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VideoGame RPG v2.0e

A dark shadow looms over the world of video games. It's up to your favorite game characters to team up and find out what evil plagues their worlds.

Play as various gaming icons such as Mario, Cloud, Link, Samus, Kirby, Master Chief, MegaMan X, and many more...!

Original Map by Elven_Rage (Death-is-near) and LoneSlayer.

Continuation by Tatsuma., HellKnightX (HuntedWumpus), and Ember_Naga.

Special thanks to: Zerox, KirbyDude13, KingUltra, xxGreenxx, Anacreon, Kurne, and Sean_D.


-Up to 10 players battle their way through this linear RPG.
-Complete quests given to you by NPCs.
-Find character specific powers or items to help your chances in completing the map.
-Find all of the Gold Skulltula's hidden all over the map for different rewards.
-Custom resources ranging from sounds to models.
-Hidden Boss fights to prove you are the best!

Playable Map Size: 246x249
Trees/Destructible: 6144
Doodads (Other): 8192
Players: 1 - 10, recommended amount 5.


Modes and Commands:

Four difficulties chosen at the start of the game.

Normal: Standard Mode, strongly recommended for those who are new to the map.
Hard: Twice as difficult then Normal, recommended for those with some knowledge of the map.
Extreme: Three times harder then Normal, recommended for those who like a challenge.
Impossible: Four times as difficult, recommended for those who wish to seek death.


-Unstuck


Credits:

Models:

Dan Van Ohllus: Goomba, Koopa Troopa, Kirby, and Kamek
Zerox: Knuckles, Zero, Fox McCloud, & Samus
TheGreatCovenet: MegaMan X
Modler2: Sonic
mrtnsndvl: Magus
dm251 / AaronVFT: Cloud & Terra
Robot-dude: Son Goku
Shinigami12: Mario & Luigi
MK-Diablo: Sub-Zero
Tatsuma.: Esper Terra
Jun / Werewulf: Master Chief
Pyramidhe@d: Gears
ikillforeyou: Futuristic Sliding Doors
Kitabatake: Walls

Spells:

Judash137: Blade Beam Spell
RingKazuki: Omnislash Version 5
Dark's Workx: Blade Beam Spell Version 2 and Finishing Touch


Music:

Chrono Trigger - Shot of Crisis, Lavos Theme, and Gato's Theme
Megami Ibunroku Persona - Be Your True Mind - Deadline
Shin Megami Tensei If...- Old Enemy
Kirby Superstar - The Arena
Paper Mario: Thousand Year Door - Petal Meadows
Final Fantasy 7 - Chosen by the Planet
MegaMan X2 - Counter Hunter Stage 1
MegaMan Zero - Neo Arcadia
Castlevania Symphony of the Night - Dracula's Castle
Metroid - Metroid OC Remix
Sonic the Headehog - Angel Island Zone Act 2
Halo - Covenant Dance
Legend of Zelda: Ocarina of Time - Medal Get Fanfare and Inside Ganon's Tower
Legend of Zelda - Hyrule Field

Please notify me if I didn't credit anyone for resources used in this map so I can fix the problem.
All music and sound effects belong to their rightful owners and we don't claim ownership on any music and sound effects found in VideoGame RPG.






