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(2)Kelp'thar Forest

(2)Kelp'thar Forest V1.0
Player Suggest: 1v1
Tile set: Undersea
Map Creator: Zucth

188326-3e7ecd9dc50f5be31e7e694a8ebba021.png

Map Description:
Kelp'thar Forest, an undersea area in Vashj'ir which feature variety of tribe. You can be found naga in these area.

Neutral Building:
6 Goldmines (All-12000)
2 Tavern
2 Goblin Merchant
2 Goblin Labs
1 Mercenary Camp
-ICG

Creep Camp:
6 Green
10 Orange
2 Red

Information:
-easy expo with open area. hard expo with safer mines.
-ror at red camp. A chance to play snap dragon.
-NI creep idea and conceal hill mid with merc.
-ICG merc, try a unbalance merc that isn't too outstandard like ice revenant camp. -Unholy frenzy
-easy red creep spot(scout) +can aggro from the merc area.

-the outside icon is only decoration. when you play in the map it will be gone.

upload V1.0 to hive
Previews
Contents

(2)Kelp'thar Forest (Map)

Reviews
mafe
So, that is the 4th or 5th underwater map from you? Basically, I could also write much of the same stuff from the maps too. Creeps and items look ok, and I like the layout too, except that a non-red-camp-expansion on highground is questionable. It is...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
So, that is the 4th or 5th underwater map from you? Basically, I could also write much of the same stuff from the maps too.
Creeps and items look ok, and I like the layout too, except that a non-red-camp-expansion on highground is questionable.

It is weird that the naga buildings have icons on the minimap in the editor and on the loading screen, but not ingame. If you want to be fully on the safe side, better remove them.
The edges of the map with the temples look quite impressive.

Of course once again the map is too farm from being standard in many ways to be considered for competitive play, but in terms of gameplay it seems to be actually not that far away from being viable. Map approved.
 
Level 7
Joined
Oct 15, 2019
Messages
55
What do you mean is far from being standard? Do you mean this map cannot be competitive? I just read the link in your signature and I don't know what is wrong. Maybe far gold mines? Aren't enough neutral buildings? Are creep paths unbalanced or simple? Can you explain it please?🙏

Just tested it and found a pretty good map overall. Having red camps in the middle is fun, especially with that resurection rune. I can only blame the amount of decoration in the borders. It's so explosive and colored. Sometimes a bit annoying for my eyes :pir:

pd: The map description prays: "Kelp'thar Forest, an undersea area in Vashj'ir which feature variety of tribe. You can be found naga in these area." I think that sentence should be: "Kelp'thar Forest, an undersea area in Vashj'ir which features variety of tribes. Nagas can be found in this area (these areas).". This little desciption needs a tweak. I'm not english native 🙃. I might be wrong too.
 
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