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The Adventures of Rowan the Wise v4.5


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The Adventures of Rowan the Wise is the first campaign in Turnro's series of Warcraft 3 campaigns. It offers an alternative parody story to what could have happened when the Scourge invaded Lordaeron.

This campaign offers Blizzard-like chapters with fun gameplay and an engaging story. You will relive many of Warcraft 3's major events, along with encountering familiar characters from the Alliance and the Undead Scourge.

If you enjoyed the original Warcraft 3 campaigns, then The Adventures of Rowan the Wise is for you!





Features

Relive the Warcraft Story
Explore the lands of Quel’Thalas, protect Dalaran from the Scourge, and travel through the freezing lands of Northrend.

Control the Vast Armies of the Alliance!
Take command of the Silver Hand, take heed to the Blood Elves, and go on treasure hunts with the dwarves of Khaz Modan.

Play as 5 Ultra Powerful Heroes
Play as the original human heroes of Warcraft 3 PLUS a new custom hero called the Ranger.

Voice Acting for all Characters
A feature that is usually rare in custom Warcraft 3 campaigns!

New Units, Spells and Items
Includes powerful legendary items found while playing Hard difficulty

New Background Music throughout Campaign

Variable Difficulty Levels, and much more!


Screenshots


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Legendary Items

Find all 10 legendary items while playing The Adventures of Rowan the Wise in Hard difficulty:

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Gem of Regeneration
Increases the Hero's health regeneration by 2 hit points per second, and mana regeneration by 25% when worn.
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Ring of Mastery
Increases the damage of the Hero by 8 when worn. Also provides an additional 3 Strength, Agility and Intelligence.
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Seal of Protection
Increases the Strength of the Hero by 6 and armor by 3 when worn.
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Swiftwalker Boots
Increases the Agility of the Hero by 12 when worn. Also causes attacks against them to miss 15% of the time.
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Mindstaff
Increases the mana of the Hero by 250. Also grants the Hero and friendly nearby units a bonus to mana regeneration.
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Runic Bracelet
Increases the Intelligence of the Hero by 8 when worn. Also reduces Magic damage taken by 33%.
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Sapphire Necklace
Increases the Intelligence of the Hero by 12 when carried.
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Axe of the Ages
Increases the attack rate of the Hero by 15% and attack damage by 15.
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Crusader Armor
Increases the armor of the Hero by 10 when worn.
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Blessed Crown of Kings
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.


Change Log

- This campaign is now supported in Reforged. If you do not have Reforged but wish to play the campaign in a legacy version of Warcraft III (v1.26 - v1.31), you can download the legacy file here
- Added a Story difficulty option to the campaign
- Added auto-save checkpoints to all missions (Reforged only)
- Added new loading screen images for each map
- Resolved an issue where unit and spell stats would differ depending on the player's version of Warcraft III
- Divine Shield now costs 100 mana across all levels
- Changed the duration of Divine Shield from 15 seconds to 12/16/20/24 seconds per level
- Decreased the cooldown reduction of Divine Shield per level from 90/75/60/45 seconds to 90/80/70/60
- Additional levels in Mass Teleport will now provide increased Area-of-Effect instead of a reduced cooldown
- Reduced the duration of Banish from 12/18/24/30 seconds per level to 12/16/20/24
- Reduced the damage dealt by the Orc's Spiked Barricades ability on Hard difficulty in Chapter 1
- Uther's spells have been revised in Chapter 2. Instead of Divine Shield and Devotion Aura, he now has Hex and Retribution Aura
- The Treasure Box now drops a Gem of Mana (+100) instead of a Pendant of Energy (+150) in Chapter 2
- Resolved a bug where Uther would not appear after killing all the chickens in Chapter 2
- The Blademaster's Mirror Images will now deal 25% of the Hero's base damage in Chapter 3
- The player now starts off with additional structures in Chapter 4
- Arcane Vaults are now available for construction in Chapter 4
- Moved the location of the Orb of Vemon item in Chapter 4
- Moved the legendary item to a new secret location in Chapter 4
- Made changes to the items dropped from the Treasure Box on Normal difficulty in Chapter 5
- Resolved an issue where Kel'Thuzad's Death and Decay spell incorrectly dealt too much damage in Chapter 5
- Fixed a bug where Tek's name would change upon turning into a Robo-Goblin in Chapter 6
- Replaced the Fountain of Mana with a Fountain of Healing in Chapter 6
- Added a Gazlowe Easter Egg reference in Chapter 6
- Added a Mercenary Camp with Bandit units for hire in Chapter 7
- Anub'arak no longer transfers ownership when defeated in Chapter 8. Instead, a Lich Hero has been added to the main Undead base
- Enemy Faceless Ones are no longer magic immune in Chapter 9
- Increased the cooldown of Sleep on enemy Faceless Ones in Chapter 9
- Player-owned worker units are no longer classified as Ancient in Chapter 10
- Arthas is no longer magic immune in Chapter 10
- Revised all neutral shop items for sale throughout the campaign
- Reduced the mana cost of the Spell Book's Chain Lightning spell from 120 to 100
- Increases the bonus armor of the Crusader Armor item from +8 to +10
- The Robe of the Archmagi item now provides +3 bonus Intelligence in addition to its armor bonus
- Legandary items now have a different model to set them apart from regular items
- Made slight changes to the background music throughout the campaign
- Fixed numerous spelling and grammar errors