Fixed a camera error on the Northern Crater
Fixed Nova Strike and Charge Shot having the same spell base
Mario & Luigi both have had major changes done to them.
Pikachu's Agility Bonus is now boosted by the Light Ball.
Nerfed the damage on Samus' Speed Booster
Lowered the damage dealt by the Virus Wave for Sigma
Remade the effects of the Crazy Soul and Angry Sword, fixing a certain exploit with Master Chief
Fixed Vivi's Doomsday not dealing damage
Nerfed Swift Wave for the Honor Guard Elite
Buffed Meltdown for Terra
Readded the song Judgement Day as the area theme song to the Northern Crater
Zero's dash animation is fixed and it now deals a low amount of damage
Fixed Link's a bug in Link's Equipment Switching
Serge's items replace each other after getting the next item, Serge's stronger swallow weapons have been increased in damage to reflect the change
Fixed New Strength for Cloud after Sephiroth is defeated
Alucard's Hellfire has been nerfed significantly
Diddy Kong's Explosive Peanut Barrage and Monkey Charge have been buffed slightly
Fox's abilities have been buffed
Fox now has items
Hanzou Hattori's Bone Crusher has been nerfed slightly
Kirby has been reworked entirely and buffed
Ruby is 3x stronger.
A new area after Sigma's Fortress has been added! Play and find out what the new area is!
Honor Guard Elite nerfed significantly. To accomodate this change, Halo's Timer has been decreased by 3 minutes
Most Hero Items have been buffed in some fashion.
Staff of Teleportation CD reduced.
Item Drop System changed a bit to allow more variation in item drops.
The Crater now has some unique twists and gameplay elements. Be aware of your surroundings!
Terra's Cure doesn't fully heal anymore.
Serge's Dash & Slash has been nerfed.
Sonic's Spin Jump has been fixed and slightly nerfed.
Pipe of the Thinker has been slightly nerfed.
Sub-Zero's Animality - Polar Bear cd has been adjusted.
Pikachu has some new items.
When the Game ends, it will show the Scores now.
Megaman's Capsule no longer bugs if you get a Capsule after one you were supposed to get beforehand. You are now required to get Capsules in an orderly fashion.
Vile's Ride Armor form no longer bugs when he uses Hydraulic Punch.
Bizarro Sephiroth no longer spams an instant-kill move that is the result of a glitch occurring when he's below a certain life percentage.
Ganondorf has been buffed slightly
Some Skulltulas' Locations have changed
Stone of Agony does what it say it does
Skulltula Prize set at 60 changed slightly
Lasers now fire when the Fortress explodes.
Samus's Gravity Suit no longer provides Spell Immunity.
Some areas have new fog changes
Tome effects are now triggered therefore no lag should occur when spamming Tomes or any other powerup-related items
Stats now follow you when Cloud obtains Newfound Strength, Sonic and Knuckles get Hyper form, and Zero gets his new form
Link's Boomerang and Megaton Hammer now deal damage
Vivi's Drain no longer crashes the game.
Serge's Flying Arrow and Luminaire have been buffed.
Sigma's Fortress no longer allows you to escape via. intentionally dying or -unstuck function. You are now forced to escape by running. Or else...
Cloud no longer bugs from using Cross Slash.
Added a new boss theme and mario theme.
Pipe of the Thinker and Vivi's Black Magic can be stacked together.
Megaman X's Nova Strike deals damage now
Cloud's Cherry Blossom and Blade Beam V2 deals damage now
Ninja Master changed to Chef Kawasaki.
Ride Armor now drops items upon Emergency Eject
Magikoopas in the beginning no longer infinitely spawn
Initial Casting range of Bone Crusher and Omnislash increased
UNSC Marines in Halo no longer "heal" a particular boss
Link's Navi and Zero's Bee can now hold auras
Ganon has been buffed significantly and given a triggered fight
Almost all near-end bosses have been buffed in health
Bizarro Sephiroth along with Safer Sephiroth have been buffed and given triggered fights
Cloud has two new items
Sub-Zero's abilities have been buffed
Sub-Zero has a new item
Hattori Hanzou has a new item
Goku's Kamehameha fires faster
Pikachu's Iron Tail has an effect now
More enemies were created in the beginning area
Fixed Terra's Lightbringer and Atma Weapon items not working
Ruby provides gold to all players upon death
Extreme Mode now gives enemies 200% life, while Impossible gives 300% life
Hyrule Creeps/Quest Enemies have been buffed
Remade Luigi's Thunderhand, damage is based off his level and now is an item called Thunderhand Gloves
Sonic no longer has Continue? it has been replaced with two new skills Homing Attack and Sonic Boost
All of Knuckles' skills have been buffed, such as Dig now has a faster cooldown and deals twice the damage
Serge's movement speed has been increased
In the Bowser Castle you'll now face off against Kamek for a second fight
The stronger Koopa Troopa's now deal knock back
The Pantheon Hunters and Warriors also deal knock back
A few of Zero's normal skills have been buffed and his true form has gained a new skill Denjin
Buffed Giga Crush and Z-Saber for X
Added a new skill to Magus' Doom Sickle, Dark Matter
Vivi's Bio has been buffed
Some various exploits have been addressed.
Cloud's Braver has been fixed. Braver Slash also deals damage now
Samus's Ice Beam can attack multiple enemies at once
Zero has been buffed
Zero's Z-Saber/Chips now doubles the damage of Ryuenjin/Denjin
Super Sonic now makes Sonic's abilities stronger
Master Chief's movement speed has been increased
Lowered the amount of Pantheon's in Copy X's boss room
X's Giga Crush deals its intended damage



Nerfed Samus' Speedbooster
Replaced the Judgement Day song, causing various problems, replaced it with Chosen by the Planet.
Fixed a few camera problems
Nerfed Sigma's Wave Attack in half and fixed it's dummy effect not appearing
Fixed an animation bug involving Goku's Spirit Bomb
Increased the escape time for Ganon's Tower by 5 seconds
Decreased the escape time for the Sigma Fortress by 20 seconds
Lowered the damage Link's Parry deals by half
Replaced Tanooki Suit with Super Star
Fixed a typo on Magic Cape



Removed invulnerablity Samus had during Zero Laser
Samus' Speed Booster now deals damage per second and the damage it deals has been changed to reflect this
Fixed a bug with the enterance to Ganon's Tower, where no path blockers were at the bridge blocking the player off from entering the castle until Agahnim is killed
Fixed various typos in the map
Fixed a minor bug with Mushrooms changing certain characters sizes
Changed a bit of the Well Monster Quest in how it's completed, very minor
Fixed Goku's movement speed becoming slowed if he auto reverts
Reduced the damage of Fox's Rapid Fire by 100 per level
Fixed Brave Slash not giving the debuff to the target
Plasma Laser for Fox has had it's cooldown reduced to 150 from 300 and it's mana cost has been raised to 250
Changed the damage type of Fire Fox and Fox Illusion from Universal to Normal
Changed the hotkey to Limit Break from F to U
Increased the timer for the Sigma Fortress Explosion by 50 seconds
Increased the time it takes for the Crater portal to open to 320 seconds from 180
Increased the damage of Meltdown by 100 per level as well as increased the level skip requirement by 2
Remade Kriby's Stone Form to allow him to move around and attack while active
Overhauling Link, will include an item system and new abilities
Removed the Power Pole from Goku
Buffed O-Saber by 80 damage
Buffed Vivi's Mace of Zues, by 20 damage and 50 intelligence
Doomsday has been remade to be more useful
Changed the song for Angel Island
Remade Fire for Flea so it no longer shares the same spell base as Sleep Strike
Goku's Spirit Bomb no longer largely affects latency
Honor Guard Elite made slightly easier
Kirby's Inhale no longer lags the game
Drones were buffed
Grunts can suicide with Plasma Grenades
Hunters now use Fuel Rod Cannons
Master Chief's Plasma and Frag Grenades work properly
Serge and Diddy Kong's ability level skip requirements increased
Velguarder no longer overleaps or bugs
Velguarder's fight altered slightly
Moblins use new models
Sonic no longer jumps super far with Spin Jump
Dr. Eggman's item, Egg Blaster was readded due to accidental deletion
Robo Eggman now cannot be defeated before Metal Sonic
Goku no longer receives slower movement speed after energy depletion
Truth made slightly harder with changes
Tartarus made slightly harder
Metal Sonic fight remade
Frieza fight changed
Cell fight changed
Vile no longer perma-stuns
X's Charge Shot has been updated to remove lag
Fixed the Tome effects leaving a permanent effects on the map that cause lag
Fixed a bug involving players being able to stay in the training area
Fixed a few bugs involving the Gold Token quest
Link's Sword Beam has been nerfed in damage and no longer causes lag
Buffed all of Knuckles item and renamed the Iron Claw Gloves to Shovel Claws
Switched around the rewards for the Spider Quest
Buffed Knuckles Earth Shatter and lowered it's cooldown by 50 seconds



