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The Future of Warcraft

Discussion in 'Latest Updates and News' started by Ralle, Mar 27, 2016.

  1. Ralle

    Ralle

    Owner

    Joined:
    Oct 6, 2004
    Messages:
    10,486
    [​IMG]

    Members of the Hive staff Kam and PurgeandFire visited Blizzard on the week of patch 1.27. They went there to discuss the patch and the future of Warcraft 3. We are excited to share some great news and the account of their journey.

    The Beginning

    A few months ago rumors began sprouting about a potential patch to Warcraft III. Blizzard was supposedly in contact with a number of competitive players in China. With the success of NetEase and Blizzard's official GOLD tournament many of us were optimistic that life would be breathed into Warcraft III. A few of you are aware of dialogue that began late January with Blizzard in regards to patch 1.27a - here is the story.

    One of our users, Kam, was extra optimistic and resolved to contact Blizzard directly to give input for the patch. He decided to start by contacting Mike Morhaime. The response was rapid and Mike forwarded the conversation to the new Classic Games department headed by Rob Bridenbecker and Pete Stilwell. It was clear from early conversations that there was a genuine investment in helping Warcraft 3 thrive. Kam asked Ralle for help and was adviced to start a thread in Staff Contact to gather as much information as possible for a document to submit to Blizzard. Kam, PurgeandFire and several other staff members participated in the creation of this document. Kam had several phone conferences with Blizzard discussing its contents.

    It was compiled using Ezekiel's patch thread along with various suggestions from the Hive community within the Patch 1.27 rumor thread. We wanted it to be open but "razor sharp" so we tried to condense and refine multiple takes on similar themes throughout the forums. We reached out to multiple users and staff members to get feedback as well as read the public threads. It purposely left out melee balance changes since the competitive players have already discussed that with them.

    As for Blizzard's feedback on the list and what they will accomplish we can't say because of the scope and we signed non-disclosure agreements. They were definitely excited and extremely appreciative of the report and they'll do what they can at their own discretion. Some tasks have extended production schedules, some are rather vague, some might not be possible, and quite a few are already in production. You can all rest assured that the focus is "not to break shit"!

    The document is attached to this thread.

    The Journey

    Fast forward to the past few weeks. Blizzard invited Kam to visit their headquarters in Irvine, California. He was asked to invite other key members to come along. He extended the invite to several staff and community members, however only PurgeandFire was able to attend.

    The Takeaway

    There is an enormous amount of information we are not able to share with you. I know this is frustrating but we will attempt to communicate Blizzard's intentions in place of specifics. Please do not ask Kam and PurgeandFire for information - all we can currently share is here.

    Blizzard has been really supportive of our feedback and this compatibility patch is just the first step. Some people have been a bit disappointed with the most recent patch. They had actually been working on the OS updates for a few months, and I believe they wanted to get those issues out of the way before moving on to bigger things. Sorting through the code sounded a bit like archaeology from the way they described it. Fixing all the old compatibility problems was not trivial, but they found some cool stuff along the way -- some of which may be related to the arbitrary order-per-second limit placed on BNet servers.

    Blizzard is reading the Hive and other fan sites, and are interested in a continued feedback loop. Most of the document we created will be addressed in the coming patches. This includes the launch of Bnet 2.0 and a substantial increase in map file size limit, perhaps 150 MB+.

    Kam and PurgeandFire met numerous coders working in the Classic Games division in addition to Rob and Pete. All of their team is genuinely excited about the future of Warcraft 3. This patch is not a one time deal.

    Destiny awaits, my friends.
     

    Attached Files:

    Last edited: Apr 1, 2016
  2. Kam

    Kam

    Map Reviewer

    Joined:
    Aug 3, 2004
    Messages:
    2,293
    Hello!

    This has been an extraordinary process for me thus far and I hope to continue bringing you updates in the coming years.

    I will add questions and answers to this post as I get them.

    I've been wanting to share this with you all for some time!