- Updated all cinematics for widescreen support
- Resolved several sound issues as a result of the current Warcraft 3 patches
- Hero, unit, building and spell stats no longer change depending on the player's Warcraft 3 version
- Fixed hotkey inconsistencies with the Call of Arms ability across the entire campaign
- Increased the starting level of Tek and Razzil in Chapter 6
- Replaced some rock tileset on the lone Goldmine island in Chapter 7 to allow more room for constructing a Town Hall
- Reduced the power of Anub'arak's Locust Swarm ability for Levels 2 & 3


- Increased the mana cost of Divine Shield from 125/100/75/50 per level to 125/110/95/80
- Fixed a bug in Chapter 2 where night elven units would disappear during cinematic mode
- Fixed a bug in Chapter 5 where the Hood of Cunning would show up in multiple places after completing the optional quest
- Increased the Agility gained from the Swiftrunner Boots to +12
- Made numerous changes to Chapter 4:
- Added additional undead units and heroes throughout the ruins of Silvermoon
- The legendary item will now drop from a lich hero within the main undead base
- The Orb of Venom no longer drops from destroying the Marketplace
- Changed the name of the Shield Breaker's Storm Hammer ability to Thunder Bolt
- Changed Kel'Thuzad's model to the Reign of Chaos version


- Divine Shield now grants spell immunity to Rowan when activated
- Reworked Divine Shield to now last 15 seconds across all levels. Additional levels will instead grant reduced mana cost and cooldown
- Fixed a bug where activating Divine Shield would cause a green icon to appear when selecting an aura for Blessing of Wisdom
- Reduced the amount of mana provided by Blessing of Wisdom from 75/150/225/300 per level to 50/100/150/200
- Increased the mana cost of Mend from 115 to 125
- Reduced the mana cost of Frost Bolt from 75 to 50, cast range from 600 to 800, and stun duration from 5 seconds to 2
- The player now has an additional 30 seconds to complete the first quest in Chapter 2 on Hard difficulty
- Uther now possesses the damage-absorb Divine Shield ability in Chapter 2
- Reduced the player's Goldmine to 15000 in Chapter 2 on Hard difficulty
- Footmen and Knights now start off with +1 weapon and armor upgrades in Chapter 3
- Reverted the voice over of the Orc Raider in Chapter 3 to an earlier version
- Added Healing and/or Mana Fountains throughout Chapters 3 & 5
- The player now starts off with additional gold and towers in Chapter 5
- Moved the levers for the Treasure Box in Chapter 5 to make them easier to find
- Draenei Advanced Boulder Towers now have Heavy armor in Chapter 6 on Hard difficulty
- Changed the background music played during the first quest in Chapter 7
- Reduced the level of Arthas from 15 to 12 in Chapter 7 on Hard difficulty
- Added an additional Goldmine to one of the islands in Chapter 7. However, Sylvanas' forces will now be able to send attack waves via Sky Barges
- Modified the terrain of Chapter 7 to allow base assaults by sea
- Human Frigates no longer cost any food in Chapter 7
- Human Battleships can now be hired in Chapter 7
- Added an Arcane Vault to the dwarven base in Chapter 8
- Anub'arak now transfers ownership to the Undead Stronghold base when initially defeated in Chapter 8
- Improved the creeps available at the Mercenary Camp in Chapter 8
- Added an undead versus nerubian fight scene at the front of the Labyrinth in Chapter 9
- Added additional Nerubian dialogues throughout Chapter 9
- Increased the cooldown of the Forgotten One's Spawn Tentacle ability in Chapter 9
- Re-balanced the Lich King and its defending heroes in Chapter 10
- Made slight terrain changes around the path to the Lich King in Chapter 10
- Re-balanced the enemy AI throughout several missions on Hard difficulty
- Removed the additional damage upgrade for the Undead Scourge on Hard difficulty in Chapters 8, 9 & 10
- Arthas can no longer summon more than 6 units using Animate Dead against the player
- Increased the power of Anub'arak's Locust Swarm ability on Hard difficulty
- Ivory Towers possessed by the player's Heroes are no longer passed into future missions
- Shield Breakers now leave footprints on the ground as they walk
- Reset the hotkey for the Build command back to B
- Changed the hotkey for upgrading the Town Hall/Keep to Z
- Command hotkeys (such as Build, Attack, etc) can now be overwritten by the player's custom hotkey settings
- Items are no longer dropped by destroying creep buildings
- Unique models have now been given to Tomes of Retraining, Potions of Invisibility, Scrolls of the Beast and Scrolls of Resurrection
- Runes are now color coordinated, making them easier to identify for the player
- Made numerous item changes throughout the campaign, including the location of legendary items


- Fixed a major problem in Chapter 3 where the Blademaster would become invulnerable and frozen in place
- Mal'Ganis no longer holds a Potion of Healing in Chapter 3 Hard difficulty
- Fixed the hotkey for purchasing Ivory Towers in Chapter 5



- The following characters have had their voice overs redone:
Lord Nicholas Buzan, Demon Summoner, Orc Bladesmaster, and Orc Raider
- Most Anti-Cheat systems have been removed. The player will now only instantly lose in Hard difficulty if ‘WhosYourDaddy’ is used
- Fixed a bug in Chapter 7 where the different boss phases with Arthas would not run when expected
- Fixed an item crashing issue on Mac computers from the new items added into the game from Patch 4.0
- Resolved an issue where the Night Elf attacks would be delayed as their forces would often get stuck inside their base
- Fixed a bug in Chapter 5 where the second gate to Dalaran would not get destroyed, blocking off Undead reinforcements
- Reverted the Hold Position hotkey back to H
- All Undead bases will now send constant attacks to the player in Chapter 10 Hard difficulty
- Added slightly more gold to the gold mines in Chapters 2, 4, 7 & 8
- Added new altar building models to the Dwarf and Blood Elf sub-factions
- Altered the statistics of Swordsmen and Guardians to make them more unique from Footman
- Re-added the Blood Elf/Dwarf building hints to Chapters 7 & 8
- Flesh Golems now have an anti-air attack
- The main bandit in Chapter 1 will now drop a healing potion in Hard difficulty
- Re-added +1 weapon and armor upgrades for the High Elves in Chapter 3
- Changed the legendary item location in Chapter 4 Hard difficulty