Fixed the command displaying for the secret character
Removed the Hylian Gauntlets from game
Buffed Kirby's Warp Star by 50 damage per level
Fox Illusion and Fire Fox's damage have been cut in half
Hotkey changes to some of the skills
Fixed tooltips to various skills including Mako Infused
Fixing various problems within the map
Increased the damage of Giga Crash
Increased the damage radious to both Fox's Plasma Laser and Diddy Kong's Popgun's Laser
Fixed the fatal error problems with all lightning effects
Increased the damage of Ice Ball by 100 each level also increased the mana cost by 25
Removed the terrain deformation on Vile's second form laser attack
Increased the hitpoints of Brute Honor Guard, Honor Guard Elite, and Tartarus
Honor Guard Elite made significantly harder and newer
Link's abilities are buffed slightly
Blade Beam v2 fixed
Changed the minimap picture
Fixed a problem with the terrain near the old location of the Deku Tree having no boundry/path blockers


Fixed few minor bugs
Buffed Mario and Luigi's base damage and health
Text displays the attack name for most skills
Modified Blade Beam for Cloud and Ryuenjin for Zero
Added a new beam to Samus
Fixed a small problem with the Fusion/Omega Suit's effect
Added a new effect to Cloud Ultimate Item, also fixed the name of the item
Completely removed the Deku Tree, all character specific items have been moved from it
Removed the model used by Eggman to conserve space
Buffed all of Kirby's spells excuding Stone Form and Inhale
Doubled the damage of Hadouken for X
Increased the speed of X's Charged Buster
Nerfed both Zero Nightmare and Phase 2 Vile
Buffed both Bone Crusher and Bone Break for Hanzo
Increased the difficulty on the late game bosses
Removed Fight Gato! for now
Made a Gato boss fight in town
New Secret Character
Gato appears in town after defeat
Changed the ending text
Fixed a bug with Truth
Change various text in the map
Buffed the difficulty on Ganondorf
Terrain changes over the course of the map
New command, -unstuck if your hero becomes stuck or unable to move
New character models
New music
New addon to the MegaMan Zero Stage
Mavericks deal 20 more damage.
Few more Moblins in the Starting Forest
Moved the first Mushroom Forest Shop down
Increased Kamek's stats
Lowered Sonic's base Hit Points by 150
Increased Magus' base hit points by 100
Lowered Alucard's base Hit Points by 200
Buffed Doomsday by 450 damage per strike
Readded Wizard Staff for Vivi and buffed it as well
Fix the player name not changing when choosing Cloud
Check Points added to both the Sigma Fortess and Northern Crater
350 seconds have been taken off the Crater Timer
Two new items for Sub-Zero and changes to his current item
Renamed Perfect Super Saiyan to Full Power Super Saiyan (the Canon name)
Pipe of the Thinker was nerfed in the amount of mana regeneration it gives
Buffed Black Magic for Vivi
Buffed Dark Artisty for Magus
Made Nightmare into Z-Saber (Which can change to Thunder, Ice, and Fire chips if used)
Weapon and Armor shops will be upgraded two times in the game with better items
X and Zero's Sub Tank now require another upgrade called a Energy Tank to allow them to refill mana
Complete overhual of the map terrain, special thanks to EmberNaga
New Hero, Diddy Kong
New Hero, Terra Branford
Nerfed all of the buyable weapons and armor
Goomba Trees renamed into MagiKoopa
Koopa Troopa's spawn from MagiKoopa's.
Kamek now Spawns Goomba and Koopas in battle
Wind Buster buffed, deals 10 extra damage and deals 50 damage over time to target
Incease range of purchase for all shops by 200
New addons to Hyrule
Nerfed Zero Nightmare's Buster attack by 150 damage
New Blade Beam created by Judash137, all credit goes to her
New Omnislash Version 5 created by RingKazuki, all credit goes to him
Some tooltips have been updated
Lowered cooldown on Bone Break by 15 seconds
Hadouken changed and buffed
Changed the animation to Charge Strike a bit
Various minor tweaks
New -Unstuck command, instantly kills player character to help prevent problems
Super/Hyper Sonic/Knuckles no longer have divine armor
Failing certain quests have drawbacks
Many item name changes and tooltip update, special thanks to Sinder583 for his help.
New icons and other minor additions
Fixed some leaking triggers
Alucard and Hanzo now have 1800 vision at night, instead of the usual 800
Master Chief's gun attachments will no longer disappear on death
Master Chief's health will begin to regenerate after his shields finish recharging
Alucard's aura will no longer lag the game the first time it is used
Alucard's Seeping Wound was accidentally disabled for some reason. It should now be working again
Alucard's Seeping Wound ability will now display exactly how much life is leached above the head of each unit healed by it
Goku's Solar Flare has been replaced by Saiyan Willpower. He regenerates passively based on how much life he's missing. When he's near death, he regenerates the fastest
Goku's abilities now scale with Saiyan Willpower. The less life he has, the more damage he deals. His abilitiess have been nerfed severely to compensate
