and all live are still alive. The place live down the dungeon.

Neutral Building:
6 Goldmines (base-13000, side expansion- 12500, mid expansion-11500)
1 Tavern
2 mercenary camp - Northern
2 Goblin Lab
2 Goblin Merchant

Creep Camp:
6 Green
10 Orange
2 Red


Information:

- Tile set mixed: Dungeon as base + barren and blend with L.Summer
- Unsual Creep such as dungeon[and +1 Ereder] units and barren units, +dark troll[no sleep]
- Easy expo 14.5 tile lv12 drop permanent 3, hard mine 8.5 tile mid lv20 drop charge 4.
- 2 spot per player of get charge 3 and permanent 3.
- no envenom and frost armor, 2 camp of purge per player.
- northern merc with hard camp guard[double lizard do splash dmg]

++There's a WIP down in the photo down there in case you wanna asked of it.

WIP1:
183718-6c21611344fe8e355aa32a9e2fc91e16.png

- 1.0 release on Hive
- 1.01 change creep on the orange mines [replace wildkin lv4 with battle golem and kobold lv3,1, +drop powerup2 at battle golem], added the trees island next to it [more choke]
-1.02 change the sky color.
-1.03 tree color in game changed. due to Dungeon Loch mafe feedback. who ever play in reforged will have the same visual minimap.

Creator Note:
-Map size: 100x92
-Wraith in the map were used as a decoration not a camp. [possession!!!]
Previews
Contents

(2)Occult Oasis (Map)

Reviews
mafe
Ok, so..... there really isnt much that I can say about this map that I havent said about the other more recent map of your, so I'll keep it brief: Interesting tileset that will divide opinions, overall farily balanced creeps and items, no obvious...
Just by looking at the overview image, you did a great job in mixing the tiles and doodads. And you weren't kidding about the place being all dried up. :ogre_hurrhurr:

Perhaps someone else can judge the balance of the map, item drops, creep camp levels, etc. I think the map is symmetrical, though, and the trees seem abundant for both teams from the looks of it. :infl_thumbs_up:
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Ok, so..... there really isnt much that I can say about this map that I havent said about the other more recent map of your, so I'll keep it brief:
Interesting tileset that will divide opinions, overall farily balanced creeps and items, no obvious flaws. Nice forests with multiple kinds of trees.
The main outstanding, but also problematic feature is the location of the expansions: Fastexpanding looks very hard since the expansions are about as close to the enemy as they are to you.
The creeps at the central expansions might aggro by accident, maybe put all except one of them on camp stance. NIghtelves wont like that the area around the near-base creepspots are unbuildable.

But overall not enough to require and update. Map approved.
 
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