- The player is no longer blocked-off from reaching the bandits if teleport is used in Chapter 1
- The Rock Golems in Chapter 2 will now correctly use Hurl Boulder
- The final minions in the boss fight with Arthas in Chapter 7 are now actual units instead of animated dead. This fixes a bug where the player could deliberately wait for the minions corpses to decompose before facing the final stage of the boss fight
- Fixed a bug in Hard difficulty which made the player automatically lose the mission, even if no cheats were used



- Fixed an issue where passive icons in the game would appear as a green icon
- The Book of the Silver Hand in Chapter 1 now has a cooldown after being used. In addition, Rowan will stop casting teleport when a cinematic commences
- Fixed an issue in Chapter 5 where the 'secret' magic vault would not drop any items in Normal difficulty



- New custom music throughout cinematics and gameplay
- The hotkeys for units, buildings, spell, etc, have been changed around the QWER composition. However, these hotkeys will have no effect on the game if Custom Hotkeys are enabled through the user’s profile
- New items to find, with extremely powerful legendary items to acquire in Hard difficulty
- All known cheats that give the player an unfair advantage have been disabled on Hard difficulty. If a cheat is used, the player will automatically lose the mission
- The entire campaign has been polished. This includes, but not limited to, changes to terrain, cinematics, and in-game events
- Fixed a bug in Chapter 2 where Rowan would appear in an in-game cinematic after dying
- Rowan's Divine Shield ability now correctly absorbs spell damage as opposed to gaining health
- Fixed a problem with the AI where waves sent to attack the player would retreat back to base once they have killed a single unit/structure
- Fixed a bug in Chapter 2 where the woman would not always give the player a Potion of Mana
- Fixed a few issues for the boss fight with Arthas in Chapter 7
- Changed the armor types of enemy structures to Heavy Armor in Chapters 1 & 3
- The first Shade killed in Chapter 4 will now count towards Shades killed for the optional quest
- Remade the losing cinematic in Chapter 5
- Fixed Tara's spell description for Mage Armor
- Bevan's Trueshot aura no longer grants additional attack range. Instead, Bevan will start off with increased attack range by default
- Decreased the mana cost of Bevan's Wounding Arrow ability from 175 to 150
- The Shield Breakers Storm Hammer upgrade will now enable that ability as opposed to increasing its overall strength
- Reduced the magic resistance of Shield Breakers from 50% to 25%
- Added new models for potion and scroll items throughout the game
- Night Elf Glaive Throwers now have a new skin



- Fixed a crashing bug which would occur on Mac computers
- Slight terrain improvements across all maps
- Added, redone and/or replaced several voice recordings for the following characters:
Rowan the Wise, Footman, Knight, Villager, Maiev Shadowsong, Uther, Captain, Chaplain, Archmage, Tek, Bevan the Swift, High Elf Priest, Logan the Mysterious, Spell Breaker, Shield Breaker, Rifleman, Malganis, Akama, and Admiral Proudmoore.
- Slight cinematic changes (including dialogue, camera movements, etc.) throughout all Chapters
- Slightly altered the ending (Epilogue) of the campaign
- Added more in-game dialogue and/or events to Chapters 2, 5, and 7
- Improved the boss fight with Arthas Menethil in Chapter 7
- The damage absorbed from Divine Shield now correctly absorbs 100% damage taken
- The following spell changes have been made:

ROWAN
- Blessing of Wisdom no longer grants additional mana regeneration
- Divine Shield is no longer deactivatable. In addition, the spell’s duration has been changed to 12/18/24/30 seconds, and has increased in both mana cost and cooldown
- Command Aura has been reverted to only affect melee units
- Retribution Aura’s damage reflected has been changed to 15/25/35/45%
- Resurrection no longer increases the amount of allies raised with each level. Instead, the cooldown will further decrease by 90 seconds for each level

BEVAN
- Far Range has been removed
- Bevan now has Trueshot Aura again. This spell also grants additional range for the hero, but does not increment with each level
- Critical Shot has been reverted back to a passive ability
- Increased the mana cost of Mend from 105 to 115
- Decreased the mana cost of Wounding Arrow from 225 to 175

TARA
- Mage Armor is now classified as an auto-cast ability. However, this spell will not automatically be activated at the start of each chapter
- Decreased the casting delay of Mass Teleport for levels 2 & 3 from 5 seconds to 3

LOGAN
- Increased the duration of Banish to 12/18/24/30 seconds. In addition, the cooldown for this spell also decreases with each level (6/4/2/0 seconds) and has a mana cost of 75 throughout all levels

NATHAN
- Bash now grants both increased damage and a chance to bash with each incremental level