Goku's Super Saiyan form is now triggered and no longer wastes an item slot. In addition, his Saiyan Forms increase his stats by a percentage, rather than a static value
Goku's Transformation spell can now be used multiple times to shift forms instead of always jumping to his highest form. His forms will have energy usage based on the ability level, with some forms having no energy usage by max level. In addition, he can use Revert to downshift through forms
Goku's hotkeys have been changed to their former values
Velguarder cannot glitch out anymore
Nerfed Vile's laser attack and slightly reduced duration of his fire trail. In his 3rd phase, he will dash less frequently
Zero Nightmare's laser is a lot trickier to dodge now
Sigma now has several new abilities
Kamehameha now has new sounds, and a shorter duration
The patrons of Tifa's Bar are now neutral units
Fixed a bug with X's unlimited potential staying on permanently
Replaced Cloud's omnislash with a rebalanced version of its older version so it's not based off of Mana Burn
Removed unused variables
The Exit to Ganondorf's room is now complete, as well as all heroes within the Tower die if it explodes while they are within it
Updated the FAQs
Updated Map name
Major Bosses have Boss: -insert name-
Most bosses have a subtitle, excluding Ganon
Transform on Goku only goes up to 9 Levels
New Goomba Model
Remade Sword Mastery into Jenova's Gift (Sephiroth)
Created a new spell for Cloud, Mako Infused
New spell Jenova's Influence
Remade Cloud
Master Chief has a 25 base hp increase
New Hero Serge
Increased damage to Hyper Punch and Hyper Explosion
New Blade Beam Version 2 and Finishing Touch by Dark's Workx
Added a 75% spell reduction to Kirby's Stone Form
Added a aura to Goku's transformation ability
Added Dark Metamorphosis to Alucard which will replace Tetra Spirit
Changed the song for the Sigma Fortress as well as a few other asthetic changes to some of the models
Halo terrain and area revamped
Sigma's Fortress terrain remade
Truth boss fight remade
Buffs to all Covenant/Flood enemies
Small buffs and large nerfs to Diddy Kong
New enemies added to the Halo area
Tartarus fight changed
Slight changes to inside Bowser's Castle
Crater Top terrain changed
Diddy Kong item; Nintendo Cap added
Freeza's health has been increased by 50000
Increased Master Chief's starting health by 100, increased his base strength by 5 and increased his strength growth by 1
Only X can now use the Prototype Buster gained from Copy X
New item to Master Chief
Fixed the Grenades of Master Chief as well as decreased the cost of the grenades while increasing the damage dealt
Increased the mana cost of Dragon Fist for Goku
Goku's attack names have been changed to their original names, to be more faithful to the source material
Lowered the health of all transformed units
Reworked X's Ultimate Amor, reducing the amount of starting HP it has by 2000 and decreasing the bonus HP by 90%, increased the armor by 15, and made the normal attack ranged while also decreasing it by 30 damage
Removed the immolation effect on the Ultimate Armor and created a new spell called Nova Strike to replace it
Reworked how X's Charge Shot works, increased the damage after he gains the Buster Upgrade, and while in the Ultimate Armor X's Charge Shot is stronger
Increased and decreased some of Cloud's Limit Breaks damage depending on the skill
Changed spell bases of certain spells for Cloud to fix problems with skills overlapping
Removed the Hadouken from X's fully upgraded armor set, replaced it with the Icarus Chip allows X to perform the Giga Crash
X gains a weaker Nova Strike upon gaining all the armor parts, the Ultimate Armor's Nova Strike is twice as strong as the one X gains
All of Alucard's auras are twice as strong while in Dark Metamorphosis
Nerfed Shroud of Fog for Alucard by half
Added a Dash to both X and Zero, Zero starts with his Dash and X gains his from an capsule upgrade
Fixed a bug with Vile's Door keeping him from going through to the third phase of the battle
Gold Token Quest added into the game, killing all 60 of the Gold Skulltula's all over the map will fetch you four prizes
Most special items are no longer sellable to the shop
Buffed Mario and Luigi's Jump Attacks by 100 per level
Buffed Goombario's Headtonk by 50 damage per level
Wario's Boss fight changed
Ganon's Castle Terrain changed
Various fixes and debugging
Changed the name of Masamune Copy to Apocalypse
Fixed the lag with Alucard's Vampiric Presence Auras
Updated all of the Hero Infomation
Renamed Charged Buster to Charge Shot



This map is protected to lower the file size.

VRPG20Screenshot1.png


VRPG20Screenshot2.png


VRPG20Screenshot4.png


VRPG20Screenshot7.png


VRPG20Screenshot6.png


If you find any bugs or just want to make a helpful suggestion send them to the forum or email.


Forum: http://s3.invisionfree.com/video_game_rpg
Email: [email protected]


All characters, models, icons, and music belong to their respected owners.

