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[2] Drop Lake 1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Drop Lake


Players: 2
Goldmines: 4
Version: 1.1
Playable area: 64 x 64
Suggested modes: 1 v 1
Tileset: Village

Description: The drop lake was a peacfull place... Untill the war came. People were crushed. So did the guards join the villages to pretoect them.

Notes from me: My second 2 player map, one side is a little more far from a gold mine, but its more safe from the other player. Please enjoy and criticize my newest map!

Version 1.1
-Terrain improved


196985-albums4140-picture39105.jpg
Contents

[2] Drop Lake 1.1 (Map)

Reviews
20:35, 28th Dec 2010 ap0calypse: Rejected The map is too imbalanced: Only blue has free access to a tavern (red has to cross enemy territory). Neutral guard towers aren't really 'done' in melee maps (idem for riflemen, footmen etc). Blue can...

Moderator

M

Moderator

20:35, 28th Dec 2010
ap0calypse: Rejected

The map is too imbalanced:
  • Only blue has free access to a tavern (red has to cross enemy territory).
  • Neutral guard towers aren't really 'done' in melee maps (idem for riflemen, footmen etc).
  • Blue can defend a choke point right next to a fountain of health.
  • Although the right expansion is harder to assault with ground units, air units can easily harass workers without too much danger.
  • Weird creep placements (example: bottom left marketplace).
 
Level 8
Joined
Dec 12, 2010
Messages
280
Many mispelled words in your description

Description: The drop lake was a peacfull place... Untill the war came. People were crushed. So did the guards join the villages to pretoect them.


You should fix the description first its hard to read. Thats a poor attempt at spelling a simple word like protect. This is peaceful, until... Try a dictionary or spell checker. I'm sure you can find one online. It would just make your description look a lot better :D

PS: Try moving the gold mines closer to the corners of the map most people will be annoyed by the imbalance of the resources regardless of the tactical advantage of the starting locations.
 
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