- Bevan’s model now uses the Priest death sound when killed
- Fixed a problem in Chapter 5 where flying units like Gargoyles could slip pass the player’s defenses, which caused the player to unexpectedly lose the mission
- Fixed a problem in certain missions where cinematics would make the player’s worker units forget their build orders
- The Silver Hand army in Chapter 1 will no longer run away when fighting the Orcs
- Decreased the range of Ballista from 1150 to 1000
- Fixed a bug in Chapter 1 where having Rowan dead would not make the player loss the mission
- Added in a new Optional Quest to Chapter 5
- Transport Ships in Chapter 7 no longer cost food
- The Archmages in Chapter 5 now have slightly different models
- The Mask of Death in Chapter 9 has been replaced with the Necklace of Spell Immunity
- Pressing the space bar will now bring the player to quest-specific locations on the map
- The Undead will now have increased damage in Hard Version in Chapters 8, 9, & 10



- Slight AI improvements to the Undead in Chapters 4, 7, & 8. In addition, a problem was fixed in Chapter 7 which allowed the player to destroy the Undead with ease using only Ballistae
- Flesh Golems now deal Normal damage from Chaos, have less health, and are affected by weapon/armor upgrades
- Tek and Razzil are now classified as Hero units in Chapter 6. This means that their unit stats and spells are now identical to the default Goblin Tinker and Alchemist
- The following spell changes have been made:

ROWAN
- Command Aura now affects both melee and ranged units
- Divine Shield has been reworked: it is no longer usable on units other than Rowan. The spell provides a shield which absorbs damage for a set amount of time. In addition, this change fixes a bug in Chapter 5 where the Undead would retreat back to their base after Rowan uses Divine Shield
- The damage reflected by Retribution Aura has been increased from 10/20/30/40% to 12/24/36/48%. In addition, the aura’s model effect has been changed

BEVAN
- Trueshot Aura has been removed
- Critical Shot is now a Hero ability, with each level further increasing damage
- Bevan has been given a new passive ability: Far Range. This permanently increases his attack range by 100

NATHAN
- Ensnare has been replaced with Demolish, which allows the Mountain King to deal 2x damage vs. buildings

- Minor terrain changes and additional doodads have been added to Chapters 1, 3, 5, 7, 8, & 9
- The Bandit’s voice in Chapter 1 has been replaced
- Additional creeps have been added in the second part of Chapter 8. Before, much of the terrain was empty, making exploring on behalf of the player boring and pointless
- The Quest Descriptions in every chapter have been revised to fix grammar errors
- Minor item rearrangements in Chapter 9
- The experience rate for heroes in Chapter 9 have been slightly increased
- The ending to the Interlude “The Alliance’s Reunion” has been completely remade
- Decreased timing between attacks from the Undead in Chapter 10
- Maiev no longer uses Shadow Meld in Chapter 2. This fixes an issue where the Warden would become permanently invisible at night, and disabled the player from seeing her until it is daytime
- Re-edited the cinematic in Chapter 1 when Rowan reads the Tome of Knowledge
- Slight dialogue/voice changes to the final cinematic of Chapter 5
- Blood Elf Archers and their upgrades no longer require a Blacksmith
- The player now starts with a Blood Elven Barracks in Chapter 7
- The Undead Shipyard in Chapter 7 no longer needs to be destroyed for the player to complete the chapter. In addition, lost Undead Ships will now be retrained at the shipyard
- Fixed a major problem in Chapter 1 where Rowan would become stuck in among doodads after using the Scroll of Town Portal in Chapter 1
- Fixed a problem in Chapters 1 & 6 where the hotkey for Rowan’s Divine Shield was not D
- Fixed a problem in Chapter 6 where skipping certain cinematics would cause random items on the ground to permanently disappear
- The Forgotten One’s health in Chapter 9 has been slightly increased, to compensate for Nathan’s Demolish ability



- The credits map has been removed
- Fixed a problem where the difficulty would set to Hard when currently in Normal version. In addition, the difficulty system has been changed: the player can now choose the game difficulty at the start of each map
- Redone several voice recordings (both partly and completely) for the following characters:
Rowan the Wise, Lord Nicholas Buzan, Villager, Knight, Footman, Captain, Antonidas, High Elf Priest, Logan the Mysterious, Demon Summoner, and Admiral Proudmoore
- Fixed a problem in Chapter 1 where Rowan would become stuck in between fences after using a Scroll of Town Portal
- Minor/moderate terrain changes to all Chapters
- Maiev no longer uses Blink in Chapter 2
- Malganis no longer casts Sleep in Normal version
- A timer has been added to the first quest in Chapter 2
- The quest to slay Uther in Chapter 2 has been redone
- The mirror images of the Blademaster now deal 10% of the Blademaster’s base damage
- The Blademaster’s mirror images no longer disappear after a certain amount of time. However, they will cease to exist once the Blademaster is dead
- Made AI changes to Chapters 3, 4, 5, 8, & 10
- The following spell changes have been made:

ROWAN
- Rowan no longer has Spell Immunity
- Divine Shield has been reworked: it is now an ability that can be cast on nearby friendly units. The spell now protects friendly units from all magic attacks and spells for a fixed time. However, if Rowan casts Divine Shield on himself, he will instead turn invulnerable for the same duration
- Devotion Aura has been semi-replaced with Blessing of Wisdom: it grants Rowan increased mana pool and regeneration, as well as a choice of three different auras. The auras effects and the bonus mana for Rowan will increase with each level

BEVAN
- True Sight has been replaced with Critical Shot: it gives Bevan a 15% chance to deal 1.5 times normal damage to an enemy unit
- Trueshot Aura also increases the attack range of Bevan with each level