Keywords:
Video Game RPG VideoGame VRPG VGRPG VGame
Contents

VideoGame RPG v2.0e (Map)

Reviews
11:12, 29th Dec 2008 Rui: I have played it, and I guess the game is a kind of Warchasers, except it has this anime theme. Very good idea. I'd consider rebalancing a few heroes and especially the items. Knuckles gets Divine armor with the Super...
Level 11
Joined
May 11, 2008
Messages
830
Well I got a question maybe you can't answer. How do you compress music, cause I know how to compress music, but it`s a sound file and it not good if both Warcraft III music are playing and the custom music to. Also nice Cloud model you put in this from Unlimited isen it?
 
Level 3
Joined
Dec 1, 2007
Messages
59
y it is the cloud from unlimted and the new skinn on link made by Blue.
hehe so u finnaly managed to make cloud smaler??

hehe the story how i got nervus on Vrpg :-D

hehe so funny i playd whit 2 friends and we were at seph i were cloud, and they mere magus and Kirby.
and we came to seph and we had like 7min on uss, we were a bit slow (moustly bec we tried to take every boss, and ruby was a bit hard) but y, we came to seph had 7 min and kirby died fast so me and magus fought seph so kirby said he prob woulden't make it back to seph in time but he still ran, then when 5 min left seph killd me and magus, so i ran like hell back to try to make it kirby came and had 1.30min to beat seph but seph still had 20% when there were 30 sec left so i arriwed when 10 sec left. o_O nerly no time :-D, and ultied him. (Omnislash) 2 sec left and skill was done but he had 5% hp left and it was like NOOO we loost the i used Cross slash on the last sec and it berly killd him so we stood there 1 sec left befor Metior crash and bamm killd seph. hehehe thats the closest iv'e been on loosing :-D

so y what i think this game should either be playd whit many or u got no chanse whidout link or sonic or goku, u like need one of em to have a chanse :-D
 
Last edited:
Level 1
Joined
Jul 14, 2008
Messages
539
so y what i think this game should either be playd whit many or u got no chanse whidout link or sonic or goku, u like need one of em to have a chanse :-D

u forgot to mention knuckles
hes a bit stronger than sonic IMO (his earth shadder cuts even the last version of ganon a big piece off)

oh and btw...i had some kind of the same thing today like u
we had 30 secs left,i was fihting him with knuckles,my mate was cloud but he died before so he had to run to seph again.
at 17 secs he had 15~20% left and i wanted to use my earthshadder,but my mate managed it to use his omnislash through the wall on seph so i didnt have to use it...we managed him at 14 secs left which was also very close IMO ( i normally rock him with 5 mins left or something)
 
Level 3
Joined
Dec 1, 2007
Messages
59
y i did that now, and sonic in my opinion is betther bec if u have S-blade or gohs necklace and usesuper sonic u nerly can't die bec of sonics speed

Oh and tatsuma have u statsed up the toonberrys? bec they like nerly 1 hit me i was cloudhad 45 + 9 armor and 5000 hp ad i just suddenly die vs them it happend 4 times -.- witch makes me get really bad time vs seph.

and it was moutch easier to beat seph when metior was fixed on cloud i soloed him and had 6 min :-D (can be bec i had + 94 aromor now)
 
Level 20
Joined
Jun 6, 2008
Messages
997
Well I got a question maybe you can't answer. How do you compress music, cause I know how to compress music, but it`s a sound file and it not good if both Warcraft III music are playing and the custom music to. Also nice Cloud model you put in this from Unlimited isen it?

Compressing music is a delicate art. Really it just takes the correct programs and know how to do it. As far as the Cloud model goes yes it was from Warcraft 3 Unlimited. We got lots of great models there that don't exist here at the hive.
 
Level 1
Joined
Jul 14, 2008
Messages
539
*OFF*
y i did that now, and sonic in my opinion is betther bec if u have S-blade or gohs necklace and usesuper sonic u nerly can't die bec of sonics speed

u forgot that knuckles has also a superknuckles transformation with a high aspd boost...(very similiar to the supersonic transformation)
but he has the big advantage that hes a STR type hero...
so your point "sonic is better than knuckles because of his speed" is kinda...destroyed =P
*OFF*

btw: what about adding a Digimon(agumon for example)?
afaik it started as a game(that small lcd thingies)
 
Level 11
Joined
May 11, 2008
Messages
830
Well I got Audiciy program or something like that (I found it on the tutorial of custom musics) for compress music but the problem is how to make it music instead of a sound. Zerox I think your sig's a bit to big don't you think?

If you don't know me Zerox it's ShinraCorp in the Unlimited site lol. Did you finish the Mickey animation, cause I needed for my map lol.
 
Level 3
Joined
Dec 1, 2007
Messages
59
hehe ask her in that post and i kinda figured out it was u, i think u said it some were.

and knuckles isen't as fast as sonic or atleast he shoulden't be and sonic is agi based so he is natrually faster and has more armor -D
 
Level 1
Joined
Jul 14, 2008
Messages
539
uhm he IS in super knuckles form...(maybe not exactly as fast as him but pretty close)
and btw...armor doesnt matter if the bosses can kill u with one spell =P but hp does
 
Level 3
Joined
Dec 1, 2007
Messages
59
-.- depends what kind of map u like i like Videogames and master chief is a bit old now i think nothing new on hime for the last versions, atleast not what i know of
 
Level 8
Joined
Aug 7, 2007
Messages
279
Yes because maps with terrain worse then this get approved all the time.

I'm not wasting space on enemies! Goomba's are a exception.

Master Chief is being worked on, wait before you say anything about him.


In your opinion? Yeah until a moderator comes and says it needs more work I'll wait and see, but remember we're still in the first version right now and have a long way to go. I don't have disabled icons for any of the heroes icons, why because look at the map space.


Your going to base the whole map on one character that's being remade.

