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Warriors of Ashenvale [Reworked]

Discussion in 'Map Development' started by UchihaSasuke.gr, Oct 4, 2011.

  1. UchihaSasuke.gr

    UchihaSasuke.gr
    Joined:
    Mar 11, 2007
    Messages:
    2,883
    It's been some time since I created the thread with the same name.
    A map that belonged and still does (?) on the most viewed and
    commented threads on the Map Development section is almost finished!

    Warriors of Ashenvale

    Choose your hero and roam the forest. The team that gets to the desired points first is the winner. Earn points by killing creeps,heroes or the boss.
    Features 17 fully customized heroes with unique spells. Upgrade your items and rule the forest of Ashenvale.
    At the start of the game the host selects the point a team must earn to win the game. Then the players choose their heroes and they are summoned to their bases.
    Each players starts with 650 gold and 10 wood. The players must decide how the heroes will split up on their roaming.


    Features :

    - Fully customized heroes.
    - Good looking terrain.
    - It's easy for people new to the map.
    - Balanced gameplay.
    - Few items which are upgradeable by buying the same item, so it's easier to understand.


    The map IS playable but I want to add some few things.
    So I can't release a Beta version yet. I don't know if
    there are more to be added on the post,
    if anyone has a question I am willing to answer it. Just post it here.
    I will find time to put more information.

    The map uses an upgrade-item system. Some items when purchased two times give a new item. For example this how you upgrade a Slippers of Agility, the basic agility bonus item on the game:
    [​IMG]x2 ->[​IMG]x2 ->[​IMG]x2 ->[​IMG]x2 ->[​IMG]
    --------------------------------------------------------------------------------------------------------------------------------------------------
    To do list :

    - Add 1 spell
    - Add 20 items
    - Improve gameplay by adding more features
    - Create 1 or 2 heroes
    - Create more creeps

    Old thread:
    http://www.hiveworkshop.com/forums/map-development-202/warriors-ashenvale-37962/
     

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    Last edited: Oct 7, 2011
  2. UchihaSasuke.gr

    UchihaSasuke.gr
    Joined:
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    The post may look "poor", I will improve when I find some time.

    The map isn't poor I promise. :)
     
  3. Ken-E

    Ken-E
    Joined:
    Apr 5, 2009
    Messages:
    569
    This sounds nice, so basically its like an Arena-RPG style game. I really want to help you by testing it but then again, I don't really have anyone to play with. :)
     
  4. UchihaSasuke.gr

    UchihaSasuke.gr
    Joined:
    Mar 11, 2007
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    2,883
    Indeed it is an arena-rpg. I will send you a message when I feel like the map is ready to be tested by someone! And of course we can play together. :)
     
  5. Apheraz Lucent

    Apheraz Lucent

    2D Art Moderator

    Joined:
    Jan 31, 2010
    Messages:
    3,465
    The objective of the map looks really nice, as it resembles a new way of tactic needed to win. Originality is a huge bonus in here. When the beta will be released?
     
  6. UchihaSasuke.gr

    UchihaSasuke.gr
    Joined:
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    2,883
    I can release a beta version even today, but the map is still lacking items.

    I think of releasing a beta when people actually see this and get more attracted to it.
     
  7. Deolrin

    Deolrin
    Joined:
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    Messages:
    7,019
    I'll be watching this!
    Good luck. :)
     
  8. Gekigengar

    Gekigengar
    Joined:
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    1,477
    i got a pre-beta test from him, what i can say is,
    This map is pretty good,

    the spells are well made,
    but i suggest having all 4 skills to be active, while still learning its passive effects.
    Passives didn't need player skill nor player involvement at all, reducing game-play elements,
    a good game needs great mastery and utilization of given advantages, not just going for normal attacking to kill, it must need some effort to kill, and fluency in all 4 skills of the hero, to really master the hero. (things like critical strike, evasion, does not need player's involvement nor their fluency on the hero).

    i really like the terrain, good job, this is not important, but the ground is too flat everywhere.

    and i feel like the creeps are too little in amount, for a team game. well, its just my preference,
    but i think fewer creeps has its great gameplay too, like Racing to get creeps, and strategies which creeps to take, or make ambushes when enemy hero tries to hunt the creep.
     