TARA
- Control Magic has been replaced with Frostbolt
- Brilliance Aura has been replaced with Mage Armor: it increases the armor and grants mana regeneration to nearby friendly units

LOGAN
- Increased the Phoenix’s hits points and damage for levels 2 & 3
- Feedback has been replaced with Life Drain, which converts 15% of his attack damage to health

NATHAN
- Reverted the cooldown increase of Avatar for each incremental level. However, the amount of additional damage has been changed from 20/40/60 to 20/30/40
- Increased the duration of Ensnare and reduced its cooldown for Nathan
- Bash no longer increases the chance of Nathan casting Bash with each level. Instead, the damage it deals has been increased with each level
- Additional runes have been added into Chapter 6
- Fixed a problem in Chapter 6 Normal version where the AI for the Draenei would not run
- A Marketplace has been added into Chapter 6 which can sells items to the player’s heroes
- Fixed a problem in Chapter 7 & 10 where Sylvanas would no longer attack the player after charming units
- Fixed a problem which disabled the player from building a Gryphon Aviary to train Dragonhawk Riders until a Castle is present
- Fixed a bug where creeps would not drop items in Hard version
- Fixed an issue in Chapter 9 concerned with bridge pathing problems
- The amount of Faceless Ones to kill in Chapter 9 has been slightly reduced
- The Lich King’s damage in Chapter 10 has been reduced. However, his attack range has been increased
- Arthas’ and Kel’Thuzad’s base in Chapter 10 has been split
- The Undead heroes in Chapter 10 no longer disappear when their base is destroyed. They merely help defend other bases, and can even defend the Lich King if all Undead bases are destroyed
- The Dwarf Foundry has been replaced with the Tavern
- Random items no longer appear during cinematics
- The Boulder Towers in Chapter 6 Hard version no longer have fortified armor
- The Spell Book no longer grants the hero bonus mana and mana regeneration
- The Tome of Retraining is no longer available in Chapter 5
- Tek’s Command Aura has been replaced with Pocket Factory. In addition, Tek has been given Demolish, which allows him to deal 2x normal damage to buildings
- Numerous small changes have also been made



- Fixed a problem where Chapter 4 wouldn't load
- Corrected a few spelling/grammar errors
- Fixed an issue where the Chaplain would attack the Silver Hand's buildings in the final cinematic of Chapter 2



- Re-edited Chapter 1’s loading screen text to offer more of an introduction to the story
- Minor changes to cinematics
- Minor changes to terrain
- Changed the name of the Storm Boulder ability to Storm Hammer, as well as changing its icon
- Fixed building hide/unhide problems in Chapter 2
- Removed the Possession ability from Ghosts and Wraiths in Chapter 6. Instead, they can cast Curse
- Created new minor challenges/puzzles to Chapter 6
- Boulder towers now have Fortified armor instead of Heavy armor in Chapter 6 Hard version
- Fixed cinematic skipping problems during Faceless One rounds in Chapter 9
- Slight AI changes (in upgrades) to all chapters in Normal version
- The AI types of all maps have been reverted back to Melee
- The campaign has been updated to match the unit stats of the user’s current version of Warcraft 3
- Changed the path of Nathan’s and Logan’s sound recordings, for campaign reasons
- Hero revive duration no longer has a max revive time
- Modified Bevan’s Mend and Wounding Arrow abilities
- Changed the armor type of Uther (chicken) to flesh. This is so that when the chicken is attacked, it doesn’t sound like a paladin is being hit
- Fixed a problem in Chapter 6 where Tek and Razzil could attack trees
- Increased the damage dealt by creeps in Hard version in Chapters 6, 8, 9 and 10
- Numerous other changes made



- Added the final sound recordings. All custom voice overs have now been added in
- Minor changes to existing sound recordings
- Fixed a problem in Chapter 3 where the Blademaster would disappear after using Mirror Image
- Edited the AI for enemy bases in all chapters in Hard version
- Exceptional changes to terrain
- Attacking the Night Elves in Chapter 2 is no longer an optional quest
- Edited the following hero abilities:
Resurrection: Cooldown decreases with each level, but does not raise as many warriors as it used to
Mass Teleport: Cooldown decreases with each level
Avatar: Cooldown still increases with each level, but not as much as it used to
Wounding Arrow: Mana cost does not increase with each level
- Shield Breakers no longer need to have Storm Boulder researched in order for them to use the ability
- Shield Breakers can now gain the Improved Storm Boulder upgrade, which increases the damage and stun duration of the ability
- Changed the model of Gyrocoptors
- Replaced Troll Headhunters with Forest Trolls in Chapter 1 (for storyline reasons)
- Decreased the difficulty of Chapter 10 in Normal version. The Lich King is no longer immune to magic, enemy heroes do not have items, the number of towers have been reduced, and the number of units in Arthas' and Kel'Thuzad's base has been reduced by 50%
- Numerous gameplay changes
- Due to gameplay reasons, Logan's Phoenix ability is disabled for the first part of Chapter 8
- Fixed a problem where the High Elves in Chapter 3 would only attempt to attack the Undead once and do not send additional reinforcements
- Decreased the damage dealt by Arcane Towers in Chapter 1
- Rowan no longer gets revived at the Sunwell if he gets killed Chapter 1. Instead, the player loses the mission
- There is now background music at the start of Chapter 7