Now if you think I'm getting on your case, don't I am just stating some things we're doing.


Anyways Tau PM me about that.

The terrain has been updated a lot compared when we first started, look at the 6.55 or so by LoneSlayer (One of my favorites I might add). But look at it's terrain and compare. Yes some places have better terrain then other.
 
Level 3
Joined
Dec 1, 2007
Messages
59
i think tarrain is ok, and whats wrong whit using a fulborg as a grunt, and how are the creep stupid??
 
Level 8
Joined
Aug 7, 2007
Messages
279
By all means if you want to help fix the terrain go for it, but saying the terrain sucks DOES NOT help at all.

At most the only skill on Master Chief that is worthless is his innate Energy Shield (Which should be removed next version).

But I'll copy Wumpus revamp of Master Chief for you all to see.



-Quote from HuntedWumpus-
PLEASE READ THIS. It took a very long time to write, and it is something that WILL happen if everyone approves of it. I just want feedback and ideas to help me along with it.

Something that I've wanted to do for a long time was remake Master Chief completely into what he's meant to be -- a one man army. And by that I mean he should be a tactical weapons expert, able to switch weapons on the fly and deal heavy ranged damage. This is something I did before in one of my old maps, having a weapon system. Instead of picking up weapons and keeping them in his inventory, MC should actually change his weapon. He'll have a spellbook in his inventory that allows him to change weapons, and each weapon will have a different damage type, speed, splash, projectile, etc.

All the human weapons are already imported into the map, so I'm only going to write up concepts for those ones, since they would be considered standard issue anyway. Covenant weaponry isn't covered by the UNSC training program :p Here is a list of what's already in the map, along with a picture for reference:

HaloHuWep1.blp
Includes:
Battle rifle
Assault Rifle
Smg
m6c magnum
s2 am sniper rifle
m90 shotgun
Rocket launcher
grenade
Ammo box
Medi Pack


57_6308_3c34bbb793634f0.jpg

However, for each weapon I include, I have to add in a small model which takes up approximately 5kb each. There are other... larger models that could be removed however.

-Master Chief will have a "Specialization" move that changes depending on what weapon he currently has equipped. MC has fallen into somewhat of a support/stealth character, which is really not what he should be. I'll list some general ideas and see what kind of response I get.

-Master Chief has a chance to miss on all attacks, with some weapons having a higher penalty than others. This can be countered by upgrading Master Chief's "Marksman" skill.

-Specialization costs no mana, but has a 2 minute cooldown. It's effect is totally different depending on what weapon is currently equipped. Specialization has 20 levels and the range of the ability is the same as the weapon's range.

-As another special character mechanic, Master Chief's abilities will not consume mana, but instead have long cooldowns. He will instead have an energy shield that consumes mana to protect him from damage. However, he will have extremely low health (by far the lowest in the game), but a rapidly regenerating mana pool (only outside of combat).

-All scoped weapons have a chance to crit for 2.5x damage (headshot).

Weapons
-----------------------------------------------------------------------------------

Assault Rifle (MA5B ICWS Assault Rifle):
Damage - Low
Range - 500
Speed - Very Fast
Splash - 100 (spray and pray)
% to Miss - 20%
Specialization - Master Chief increases his rate of fire by 100% + 10% per level of Specialization for 20 seconds.
-This is the default starting weapon and the only weapon that chief starts with.

Battle Rifle (BR55 Rifle)
Damage - Moderate/High (Chance to crit)
Range - 650
Speed - Moderate
Splash - None
% to Miss - 20%
Specialization - Master Chief focuses intensely for the next 10 seconds + 1 second per level of specialization, increasing his chance to critically strike his opponent 100% of the time.
-Found in the first room of Sigma's fortress.

Shotgun (M90 Mk.I Shotgun)
Damage - High/Very High
Range - 250
Speed - Moderate
Splash - 150 (buckshot)
% to Miss - 10%
Specialization - Master Chief loads his shotgun with a powerful slug, dealing 400 damage per level and stunning the opponent for 1 second.

Sniper Rifle (SRS99C-S2 AM Sniper Rifle)
Damage - Very High (Chance to crit) (Pierces armor - Chaos Damage)
Range - 800
Speed - Slow
Splash - None
% to Miss - 35% (Heavy)
Specialization - Master Chief aims for 5 seconds and then assassinates his target, instantly killing any target with less than (1,000 x level of the ability) or dealing 500 damage per level to any target that would otherwise survive and disorienting the target for 10 seconds, causing them to miss 10% of attacks. Has a 10% chance to blind the target, causing them to miss 90% of attacks instead.

Rocket Launcher (M199 SSM SPNKr Rocket Launcher)
Damage - Very High
Range - 500
Speed - Very Slow
Splash - 350
% to Miss - 15%
Specialization - Master Chief fires a thermonuclear shell at his opponent, dealing 300 damage/level to all targets in a 600 range of his target and reducing their armor by 1 per level for 30 seconds. Also irradiates the area of impact, dealing 1% of any unit's current health per second that wanders through the area (Including allies!).

Secret Weapon: Halo 1 Pistol (M6D Pistol)
Damage - High/Very High (Chance to crit)
Range - 700
Speed - Fast
Splash - None
% to Miss - 15%
Specialization - Master Chief has perfected the "Magic Bullet" trick, causing his attacks to hit an additional target for 20 seconds + 2 seconds per level of Specialization. With level 10 specialization he hits one more target, and then another at level 20.
-This weapon will most likely be purchased from Bob after certain conditions are met (collecting all the other weapons perhaps). It needs to be unlocked however, and is not just found like the other weapons are. I may hide it somewhere in Halo even.

