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Videos

Discussion in 'Darkwind RPG - A Heros Tale' started by Thyrael, Jul 4, 2009.

  1. I)eadnerzhul

    I)eadnerzhul
    Joined:
    Dec 12, 2006
    Messages:
    1,570
    Awesome. I think the hand to hand attack animations should be sped up slightly, though. But otherwise? Awesome.
     
  2. Vercas

    Vercas
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    Stunning!
     
  3. olyvian

    olyvian
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    Dec 20, 2008
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    150
    your new videos and you work is completley awesome, keep up (Y)
     
  4. Thyrael

    Thyrael
    Joined:
    Apr 28, 2008
    Messages:
    695
    And another preview of some animations. This time I show you the attackanimations for fistweapons. Further you can see the kick, doublestrike(fistweapon) and combostrike(fistweapon) animations. The combostrike can be upgraded with a knockback via the talenttree. And don't mind he not reaches his target while combostriking. Due to the fact you see your hero from behind most time it won't be noticable.

    http://www.youtube.com/watch?v=qR8jXYFGRbI
     
  5. Vercas

    Vercas
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    20.00 or 30.00 less range on the attack could fix this.
     
  6. Thyrael

    Thyrael
    Joined:
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    Another day, another preview. Today the attackanimations for onehanded swords,axes and maces(dual wield or onehanded). For eyecandy I added some attached weapons. This will be the last preview of this kind for now cause I not want to show everything before the game is released^^ But I can tell you, that almost every kind of weapon comes along with a unique attackstyle.

    http://www.youtube.com/watch?v=src0P-ijZyU
     
  7. Handycombinder

    Handycombinder
    Joined:
    May 11, 2008
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    326
    lol, you can use lightsabers? :D
     
  8. Revolve

    Revolve
    Joined:
    Jun 11, 2007
    Messages:
    940
    Wow. Never noticed how ambicous this project is. It looks awsome, from the previews that is, in quality. I love the talent tree and action bar :)

    I really hope you keep the motivation up on this project, really, can be something unique :)
    Should you need anything related to story-writing or lore-building, I'm here :)
     
  9. X-OMG-X

    X-OMG-X
    Joined:
    Nov 10, 2008
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    1,951
    Damn this is so freakin awesome. I love the action bar and talents bar.
     
  10. Forgotten_Warlord

    Forgotten_Warlord
    Joined:
    Nov 6, 2009
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    1,381
    wow, how did you make him pull out the sword when he attacks?
     
  11. Thyrael

    Thyrael
    Joined:
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    All my models got a special set of attachment points. So if your hero enters combat, he will grap his weapon(s) and hold them in his hands. When leaving combat he will put them back again. Thats simply done by storing the effect of the weapon in a variable and then adding that effect to the correct attachment point.
     
  12. Forgotten_Warlord

    Forgotten_Warlord
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    oh ok that makes sence
     
  13. Thyrael

    Thyrael
    Joined:
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    I released a new video. You can find it in the first post.

    Greetings
    Thy
     
  14. JakeCake

    JakeCake
    Joined:
    Dec 17, 2007
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    425
    as posted on youtube: awesome job! so perfectly done! Everything seems so complete, nothing I would change, but some icons.
     
  15. killax

    killax
    Joined:
    Mar 24, 2008
    Messages:
    219
    Thy, you are amazing! What is up with German people and being so good at Wc3 Mapping? lol This is honestly the best map that I am looking forward to, your models, and systems are just simply unbelieveable... You never give up until you get the system working xD, this is so MMORPG like-ish. GL with the map, hope you release a lil demo soon this year ^_^
     
  16. Vercas

    Vercas
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    German people are making so awesome games!
     
  17. krisserz

    krisserz
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    It`s awesome. But I have one question:
    How many attachements that model has?
     
    Last edited: Mar 23, 2010
  18. Thyrael

    Thyrael
    Joined:
    Apr 28, 2008
    Messages:
    695
    At this moment the heromodel has 49 animations on 40 bones and 24 animated attachment points with a total animation time of 75.1 seconds. It uses one stadard texture and one replaceable. The size of the file on harddrive is 417 kb. In the import manager it is about 412 kb. For now the used textures are in 512x512 high resolution ~683 kb.

    Those are btw only the base animations for the different weapontypes. There will follow special animations used for the spells, knockback/stunned animations intertaction and even mounted ones. So I think the model itself will be around 1,2 mb when finished.
     
  19. Vercas

    Vercas
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    Are the images 512x512 pixels size or their height is 512^2 pixels?
    Lol.
     
  20. Thyrael

    Thyrael
    Joined:
    Apr 28, 2008
    Messages:
    695
    512^2 pixels and they are in HIGH resolution. That means they are detailed and handdrawn, no real texture.