Shar Dundred
Community Moderator
- Joined
- May 6, 2009
- Messages
- 5,862
Oh, the Ironfist will have some air power Blen could only have dreamt of, you have my word on that.
Better we take shifts to haunt him nonstop rather than just haunt him all at once for 8 hours a day.
Destructors were changed to 12 food a long time ago.You know, I probably have meant Mission 5 where you get 5 Destructors that actually cost 8 Food, not 12. Those extras made the whole stuff look imbalanced.
(Though it might have been already changed since then)
After besieging an extremely fortified city with defenders that came so close to death they decided to actually become friends with the dead and some very nasty undead as well as no hero for a while for your army. Only then to just lose it all to some high brow traitor who thinks he is tactical genius because he made you and your allies retreat into the ruined city you sieged. The destructors are an option to have fun, I can punch that guy in the face and run the gauntlet that is his base or I can get this flying ship here with its fancy missiles and just have fun and shoot the crap out of everything and then punch him in the face.You know, I probably have meant Mission 5 where you get 5 Destructors that actually cost 8 Food, not 12. Those extras made the whole stuff look imbalanced.
(Though it might have been already changed since then)
Btw, looking at Orcs, I imagined how fun their renewed faction can be. Centaurs (as light cavalry) and those airships might be enjoyable.
I would love too see winter map somehow. I mean, especially cold winter where Farms produce less food and living units gain permanent AS/MS reduction.
And the player has to fight undead that do not gain reduction.
Also winter is also interesting because Hydromancers in winter can have different skills.
(And Inner Fire would negate AS/MS reduction then as a bonus)
I am not taking suggestions from people who have not even played Arkain into consideration at all.
Progress Report:
Chapter Ten will be released today.
It is about to enter its testing phase and @Kasrkin will soon be the first to experience it to its full extend.
Progress Report:
Chapter Ten will be released today.
It is about to enter its testing phase and @Kasrkin will soon be the first to experience it to its full extend.
If the chapter doesn't have any serious issues, then Kasrkin can complete it in a few hours on hard. So it's a realistic release date."Today" is way too optimistic. I dont believe it. 23:59 I assume it'd be On a serious note, great news and sort of a christmas gift for us.
I think you meant chapter 5.Also, in chapter 6; to me, what is painful is the farms that keep spawning militias, they are a pain in the neck.
Looking forward for the new chapter
@Kasrkin give us a shout if you make it alive with everything in one pieceI am not taking suggestions from people who have not even played Arkain into consideration at all.
Progress Report:
Chapter Ten will be released today.
It is about to enter its testing phase and @Kasrkin will soon be the first to experience it to its full extend.
He must have gotten use to the abuse by now...I doubt this one will do him anything...@Kasrkin give us a shout if you make it alive with everything in one piece
At least we can confirm he made it through ; still possible to finish, by all words.He must have gotten use to the abuse by now...I doubt this one will do him anything...
Turtles beware, you just might need to rush initially.
You too, chief. Will try to pass it tonight and write some feedbackThere you go, Chapter Ten along with some other stuff!
Watch your back, for you are entering the deeps below.
Chapter Five:
- Replaced Hydromancer and Chaplain with the new Ironfist unit Banisher
- Replaced War Golem with the new Ironfist unit Darksteel Golem
Chapter Six:
- Replaced Hydromancer and Chaplain with the new Ironfist unit Banisher
- Replaced War Golem with the new Ironfist unit Darksteel Golem
Chapter Seven:
- Replaced Hydromancer and Chaplain with the new Ironfist unit Banisher
- Replaced War Golem with the new Ironfist unit Darksteel Golem
Chapter Nine:
- New unit: Paladin
- Fixed Lieutenant's tooltip
- Several grammar fixes
- Several AI fixes
- Fixed Praxeus' Barrier ability hotkey
- Made stone walls invulnerable
Chapter Ten:
- Released
Enjoy and have some nice holidays!
There you go, Chapter Ten along with some other stuff!
Watch your back, for you are entering the deeps below.
Chapter Five:
- Replaced Hydromancer and Chaplain with the new Ironfist unit Banisher
- Replaced War Golem with the new Ironfist unit Darksteel Golem
Chapter Six:
- Replaced Hydromancer and Chaplain with the new Ironfist unit Banisher
- Replaced War Golem with the new Ironfist unit Darksteel Golem
Chapter Seven:
- Replaced Hydromancer and Chaplain with the new Ironfist unit Banisher
- Replaced War Golem with the new Ironfist unit Darksteel Golem
Chapter Nine:
- New unit: Paladin
- Fixed Lieutenant's tooltip
- Several grammar fixes
- Several AI fixes
- Fixed Praxeus' Barrier ability hotkey
- Made stone walls invulnerable
Chapter Ten:
- Released
Enjoy and have some nice holidays!
Don't skip it.
It was part of Aridon's plan all along.I see you didn't put the entire cinematic on that little spoiler you putted earlier...
Tunnels.Did you really name them the Golden Mines?
Tunnels.
We won't get them. They are elite versions of elites and would be way too OP.Can we get bloodfists ? those are awesome.
Won't happen. You can still train them in every chapter untill 5 though.Please keep hydromancers.
In every chapter we get overseers we also get to train elitesPlease replace overseers with elites. I want to play with elites.
Have a nice time!Jesus Shar, what is this tormenting map....
Guess i'll tell my family i got pain and suffering as my Christmas presents.
Already researched.1. Animal war traning is not available for bear riders
Nay.1. please add 6 strength to dwarvan crown.
2. Can we get bloodfists ? those are awesome.
3. Please keep hydromancers.
4. Please replace overseers with elites. I want to play with elites.
Enjoy!I will let you know more later. I will play it tomorrow.
And thank you for chapter 10. You are best
Is it just me or is there really no choice and everyone autoallies with golden guard?
I'm sort of disappointed how we didn't get a choice to pick our ally. I think the dwarves really screwed up. The didn't learn the sacred 3 rules of Arkain war
Also you shouldn't never underestimate your enemy and appearances can be deceiving, but Kobold and Rats. They were strong, but them being ancient enemies of the dwarves was kind of underwhelming. I guess we can expect a spin-off campaign in the future about their rivalry?
Anyway chapter was good. I will look forward to seizing that cannon and killing those midgets in chapter 11. Also killing van Durce too.
I also noticed that we have Chosen of Hammerfall as our preplaced riflemen, is that intentional?
Also was pretty obvious dwarves would choose golden guard over IronFist. No bugs so far. Looking forward to replay other chapters.