I may play with the % to Miss mechanic (remove it, tweak it, etc) but I think it would be a cool concept. It would simulate skill in an fps since you would have to raise your Marksmen skill to counteract it. It might be worth raising the % to Miss to simulate starting off as a total noob, and then when you max your Marksman skill, you'd have nearly a 100% chance to hit.

Skills
-----------------------------------------------------------------------------------

Marksman - Each level of this skill raises Master Chief's chance to hit by X%. This number is not yet finalized.
20 levels - passive

Specialization - See above.

Weapon Kit - Spellbook containing all of Master Chief's weapons, allowing him to swap at whim.

Spartan Laser - Master Chief charges up and fires a powerful laser, dealing 1,000 damage per level to all targets in a straight line.
10 levels - ultimate - 5 minute cooldown

AI Construct Cortana - Each level of this skill increases Master Chief's crit chance (on all weapons) and evasion chance by 1%
20 levels - passive

Cloaking Device - This device grants Master Chief complete invisibility, allowing him to evade hostiles for a short time and granting his next attack a 100% chance to crit and deal bonus damage. However, this device draws a huge amount of power from your energy supply. This device drains 10% of your maximum mana per second at level 1, and a reduced 1% per level after that.
10 levels - 10%/9%/8%/7%/6%/5%/4%/3%/2%/1% mana/sec

Items
-----------------------------------------------------------------------------------

Frag Grenade - This small, handheld explosive sends shards of metal in all directions. The effectiveness of this weapon is heavily dependant on Master Chief's skill with explosives, doing 50 damage x Master Chief's level
to all enemies in a 500 AoE and slowing their movement and attack speed by 25% for 15 seconds.
- Purchased from Bob in stacks of 5.

Plasma "Sticky" Grendade - This blue ball lights up when activated and sticks to whatever surface it is thrown at... with deadly results. When thrown at an enemy, detonates after 3 seconds, discharging hot plasma in all directions. The effectiveness of this weapon is heavily influenced by Master Chief's skill with explosives, doing 50 damage x Master Chief's level to all enemies in a 300 AoE and reducing their armor by 1/10th his level.
- Purchased from Bob in stacks of 5.

Overshield - When activated, this device triples Master Chief's mana pool for 1 minute and makes him invulnerable for 3 seconds while it charges. Has a 3 minute cooldown.
- Found somewhere... perhaps Sigma's stage.

Radio - This device summons expendable marines to provide backup for Master Chief. They will blindly follow him and shoot at any hostiles, but cannot be controlled directly or given orders. Has a 5 minute cooldown.
- Found in Halo

THE END. I hope you enjoyed it. Please give feedback.
 
Level 20
Joined
Jul 27, 2008
Messages
14,361
Wow stop.Game play is good and I don't judge it.
But moderators don't like green icons and you want to be better then those stupid maps.
Just do little better terrain and you will get this map approved in no time.
you should consider new custom items(maybe).You cold use different no imported models for creeps , like goblin shredderes for robots...
And moderators are not map testers so don't expect from them to say what to change.
I made that mistake once.
This is going to be newest hit.

Never mind of creep being supid.
 
Level 8
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Aug 7, 2007
Messages
279
Sorry for going off on you like that. True some models could represent some enemies better. I just haven't edited some of them yet, many of the units from Hyrule Castle and under haven't been edited by myself.

But if you do know how to make the disabled icons that will help me a lot because I cannot.
 
Level 3
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Dec 1, 2007
Messages
59
whow
1. u really have space for that??? u said they take 5kb each so in that case what big thing are u going to remove (just wondering :-D )
2. i like the ide of him having many wepons witch is how he really is, i think more ppl will use him then.
3. is it like u can only use 1 wepon at a time or can u stack em up so u get all the effect. and all of thiese weponds are in the game curently but no moddel on ofc, so i ask when u pic it up will u like see him holding it.
f.eks: when i take a shot gun then he holds it and when i pick up bazooka he holds that.
 
Level 8
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Messages
279
We're having Zerox lower the size of everything, the quality may go down bit on the models but If we can save over 200 kb from it that'll be a huge step forward. Also we've changed one of the songs so we got little bit of space from that.
 
Level 3
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Dec 1, 2007
Messages
59
thats allways good to hear, when u loose ideas and feel like u have nothing more on ur mind to put in, then it will prob be a sad day, so keep getting ideas how to improve and there will allways be a new version comming out :-D
 
Level 2
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Nov 8, 2008
Messages
14
Digimon is Anime character Right??? i think is not suitable for VRPG, i still want character from Kingdom Hearts like sora,rikku,etc i see good model sora in Warcraft 3 Unlimited.
 
Level 3
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Dec 1, 2007
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hehe y it would be nice, but thats up to tatsuma. there might be models that he wants inn, and i doubt there will be more space for more than 1 more hero :-D
 
Level 1
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Digimon is Anime character Right??? i think is not suitable for VRPG, i still want character from Kingdom Hearts like sora,rikku,etc i see good model sora in Warcraft 3 Unlimited.

digimon was a GAME FIRST ...not an anime
so it IS suitable
i could say KH isnt suitable cause over 50% of it was a cartoon first =P
 
Level 3
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Dec 1, 2007
Messages
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were did u get that from??? Kh 1 (the game) was announced in 2001 the first manga book of it came in japan in 2003 and in USA in 2005, as for the cartoon i have newer heard of any. but as far as i know THE game came first, so it is a videogame, now Kh does berly reach my country so i've missed out a lot, witch is sad so if there are a cartoon plz tell :-D
 
Level 1
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with 50% i ment all those disney characters in it -.-
(im not a fan of disney btw...thats one of the reasons why i dont like kh (the other one is the fact that every stupid girly/little boy makes millions of crappy fan-art about that))
 
Level 3
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Dec 1, 2007
Messages
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maps are made to last loang, u normaly doesen't play a map thats 1mb or somthing, unless u play td and that kind. this is an RPG map so it's ment to be big (ass in lot to do)
i think it's just good that the map last so loang :-D
 
Level 8
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Messages
279
We also have used a new optimizer, it allows us to lower the map size to 3.75 mb and decrease the loading time by a lot. Only problem right now it makes Cloud disappear. Once we can get rid of this problem we're in business.
 