  9. UchihaSasuke.gr

    UchihaSasuke.gr
    Joined:
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    2,883
    -Having 4 active spells might be a bit hard to use, but I will consider changing some passives to active.
    -the creeps indeed are too little in amount but you tested the beta, you know. I will add more.

    Anyone who wants to test the beta can send me a PM and then make a post here stating pros and cons.I am a bit busy these days and I can't upload more screenshots.
     
  10. Deolrin

    Deolrin
    Joined:
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    7,019
    IMO, Razor's idea is good. Four active spells, but some active spells give a (lesser version) of the passive skill they used to represent.
    It won't be too hard to use; Games like DotA, LoL, HoN etc implement multiple active spells(4-6), 'summoner skills' or sub-skills(1-2), AND item abilities(1-6).
     
  11. UchihaSasuke.gr

    UchihaSasuke.gr
    Joined:
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    There will be item abilities of course. And sub-skills is a good idea too. Right now I don't think I'm going to modify these things. I can modify them when I release the first version, I don't think it's a bad idea. But making a lot of item abilities will make it harder for people new to the map to understand things. I don't want it to be a mess because a lot of maps that aren't famous have like 200 items and it's kinda irritating.
     
  12. Gekigengar

    Gekigengar
    Joined:
    Aug 20, 2009
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    Thats the whole point,
    Masteries in Utilizing both Item Ability and Hero ability is what makes "You - Regular Players" and "Non-Regular Players" Different, people "MUST" Need training to be good in the game,
    like Dota and other maps which are popular.

    so, Being "GOOD" in your game makes people recognize your "Skills", since "Begginers" Cannot play as good as you.

    4++ active ability > 2 active 2 passive or 1 active 3 passives.

    evading spells is fun, combining spells in team fights is very FUN,
    but auto attacking isn't that fun for me. (though some people like auto - attack game which is not my taste.)

    well, its just a suggestion, don't take it seriously xD,
    since everyone's perspective on ideal figure is different.
    just take what sounded good and fits your style and game.

    an artist should always stay true to himself,
    never swayed from the path that he made.
    a painting influenced by others is not his own,
    nor can he ever claim its his creation,
    since the drastic change in concept, can easily be spotted by others.
     
    Last edited: Oct 7, 2011
  13. UchihaSasuke.gr

    UchihaSasuke.gr
    Joined:
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    Indeed that's a nice idea. But as I said before, I don't really know if I will edit the heroes that are finished since I like them like that. But I promise the new heroes will be more complex, meaning they will have 4 active abilities,sub abilities and hard skills to use (look Mirana's arrow, Sf's razes in Dota).

    As for the map update, it's been 3 days that I am waking up after 5 o'clock. haha. I don't really have time to edit the map and today I woke up at 18:13. What a lazy bastard.
    I will do some work today though, I'm going to update the first with some more screenshots and some more info.
     
  14. -W3SK3R-

    -W3SK3R-
    Joined:
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    287
    Are you the terrainer? :O
     
  15. UchihaSasuke.gr

    UchihaSasuke.gr
    Joined:
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    Yes I am.
     
  16. UchihaSasuke.gr

    UchihaSasuke.gr
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    Let's just not let this die that fast. :)
     
  17. Gekigengar

    Gekigengar
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    Since there isn't an update that you announce, I find it hard to find what to post about.
     
  18. UchihaSasuke.gr

    UchihaSasuke.gr
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    Is there anyone who is willing to help me test the map ?
     
  19. Deolrin

    Deolrin
    Joined:
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    How many players are required, and when are you planning to test it, and on what platform?
    I could do it right now, if you wish, but only if you're willing to play on Garena. I may be able to bring a few friends, too.
     
  20. UchihaSasuke.gr

    UchihaSasuke.gr
    Joined:
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    I use Garena, the game is meant to be 3v3 but we can still play 1v1. I just wanna see how the game rolls and find any minor bugs etc.