• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

War3 Model Editor

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
//MOD EDIT// - PLEASE CHECK "UPDATE 2" below before posting if you have ISSUES USING MAGOS

This Model Editor is not made by me, but is made by Magos.

War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of .mdl and .mdx model formats which are used in Warcraft 3. It also supports .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp texture formats.

There is a built-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (.w3m and .w3x). The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser is customizable so you can add/remove your own icons and filters.

Features

* Model Viewer
* Model Editor
* Geoset Importing/Exporting
* Can save/load the model formats *.mdl and *.mdx
* Can save/load the texture formats .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp
* Can import other model formats (importers stored in DLLs)
* Ability to convert between the model formats
* Ability to convert between the texture formats
* MPQ Browser (very fast loading)
* Support for custom listfiles
* Support for custom MPQ filters & icons

Extras

* Loading Screen Creator
* A tool to create colored text for Warcraft 3

Supported Importers

* md2 (Quake 2)
* ms3d (Milkshape)


UPDATE 1 //by Rui​

Hey people, it's Rui. I have updated the tool to v1.07 and added some keywords for searching. Enjoy!


UPDATE 2 //by Khyrberos​

In recent years, both with modern OSes & with Reforged, W3ME might require a few adjustments to work properly.

(Made redundant by update 3)
One common issue over the years was missing DLLs; as described in this post by Hero_Lief and this message by Pyf, the DirectX Installer can be downloaded here. (Alternatively, as Hermit describes here, you can Google & download the specific file 'd3dx_9.dll' needed by W3ME.)

(Doesn't apply to beta v1.08)
A new issue with 1.30+ is its use of the CASC data system, replacing the old MPQ system. As described by Hermit in this post, you will need to have/find a copy of the old MPQs & put them where War3 Model Editor can find them in order for it to work properly. It appears 1.28 files work the best in v1.07

UPDATE 3 //by BogdanW3​

The v1.07 zip has been repacked to include the dll needed to make it run without having to install the DirectX runtime, thank you to @Dr Super Good for noting that that's the proper way to do things now with deprecation of Direct3D9 taking place.

You can now also download a new version, v1.08 beta, which was updated by me (@BogdanW3) and has some nice new, albeit still to be thoroughly tested, features:

* Edit texture paths directly from the textures window (no need for MDL for this)
* Support for v1000 (1.32) and v1100 (1.33, only loading for now) SD MDX models
* DDS texture support
* Hierarchical loading of textures (a texture referenced as tga in a model will no longer fail to load if the file is for example blp)
* Loading assets from CASC (no CASC browser at this time due to library limitations)
* 24 team colours
* Replaceable IDs 36 and 37, as well as a few more event objects are added from entries in the game data (thank you @Hermit)
* And more!

Feel free to contact me if there's any bugs or regressions you wish to report. MagosX has given me permission to post it, so I would like to thank him for that as well as making a great model editor with a very readable codebase!
This version currently works best with 1.29 MPQs or 1.31+ CASC.
Requires the 64-bit Visual C++ 2015 runtime.

PS, applies to all versions of W3ME:​

To set up the War3 Model Editor to load data (be it MPQs, or CASC in v1.08) from a specific folder, you will want to set up the string Registry value InstallPath in the registry key HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\ to point to the Warcraft 3 data folder you wish to use.
For a more step-by-step explanation, check this comment by StormKnight.

Keywords:
warcraft, 3, III, magos, w3me, editor, model, war3, wc3, mdx
Contents

War3 Model Editor v1.07 (Binary)

War3 Model Editor v1.08 (64-bit, beta) (Binary)

Reviews
PurplePoot: Approved for extreme usefulness, whether as a mapper or a modeler.
Level 9
Joined
Nov 28, 2008
Messages
704
Amazing program, very easy and intutive to use.

If your having problems, as has been mentioned so many times before.. get the latest directx runtimme from microsoft, make sure you have a legit version of warcraft 3, and if it still isnt working, copy the war3patch.mpq etc from your warcraft 3 ofolder into its folder.

