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[2] North Pole 1.4

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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North Pole


Players: 2
Goldmines: 6
Version: 1.3
Playable area: 64 x 64
Suggested modes: 1 v 1
Tileset: Lordaeron Winter

Description: Ah, the north pole. How do children would of loved to go here and have meet santa claus. But sadly you dont see any santa. You can only see his hat in the middle.

Notes from me: I found this Christmas tree model on THW and that made me create this small map. If you look at it you can see the hat in the middle.

Version 1.1
- Removed third player (teal)
- Replaced one goblin merchant with a blue dragon roost
- Some terrain improvement
- New screenshot for you to glaze upon
- New item drops (level 8 permanent 100%) from level 9 golem in teals old base, and the level 10 dragon thats guarding the roost
Version 1.2
- Terrain improvements
- Fixed the player amount in the name
Version 1.3
- Small terrain updates
Version 1.4
- Slight improvements in terrain.
- More room to build in spawn.
- Fixed the hats head to have more room.
- Drops now have all type items, not only permanent.
- Shadows fixed.
- Added keywords.
- Mixed some of the snow trees with regular trees.


Picture from version 1.1

196985-albums4140-picture39881.jpg


Keywords:
Snow, Melee, Christmas, 1 v 1
Contents

[2] North Pole 1.4 (Map)

Reviews
11:43, 27th Jan 2011 -Kobas-: Map Status: Rejected Broken Rules: / Comment
Level 3
Joined
Jul 4, 2010
Messages
30
Seems a bit to small for three players seeing as how the gold mine on the hat doesn't have a lot of building space around it for a defense. The northern part of the map seems a little bare which isn't a problem unless your going for a good terrain. I do like the alteration between the textures on the ground and the placement of doodads. I also enjoy the Santa hat idea you should stick with it even if you redo the terrain. I would recommend making the map a little bit bigger, other than that its playable and I don't see any unfair advantages in a 1v1.
 
Level 16
Joined
Jan 31, 2009
Messages
1,792
I prefer this to be played 1v1 since the terrain gives a bit more advantage to where teal's starting position is. You could put ranged units on the ledge while having melee units at the entrance to block off incoming attacks. Red and Blue's starting position seems quite balanced since they merely mirror each other along with the two other goldmines. You should place more trees on the top goldmine guarded by creeps since there is hardly any and when you make a base, you would always have units cutting lumber.
 

sPy

sPy

Level 21
Joined
Apr 10, 2009
Messages
268
You could try to improve the terrain by covering all of them back to snow. After that, add some path to creep camps by using dirt, and then add some grass beside the path. To add more variations, add some rough dirt at the path.

Also, add some grass and dirt at the trees area, player bases, creep camps. Hope you get what I meant.

Edit: Here's what i meant. Please note I have no intenetion to show off or anything, also this is not the best terrain, just some clues.

Step 1
T1.jpg
Cover back to snow if you wanted to restart it

Step 2

T2.JPG
Adding paths

Step 3
T3.JPG
Adding some grass

Step 4
T4.JPG
Adding some rough dirts

Step 5
T5.JPG
Adding some grassy dirts, you can also add some rock terrains if you want
 
Last edited:
Level 15
Joined
Sep 17, 2010
Messages
1,449
Map has been updated with slight improvement in terrain, also i ficed the player amount in the name. Enjoy!

Thanks for your small tutorial. A little different from my style of creating maps, but i will definetly use this one in the map i am just starting : )
 

Moderation

[2] North Pole 1.3
Created by Eldubs ; Uploaded by: Eldubs


Your best melee map so far still I don't like:

Map borders (shadows, camera edge, end of the map)
Item Drops (no charged drops for example -.-)
Balance (replace gold mine in shallow water with dragon nest and add some space for build)
Please if you decide to improve map just update this one and send message to us, we will unlock thread for you once again!
Map status: Rejected

Broken Rules:
/
Thread Cleaned:
/
Status: Rejected
 
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