- Added in more sound recordings. There are now at least some sound recordings in every chapter
- Slight changes to dialogues throughout the campaign
- Now added in the option to play the campaign in Normal or Hard version
- Re-edited the AI for all maps except Chapter 10
- Slight changes to Ballista to make them more similar to their Reign of Chaos version
- Modified Shield Breakers, as well as giving them Resistant Skin. However, they are no longer immune to magic
- Minor changes to terrain, especially in Chapter 6
- Fixed a problem in Chapter 2 where killing Uther would not complete the main quest
- Minor changes to cinematics
- Changed Blood Elf worker and Dwarf miner models
- Decreased the timing remaining in Chapter 5 from 45 minutes to 35 minutes
- Fixed problems in regards to Rowan's and Bevan's custom sound pathing
- Dragonhawk Riders now have reasonable health in Chapter 3 (before they only had 1 hit point!)
- Fixed pausing problems after cinematics in Chapter 7
- The hotkey for Shield Breakers has been fixed
- Many other minor changes to gameplay


Other Campaigns in Turnro’s Warcraft 3 Series


Important Notes
- If you do not have Reforged but wish to play the campaign on a legacy version of Warcraft III (v1.26 - v1.31), you can download the legacy file here
- The normal background music of Warcraft 3 has been replaced with better music. Be sure to enable music through your profile as it is an integral part of the campaign experience
- If you use the ‘WhosYourDaddy’ cheat while playing this campaign on Hard difficulty, you will automatically lose the mission


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STORY, MAP DESIGN AND DEVELOPMENT: Turnro

LOGO DESIGN: carlvic

VOICE ACTORS
Turnro
Rowan the Wise
Antonidas
Admiral Proudmoore
Knight
Footman
Captain
Tek
Goblin Sapper
Akama
Ghost
Archmages
Villager
King Terenas


Ixmil
Arthas Menethil
Nathan the Mighty
Mal’Ganis
Raider


AnonymousOne
Bevan the Swift

bettylou
Tara the Magnificent
Huntress


Drathicus
Logan the Mysterious

Holly Lindin
Maiev Shadowsong

Pr0nogo
Lord Nicholas Buzan
Blademaster
Demon Summoner


Cord Grabarz
Rifleman
Chaplain
Spell Breaker


Mega Pieman
Shield Breaker

Johannes Envall
Priest

MODELS
JetFangInferno
Olofmoleman
Mr. Bob
Red XIII
R.A.N.G.I.T
Tranquil
Burning_Dragoon5
Norinrad
Ultimata
Lender
Mc
EviL_BuddhA
Ket
General Frank
SinisterX


SKINS
R.A.N.G.I.T
Norinrad
Tranquil
Glitzage


ICONS
Blizzard Entertainment
Mc
Olofmoleman
R.A.N.G.I.T
Norinrad
Grey Archon
General Frank
Tenebrae
CRAZYRUSSIAN
Coinblin
PeeKay
kola
NFWar
Naro


MUSIC AND SOUND
Blizzard Entertainment
1C:Ino-Co (theme music from Majesty 2)
The Elder Scrolls: Skyrim (Cheer Sound)
freeSFX.co.uk - Download Free Sound Effects
Sidney Turner


Special Thanks:
map designer
Daffa the Mage
TDA
-Kobas-
Olivertkf
lightning brigade
252542477
Kiamati
Footman16
Shigu




Like my content? Donate above and help support me to continue to make great Warcraft 3 campaigns


Keywords:
Human, Silver Hand, Arthas, Antonidas, Blood Elf, High Elf, Dwarf, Paladin, Scourge, Dalaran, Quel'thalas, Lordaeron, Uther, Goblin.
Contents

The Adventures of Rowan the Wise (Campaign)

Reviews
14:32, 1st Aug 2010 ap0calypse: Approved
Level 3
Joined
Mar 23, 2010
Messages
45
This is an excellent parody of some of the most horrible custom campaigns out there.
I mean this story has just so many flaws that I am tempted to believe these flaws were all planned out.
Nevertheless, the creator still succeeded in creating a fun gameplay to deliver this parody. Good job.

One little mistake though is that the Goblins can be possessed on the underground mission and if you get a Goblin possessed and then you kill it, you make yourself fail the game.

What are you talking about.. This is purely an attempt to show what if scourge had invaded lordaeron and a great one.. The voice actors were funny... I don't get the part how uther got mad i mean wth?

Now with the bug i found... When your in the chapter hunt for siege "the one you must find steam engines" when you walk into the faceless chamber trigger the floor trap the screen goes black and IF you repeatedly click escape the impenetrable wall won't appear and you'll be able to escape... EVEN worse at the second chamber if you click escape at all your heroes and everyone dissapear thus restarting or loading is the only option. These two bugs occured to me idk if that even happened to others.
 
Level 1
Joined
Feb 12, 2011
Messages
1
A very nice campaign indeed!

The voice acting was very nice...but it doesn't fit the characters really well. Like Rowan's voice sounded too young...(He has white hair). And Logan's voice seems way too young. Also, the heroes are way too overpowered in the last 5 chapters. All 5 heroes can defeat the any base in the last chapter...Didn't even need a single unit (maybe a siege tank or two)
 
Level 31
Joined
Dec 8, 2009
Messages
1,327
This campaign has been updated. To see the changes that have been made, view the change log in this campaign's description.

The campaign has now been updated to match the unit stats of the user’s current version of Warcraft 3. This is because Warcraft 3 has been updated quite a bit since the release of Frozen Throne (version 1.12 or something) and now the unti stats have been matched to the more newer versions (but also depends on the user's current version, so the gameplay may vary from user to user).