Level 2
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Nov 26, 2007
Messages
17
If you can edit my quote about rebuilding Master Chief and make the headers a little smaller, that would be great. On the map forums, the headers are a lot smaller, on the hive, they're massive lol. Unfortunately, to satisfy every niche of the gamer crowd, we're always getting requests for new characters, and we always try to use a custom model if possible. With as many custom models as we have, and accompying themes and songs, it's only natural that the map is as large as it is. Even with the widgetizer, wc3SLKopt, Vex's optimizer, and MDX Squisher, we can only save so much space before we have to start swapping out songs and models for other ones.
 
Level 3
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Dec 7, 2008
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First post, sorry if its bad

okay im a first time poster but a long time fan of the series

I've had a few concerns for a while.

i'm having problems downloading this particular version, but in the past i have seen some problems which i would like to make clear to you.

first is the imbalance issues.

sonic has an insanely fast attack with an average attack damage. You mentioned before that he is very easy to kill, but its not hard to make that no the case at all. super sonic with life steal from the s-blade can remain at full hp at any point in the game.

also, i know Earthworm Jim is "secret" (just beat the game for the pass, pretty easy) but I feel he is very imbalanced as well. a normal-ish attack damage compared to everyone else, but insanely fast attack speed. And same as sonic, the spells aren't that good

eggman has a low attack damage and fast attack speed, and great abilities.

okay so if all of these have super fast attack, who gets all the kills? these guys. so who gets all the gold? these guys. and then who has the better items to get even better? you guessed it!

again i'm very sorry if this has been changed but the download link isn't working for me right now, i will try later.

okay let me change the subject. game length.
its too long! everyone leaves! unless you play with patient people, you're gonna end up with 2 or 3 people at the end, wheres the fun in that? and when they leave, one item drops (maybe they all drop, i haven't seen the new one yet)

also with such a long game length, we get to pretty high levels, but around like lvl 40, the only ability we can upgrade is our ulti? just keep letting us upgrade the other stuff too. some of them suck late game anyways.

okay so some people haven't noticed this, i would like to point it out. tome of int +1 is like 100 gold right? well theres an item in the misc shop worth 100 gold, that gives +24 int!! when i play vivi, i get that sweet mana regen staff that keeps me at full mana, then a second chance, then 4 of those things to get +96 damage, i hit hard =) sometimes an ultimate sword, it increases attack speed and gives +50 attack, but if there is a sonic eggman or jim in the game, its hard for me to get the money, y'know?

Alright, one more thing and I'm done, promise! for hero selection, could you please add a random hero selector? please =)
 
Level 2
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May 4, 2008
Messages
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just asking,i am not telling you to do it or to add him but,what about searching a shadow model (sonic character) and add it into this map, perhaps no one got it or perhaps you wont add it becouse there will be like 3 sonic characters,i am just saying
 
Level 8
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Aug 7, 2007
Messages
279
No, in my person opinion Knuckles is better as a character, also we already have three Sonic characters. Sonic, Knuckles, and Eggman.

Now mind you I like Shadow for the most part I just don't think he's worthy of a whole new character.
 
Level 2
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May 4, 2008
Messages
10
i knowed you where gona say that,well it was an opinion, the bad thing is no one host video game rpg to much, they are all plsying dota, it always say dota at the map list and thats to bad becouse dota is really boring for me,i think maps just like this should be hosted becouse its a really good map,i tried it solo only to see the new models
 
Level 2
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Nov 26, 2007
Messages
17
Unfortunately, bnet is overwhelmingly plagued with dota. This wouldn't be so much of a problem if either dota was given its own playlist, or if bnet didn't have so many hosting problems. As it stands, I'll guess that less than 30% of players are actually capable of hosting games on bnet due to its network limitations and other problems.

Shadow has popped up a lot recently on not only this forum, but our map's official forum and other forums as well. It's already been decided that he will not make an appearances as a playable character due to various reasons. Space is a primary concern. However, he may pop up as a boss or NPC in later versions (using a black sonic skin b/c we lack the space for a unique skin).
 
Level 20
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Jun 6, 2008
Messages
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Ya know people always say DoTA sucks and while I'm not a personal fan of it you do have to realize DoTA spent real money on advertising it. I got advertisements in the mail about it. Blizzard also acknowledges it and even did a patch that fixed a DoTA only error. People also hate IceFrog because of what DoTA is now but it wasn't really anything before him. It was after he took over that I got real mail advertisements. And the fact that it is hosted so often and so many times means that people like it. Now I'm not saying I'm one who does like it. I think its okay but I've played better. But there is a reason it is as popular as it is.

And yes I hate how hard it is to host on battle.net. I know how to do it but due to my dad being certain it'd give him some virus he won't let me set it up to do it.
 
Level 2
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May 4, 2008
Messages
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i have a question, when you enter the second megaman world with copy x, there is a thing called x parasite what it does and who can use it?
 
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