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(2)Lavfier

(2)Lavfier V1.02
Player Suggest: 1v1
Theme: DUNGEON, red+purple
Map Creator: Zucth

Map Preview
182125-06e6725d457f3a4a4b273d0d2761805e.png

Map Description:
The stone is forged by the element of fire beneath the sea. It's hard as basalt emit light and glow. Form up as twisted while the stranger who found the place believes this was once a elves place.

Neutral Building:
6 Goldmines (Main and other expo-13000, Wolf expo-12500)
1 Tavern
2 Goblin Merchant
2 Mercenary camp -Icecrown Glacier
2 Goblin Lab
2 Marketplace

Creep Camp:
12 Green
18 Orange
0 Red (+2 base) [which will never exist in the game]

Information:
-no lv5 item and present more rune such as watcher and rebirth
-no red try on giving many green to create creep route as many as possible
-It's dungeon tile set with purple fog.
-the map is smaller than NI a little
-ICG merc, I wanna try the Unholy frenzy work out here if it doesn't work well I will change bloodlust merc.
-the sludge camp will drop ROW.
-the idea a backdoor of that thin trees behind base and lab near to it. [at first I wanna try portal but the map size make it didn't work that well.]
-marketplace on the side of the map.
-no wisp spot
-dungeon minimap that not dark same on in game.

++There's a WIP down in the photo down there in case you wanna asked of it.
-1.0 release on Hive
-1.01 switch harpy ROW camp to Orange sludge camp, fixed some aggro and some doodads.
-1.02 critter

Creator Note:
-I do finally have a chance to do a pure dungeon. [which I addict to so much that I can't even forget it]
Previews
Contents

(2)Lavfier (Map)

Reviews
Mr.Henci
Hey, I've looked at your map: - You pulled of Dungeon melee which doesn't look that bad, props for doing that - Only viable AoW spot is Lab and maybe those 2 green camps (not a problem, just that NE would like options sometimes) - I like the "cut...
mafe
My review in the usual bullet points: 1. I dont think dungeon will ever be popular, and I myself dont relly like it either. In particular the lighting. Accounting for this, the map is ok though. 2. Minimap looks surprisingly good. 3. There are a lot...
Level 21
Joined
Nov 6, 2013
Messages
282
Hey, I've looked at your map:

- You pulled of Dungeon melee which doesn't look that bad, props for doing that
- Only viable AoW spot is Lab and maybe those 2 green camps (not a problem, just that NE would like options sometimes)
- I like the "cut down the trees to get a shortcut" path around main
- Your creep combinations look weird sometimes, but I guess if you care only about balance it shouldn't be that much of a problem
- Some creep camps (actually a lot of them) are nasty,- Frost armor + slow, Slow + Ensnare, Poison + Bash + Carrion Swarm, Slow + Bash + Chain Lightning
- I like the layout, is is full of things to do but not to a point of beeing overly done. Also, you can take like a million path and the map is still walkable for a 50 supply army no problemo
- Some creeps will agro bypassing armies, scouts won't agro though which is nice
- You can reach map borders via cutting trees, which shouldn't happen but is more of an preference

All in all, the map is okish and feels rather standard, yet it tries a new setting with unusuall creeps which could be seen as a problem by some players. It is up to the author to decide though and I would have no problem playing a game or two on this map in a current state.
 
Last edited:
Level 26
Joined
Jan 4, 2020
Messages
364
Hey, I've looked at your map:

- You pulled of Dungeon melee which doesn't look that bad, props for doing that
- Only viable AoW spot is Lab and maybe those 2 green camps (not a problem, just that NE would like options sometimes)
- I like the "cut down the trees to get a shortcut" path around main
- Your creep combinations look weird sometimes, but I guess if you care only about balance it shouldn't be that much of a problem
- Some creep camps (actually a lot of them) are nasty,- Frost armor + slow, Slow + Ensnare, Poison + Bash + Carrion Swarm, Slow + Bash + Chain Lightning
- I like the layout, is is full of things to do but not to a point of beeing overly done. Also, you can take like a million path and the map is still walkable for a 50 supply army no problemo
- Some creeps will agro bypassing armies, scouts won't agro though which is nice
- You can reach map borders via cutting trees, which shouldn't happen but is more of an preference

All in all, the map is okish and feels rather standard, yet it tries a new setting with unusuall creeps which could be seen as a problem by some players. It is up to the author to decide though and I would have no problem playing a game or two on this map in a current state.

I did dungeon cause of it meet the demand of myself who love dungeon tile set the most from all of it, which is not really normal for melee player, but alright who care xD.
I will try look for more AOW camp
I guess I really cant eliminate my suffer feeling from weird creep. [I really wanna used the wraith lol]
I will find the balance for those nasty ability creep after you mention it.
Map border is one of my biggest problem seem like...

-Although the reason why I didn't continued to update this map it due to standard creep camp amount which should be limit at 10 per player and this one is go over that with a space of doodad in the outer path without creep. But if you say so it seem like I will come back and do it :D
-I feel surprise to see the word standard from you.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
My review in the usual bullet points:
1. I dont think dungeon will ever be popular, and I myself dont relly like it either. In particular the lighting. Accounting for this, the map is ok though.
2. Minimap looks surprisingly good.
3. There are a lot of creepcamps. Too much for my liking.
4. And yet, neither of theses camps look too attractive for AoW-creeping. I guess the lab is good enough.
5. Merc camp in all likelihood will not be balanced at higher skill levels.
6. Creeps and items overall are ok.
7. Not sure about the potential 2nd base exit/entrance after cutting the trees.
8. Maybe the map would be easier to understand if there were clear visual differences between certain areas.
9. For my opinion on runes of rebirth, check my guide.

Overall, not real "objective" complaints. Map approved.
 
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