I will now try to focus on Resurrection of the Scourge. It has been a while as I haven't had the time to make it. If I don't finish Chapter 8 within the next few weeks, I will instead update the current maps (including the Hard difficulty option error).

As always, feedback is much appreciated :)
 
Level 1
Joined
Apr 17, 2011
Messages
8
I played this campaing last year, but i only finished the firs chapter, i don`t know why, i will let you know when i finish it
 
Level 31
Joined
Dec 8, 2009
Messages
1,327
This campaign has been fixed from the bug which would not allow Chapter 4 to load. Normally I wouldn't update a campaign that needs only a couple of fixes, but this time is an exception because it was a major bug and I really want to get into making my other campaigns.

This bug was a result from the compression methods I used for the maps. Now that it has been fixed, there shouldn't be any more bugs. As always, feedback is much appreciated.
 
Level 9
Joined
Sep 18, 2010
Messages
585
This campaign has been fixed from the bug which would not allow Chapter 4 to load. Normally I wouldn't update a campaign that needs only a couple of fixes, but this time is an exception because it was a major bug and I really want to get into making my other campaigns.

This bug was a result from the compression methods I used for the maps. Now that it has been fixed, there shouldn't be any more bugs. As always, feedback is much appreciated.

The Campaign gives a good alternate story just at times I felt a bit less efforts put regarding terrain and spells
but still it was much enjoyable considering the work put in with the voice acting
I've played all missions till the last one where it had so many units that my pc heavily lagged xD
 
Level 4
Joined
Apr 27, 2011
Messages
88
Man I have resatarted mission 4 about 6 times - and loading always stops on a half. I was waitin for about 10 minutes - nothing changed.

And about Orc Campaign - Am I right - it was based on Battle Realms - Serpent Campaign - Capital City is a Serpentholm, Necromancer on the top of the mountains - than kill human without base but with necro - it is a mission with Shinja and Necro when they are fightin with dragon clan - and again next mission - is analog of return to the serpentholm.
Am I Right, Turnro????
 
Level 31
Joined
Dec 8, 2009
Messages
1,327
Man I have resatarted mission 4 about 6 times - and loading always stops on a half. I was waitin for about 10 minutes - nothing changed.

That is a problem that has now been fixed. Download the campaign again.


And about Orc Campaign - Am I right - it was based on Battle Realms

I had some inspiration from Battle Realms if that was what you meant. I'm eventually going to update that campaign since it has a lot of work to do.
 
Level 2
Joined
May 6, 2011
Messages
12
I want to ask you two questions Turnro

1.How did you create your own units like Dwarfs Guardian, Shield breaker and Bowen The Swift

2. When will the full undead campaign Resurrection of the Scourge will be uploaded because I do not want to download it again and again for each map

btw,Great campaign I have also played the orc one but that do not have sound
 
Level 31
Joined
Dec 8, 2009
Messages
1,327
I want to ask you two questions Turnro

1.How did you create your own units like Dwarfs Guardian, Shield breaker and Bowen The Swift

2. When will the full undead campaign Resurrection of the Scourge will be uploaded because I do not want to download it again and again for each map

btw,Great campaign I have also played the orc one but that do not have sound

In answer to your questions:

1. I didn't create those models. I downloaded them from hive and gave credit to the creators of those models.

2. Unsure when the full Undead Campaign will come out, but give it a year. I don't have much time into making it but will dedicate the time when holidays start. I'll just PM you when all the maps have been added :)
 
Level 2
Joined
May 6, 2011
Messages
12
Well I found a bug on the chapter 5: when undead attack you just send 1 man to stop them and after the man is killed they will return they wont advance further or just send Rowan there as they attack Rowan use Divine Shield and they will return if no one else is attacking them I finished this chapter by this way.
 
Level 2
Joined
May 6, 2011
Messages
12
Well i see them on this site sorry for the first question but I don't find Dwarf worker [Miner] will you give me the link for him please. I want to ask you one more question as I am new in world editor I don't know how to import Hero from other maps well when i opened your maps in world editor except the first and second map non of them have Rowan also you have given him some commands such as dialogues and to move and also other commands will you tell me which Event,Conditions and action to use for it.
 
Level 2
Joined
May 6, 2011
Messages
12
Great campaign man Orc one is also great.:goblin_good_job:

Will you create one with neutral Hero like Goblin Tinker,Alchemist and Fire Lord and your custom made Hero as well.:eekani:
 
Last edited:
Level 31
Joined
Dec 8, 2009
Messages
1,327
I want to ask you one more question as I am new in world editor I don't know how to import Hero from other maps well when i opened your maps in world editor except the first and second map non of them have Rowan also you have given him some commands such as dialogues and to move and also other commands will you tell me which Event,Conditions and action to use for it.

To answer your question easily, upload the Demo Campaign in World Editor. The triggers used to upload Thrall will tell you exactly how to import heroes.

Will you create one with neutral Hero like Goblin Tinker,Alchemist and Fire Lord and your custom made Hero as well.:eekani:

If your into map making, I'm sure that you will be inspiried to make your own campaigns with these heroes :)
 
Level 2
Joined
Mar 8, 2011
Messages
16
It has to be said

Kudos to you for using custom voice actors in your campaign, as risky as it is, it is so very refreshing instead of reading line after line of silent dialog.
I especially liked the voice actors of Arthas, Rowan and the mage woman (what her name was).
Maiev, The Ranger, the blood mage and demon summoner... terrible sorry : /

I am curious as how you managed to create the orc voices? The normal orcs i mean, not the blademaster. It sounded like you used some program to change their voices to sound more orcish?
 