It can I believe open maps, but you have to open them like you would an mpq, unsur eon that.
 
Level 1
Joined
May 17, 2006
Messages
4
hey my model editor doest work, it comes up with this message: "Unable to open "C:\Program Files\warcraft III\War3Patch.mpq"!

Make sure that warcraft 3 is installed and that the registry key "HKEY_CURRENT_USER\blizzardentertinment\warcraft III\installpath" exists!"

PLEASE help
 
Level 6
Joined
Aug 27, 2008
Messages
210
hey my model editor doest work, it comes up with this message: "Unable to open "C:\Program Files\warcraft III\War3Patch.mpq"!

Make sure that warcraft 3 is installed and that the registry key "HKEY_CURRENT_USER\blizzardentertinment\warcraft III\installpath" exists!"

PLEASE help

Download and use the War3 Registry Fixer, if that doesn't work copy the mpqs from the Warcraft III folder 2 the model editor folder.

Where do
I extract it? Im NEW to all this...

Extract it anywhere and then i would suggest copying the contents of the folder (but not the folder itself) into your Warcraft III folder
 
Level 1
Joined
Dec 17, 2008
Messages
4
Can anyone help? When I open it, it's just a gray box.. anyone know why?
i have the same thing cause you need to import a model which I CAN FIND ANY WHERE ARE THEY!

you know what i find hilarious.....that the creator has not awsred ANY OF OUR QUESTIONS!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Last edited by a moderator:
Level 9
Joined
Jan 22, 2009
Messages
346
Obviously, I would give it 5/5. Obviously one of the most useful Model Editors, so it would be useful in some cases of model editing. I use it often, so should be useful to others.
 
Level 2
Joined
Jun 19, 2009
Messages
16
even with the official maps i cant open>.>
'this application has encountered a critical error:
(not enough space available etc.)

program: c:\blablabla\worldedit.exe
object: WERandomGroupSet (.?AUWERandomGroupSet@@ OR
object: .PAVCWETriggerFunction@@ (this with the official maps)

both warcraft3 and the world editor are unable

press OK to terminate the application'
i could use help:)
 
Last edited:
Level 9
Joined
Jan 22, 2009
Messages
346
even with the official maps i cant open>.>
'this application has encountered a critical error:
(not enough space available etc.)

program: c:\blablabla\worldedit.exe
object: WERandomGroupSet (.?AUWERandomGroupSet@@ OR
object: .PAVCWETriggerFunction@@ (this with the official maps)

both warcraft3 and the world editor are unable

press OK to terminate the application'
i could use help:)

Its obvious that the World Editor required files are missing. Either the map has been protected or has been removed for some other reason. DotA for example cannot be opened because it is opened, and therefore is protected with files being removed.

You get these, but its the reason of their copyright and not being able to copy their ideas explicitly yet so easily. Hope that explains that.
 
Level 2
Joined
Jun 19, 2009
Messages
16
Its obvious that the World Editor required files are missing. Either the map has been protected or has been removed for some other reason. DotA for example cannot be opened because it is opened, and therefore is protected with files being removed.

You get these, but its the reason of their copyright and not being able to copy their ideas explicitly yet so easily. Hope that explains that.

it explains the editor ty:)
but not warcraft itself :/
 
Level 2
Joined
Jun 17, 2009
Messages
9
i found some tuts inside the program i give it 10/10 :) it can do mostly everything(most) that the other separate programs have :)
 
Level 7
Joined
Apr 3, 2009
Messages
317
"This application has failed to start because d3dx9_35.dll was not found. Re-installing the application may fix this problem." I've downloaded it 2 times and it's still like that, please help me, PM me and quote please!
 
Level 1
Joined
Jun 6, 2009
Messages
4
I cant start it, i just get an error message complaining about a file called d3dx9_35.dll cant be found. I've tried to reinstall it but it didn't work. Anyone know how i correct this problem?
 
Top