    Edit:
    Some more scenic photos, and a gift I made for Blizzard:
    http://www.hiveworkshop.com/forums/pastebin.php?id=gc1e0x
     
    Last edited: Mar 29, 2016
  3. TriggerHappy

    TriggerHappy
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    2,889
    Great news can't wait to see the changes
     
  4. KILLCIDE

    KILLCIDE

    Code Moderator

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    Jun 12, 2010
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    2,422
    Lord have mercy...
     
  5. Heinvers

    Heinvers

    2D Art Moderator

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    7,355
    This must be a heaven sent gift. Thank you for sharing with us.
     
  6. RedCrusader

    RedCrusader
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    1,424
    Well I'll be damned, this looks freaking amazing!
     
  7. Avahor

    Avahor
    Joined:
    Sep 29, 2008
    Messages:
    230
    :goblin_cry: cry... I cry... I remember 2002 when RoC was released after 4 o 5 years of delay... My Pc wasn't able to run war3 without spikes. I tried to open WE. all with spikes... it was amazing. Today I've the same feeling reading this.
     
  8. Meatmuffin

    Meatmuffin
    Joined:
    Jul 25, 2014
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    443
    Amazing news! And a huge thanks to Kam, Purgeandfire and anyone who was involved in this!
     
  9. Himperion

    Himperion
    Joined:
    Jun 20, 2013
    Messages:
    403
    Hopefully one of these days we get a patch with new content even if is only a hero and four new hard coded skills ; )
     
  10. Kasrkin

    Kasrkin
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    Apr 6, 2014
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    247
    Awesome
     
  11. Eat_Bacon_Daily

    Eat_Bacon_Daily
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    Jan 4, 2014
    Messages:
    190
    This has made me more excited then when i heard about the upcoming patch. Now we have insurance that it aint a buncha ding-dongs working on this, but smart open minded people who have taken our qualms into consideration. I although reading this, i also realise the near impossible task the classics team has with trying to please the mod community that has broken beyond the limits of editor and keeping the game a professional product that *shouldn't* require any third party software.
     
  12. Aniki

    Aniki
    Joined:
    Nov 7, 2014
    Messages:
    386
    Poor "Classic Games department" programmers, having to understand/modify/update Warcraft III's game engine (aka "brainfuck"), are probably not having a lot of fun! =)

    PS: could blame C++/OOP for being "major league" complexity magnifiers =)
     
  13. The World Is Flat

    The World Is Flat
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    Fantastic news!

    :3 So excited!
     
  14. A Void

    A Void

    Map Reviewer

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    Looking trough the list, I must say that I was not disappointed. Looks like Hive marked itself into Warcraft 3 history, I just wonder when will the Hive anniversary be? :p

    Anyway, looking forward to this. Blizzard and Hive cooperating together.
     
  15. APproject

    APproject
    Joined:
    Jun 27, 2008
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    2,407
    Amazing work, guys, especially the part with Ezekiel's list and JNGP issue. Looking forward to see what tomorrow brings. :)
     
  16. fenix140

    fenix140
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    Sep 6, 2010
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    28
    Ready for next Upgrade :thumbs_up:
     
  17. Zwiebelchen

    Zwiebelchen
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    Sep 17, 2009
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    6,467
    Wait, bnet 2.0 is coming to WC3 aswell?

    HOLY FUCKING ALMIGHTY SPACE COW!


    Also, yay for the map size increase. I hope we won't get a flood of 150+ MB maps though, because that could certainly turn out to become really annoying (folder bloat inc)... but then again, if we get Bnet 2.0, chances are we won't need hostbots anyway and get a map module downloader similar to how SC2 does it.


    But anyway, I'm really excited to finally import higher quality textures and unit models without regrets.
     
  18. Linaze

    Linaze
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    2,933
    If anything will motivate me to finish SoC.....
     
  19. Bumhunter

    Bumhunter
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    Mar 19, 2016
    Messages:
    69
    Great news!
    I wonder how Bnet 2.0 would change the online experience.
    I hope it makes hosting custom maps a breeze.
    Also, what does a 150mb WC3 map look like? Must be like a new game.
     
  20. PROXY

    PROXY

    Model Reviewer

    Joined:
    Dec 8, 2008
    Messages:
    3,034
    Wow, these are some fantastic news. Getting very excited indeed.