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(2)Mistfall Village v1.1

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(2)Mistfall Village
Player Suggest: 1v1
Map Creator: Zucth
layout inspiration: TirisfallGrades & Amazonia

217338-db841431afc9e3f78e5d7f29cfe8005c.jpg

Map Description:
An old wizard village, the path may be like by bloodmage and keeper of the groves more than other people.

Neutral Building:
6 Goldmines (All-12500)
1 Tavern
2 Goblin Merchant
2 Mercenary Camp - ICG

Creep Camp:
2 Green
14 Orange
2 Red

v1.1
-change p1+c1 drop to p1+pw2, also make north-south identic drop.
-lv5 camp drop change from p1 -> pw2

Information:
-playable size 76x76
-Amazonia but even smaller, TirisfallGrades expo remade might have a good values here imo. It may support safe expo too much(warning).
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(2)Mistfall Village v1.1 (Map)

Reviews
mafe
Indeed, the inspiration from AZ and TG is easy to notice. Except for the creeps, the map really has an "oldschool" vibe, to me it feels similar to some older default wc3 maps. In terms of layout, my first association was Ogre Mound. Visually, this is...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Indeed, the inspiration from AZ and TG is easy to notice. Except for the creeps, the map really has an "oldschool" vibe, to me it feels similar to some older default wc3 maps. In terms of layout, my first association was Ogre Mound.
Visually, this is the first map from you in a long time (or even at all) that really looks like a standard Lordaeron/Village-tileset style map. However, such maps usually come with more decoration as you are using here, which is noticable, since the standard ladder maps have set a different standard. Just sprinkling a few shrubs, flowers, or water-plants would quickly help the map look less empty/basic.

In terms of gameplay, still not a fan of destructable rocks. Generally if using them, they should have less than 100% hp. The cut-down-trees-to-attack-expansion feature is ok. Imo it would have been enough to have either them or the rocks.

About creeps/items:
1. Again a custom c1 table. Could work, but the vampiric potion has some lategame use which is unusual for "low" charged items, so it might be too valuable.
2. Getting instant lvl from the stonebreaker ogre camp will probably mean everyone goes for it immediately (hu/ne at least). This could be boring since most game starts are the always the same. On the other hand, due to the small size of the map, the opponent should arrive in time to try and punish this, if he so decides.
3. The itemdrops at the northeast/southwest expansion are not identic.
4. The split between edge-of-the-map creepcamps and central camps is 14-4. Maybe balanced, but generally bad/boring in terms of gameplay.
5. As always, the creeps are fun and appear to be balanced.

So given the lone easy-to-fix bug with the itemdrop, requiring an update seems excessive. Map approved, but please make this minor update regardless :)
 
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