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(2)Frosty Pebbles

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(2)Frosty Pebbles V1.0
Player Suggest: 1v1
Theme: Christmas [white, green, red]
Map Creator: Zucth

185649-cc2511f3bdd37d5596446d50bf9622d7.png

Map Description:
A dried taiga land cover up with the wind from the north... it's the sign of winter

Neutral Building:
6 Goldmines (All-12500)
2 Tavern
2 Mercenary camp -Northern
2 Goblin Lab
2 Marketplace
2 Goblin Merchant

Creep Camp:
6 Green
12 Orange
2 Red

Information:
-playable size 84x96
-northern is the worst balance merc but somehow I love how it unbalance cause it can give an interesting game. [spider summon, raise dead+web, -, blizzard]
-it's summer L. mixed tile set.
-lot of Unbroken tribe guard.
-equal mid
-red next to base [increase the tough of red camp]

FP.PV ver 0.9 upload.
FP 1.0 update.
1.1 - Swap charge 3/ permanent 5 camp. nerf the far away goldmines from frost revenant lv8>lv6 metal golem, change mine camp status, remove some of the unbuildable path.

Creator Note:
-There maybe some later change of neutral building and doodad. Also map size.
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Contents

(2)Frosty Pebbles (Map)

Reviews
mafe
Oh look, another twist to a red map xD Keeping this short, the usual notes: 1. The lvl 10 creep this close those to the base does not work since he will attack main base buildings that are under construction if they are too "close" to him, which can...
mafe
Looking at the points from my previous review: 1. Looks good now, lvl 10 creeps is now far enough away from both main bases and expansions. 3. I changed. 6. can still happen. 7. is changed. So overall, the biggest problem was fixed. I will never be...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Oh look, another twist to a red map xD
Keeping this short, the usual notes:
1. The lvl 10 creep this close those to the base does not work since he will attack main base buildings that are under construction if they are too "close" to him, which can happen easily.
2. It's interesting that player will have expand so close to the center, but it might be too extreme. Imho having a block of unwalkable terrain in the center usually isnt a good idea.
3. Better set all but one creep on these mines to camp.
4. The tilest combination looks odd for my taste.
5. No complaints about creep and items otherwise.
6. Possibly heroes at the eastern taver can become stuck on its left side? Very unlikely, but not unthinkable.
7. Imo it should be possible to build AoWs closer to the 3-2-1-1 spot.
8. Once again unguarded buildings, this time market places. I dont see an issue with that.

So that lvl 10 crep needs to be fixed. The rest is optional. Map set to Awaiting udpate.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Looking at the points from my previous review:
1. Looks good now, lvl 10 creeps is now far enough away from both main bases and expansions.
3. I changed.
6. can still happen.
7. is changed.

So overall, the biggest problem was fixed. I will never be within line of what people expect for a compepitive ladder map; but on its own it's "good enough" now. Map approved.
 
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