Level 31
Joined
Dec 8, 2009
Messages
1,327
I am curious as how you managed to create the orc voices? The normal orcs i mean, not the blademaster. It sounded like you used some program to change their voices to sound more orcish?

I didn't use any programs to modify the voices. Its called good voice acting skills.

Thanks for the feedback, by the way. I might consider changing some of the characters voices in the future.
 
Level 7
Joined
Jun 16, 2008
Messages
327
I have only just finished the fifth chapter of this campaign, which is entitled 'Invasion of Dalaran', I do believe. And thus I am unable to submit a full review until I complete the entiriety of it. However, I would just like to share a brief statement detailing my general opinion of 'Rowan the Wise' thus far.

I won't be rating it as of yet, but, so far, I'd have given it a 7/10 (3.5/5, rounded off to 4/5).
The terraining is competent, despite being slightly rough-around-the-edges in certain chapters (such as in chapter two), the gameplay is appealing and enjoyable, utilizing generic Warcraft play but in an original and fun fashion, and the plot, while lacking a certain flare here and there, is original and coherent.
However, I must mention these two words: voice acting. While some of the voice actors were the right people for the job, such as they who acted Rowan and Antonidas, a few of the cast just didn't seem to put too much effort into it, or, ironically, too much effort, such as they who voice-acted Tara and Maiev (my goodness...). A fairly decent cast, and I can see it was worthwhile to include voice-acting to spruce up the gameplay, but it wasn't flawless.

Still, I'm enjoying playing this so far, and I must commend you for all that you have done right - which is certainly a lot! I'm sure many others will enjoy this campaign as much as I am currently, if not more. Good job!
 
Level 2
Joined
Jun 27, 2011
Messages
13
I laughed so hard by antonidas XD The part where he goes in the portal and where Arthas catched him is just too epic :D
Beside the Dwarf Campain this is the best Campain I played :)
It was funny, story was good and it had varied tasks.
The voice acting was also a good idea and pretty good.
5* I hope you keep it up =)

edit: Too bad I can't rate :( Have to be a member for 10 days.
 
Level 1
Joined
Jul 21, 2011
Messages
1
Hi, I think this is a fun campaign and the first I have played (other than original ROC and TFT). I am really enjoying it (up to chapter 5 now). The missions seem well-thought out and the storyline flows quite natually.

Over all I think it is very well done apart from the dialogue. It is not very natual English in places and some of the voices are... not the best. I would like to volunteer myself to help. If you would like me to edit any dialogue to make it more natural and 'medieval' sounding like original WC then I will happily do so (also your use to your/you're is often incorrect, plus other little errors). Also if you want me to voice act any parts I could give it a shot. I have a British accent.

This is great fun and I'd like to help make it a bit more polished.

Regards.

Sarc
 
Level 31
Joined
Dec 8, 2009
Messages
1,327
Hi, I think this is a fun campaign and the first I have played (other than original ROC and TFT). I am really enjoying it (up to chapter 5 now). The missions seem well-thought out and the storyline flows quite natually.

Over all I think it is very well done apart from the dialogue. It is not very natual English in places and some of the voices are... not the best. I would like to volunteer myself to help. If you would like me to edit any dialogue to make it more natural and 'medieval' sounding like original WC then I will happily do so (also your use to your/you're is often incorrect, plus other little errors). Also if you want me to voice act any parts I could give it a shot. I have a British accent.

This is great fun and I'd like to help make it a bit more polished.

Regards.

Sarc

Hi Sarciness.
Thanks for the offer. I'll PM you about what I have to say.
 
Level 5
Joined
Sep 18, 2010
Messages
183
tunro, how the hell did you suceded in recording such a good quality for roman campgain?
 

TDA

TDA

Level 4
Joined
Oct 2, 2010
Messages
74
I decided to review this Campaign. Please note that I have only played unitl chapter seven.
Here goes nothing

These Marks will be showen next to all my coments and have been atributed meanings (Wohoo!)

[*] Minor glich (usualy things that are easy to fix)
[-] Major inconvinience or downside.
[+] Things to admire.
[=] Nothing special nothing wrong.
[->] Sugestions.
[BUG] Well you get it.

General:

[*] At the loading screen of the very fisr chapter, the description seams to be eater incompleete, or has a tipo "he is determined to be a part of one of" The of at the end. maby you descrip was to long and it was cut short. or it is just a simple tipo. and at chapter seven it says "Rowan the his warriors" I think you ment "and" instead of "the".

[*] The range at wich you compleete the return to buzan quests (and in fact all got speack to person quests) is just a little bit so small. When I other click to move to buzan, rowan moves to a certen distance away from buzan, and that distance is not within the complete quest radius. just enlarge the compleete quest radius of all of these quests by a bit.

[+] I liked the way you introdiced the defend skill

[->] Second chapter first impresions. I tought to my self "Argh the town has no villigers!" In the first map you had villigers runnig around, you should make some neutral villigers moving about there buisnes here two. and also 3 or 5 workers that start in random places around the town and all move to the town hall exactly in the place where u usualy get workers at the begining.

[->] In the second chapter It would be grate if you had a timer counting down the time until Artas arives. so there would be some time presure. also a quest to aquire a gift to give the good prince for his arival, somthing like a special golden wolf skin (to add some action to the begining of the chapter). and after that have another knight come in and say that Artas will be ariveing quiker than expected so the time presure realy gets to the player.

[->] I like Bevan to bad you don't have more custom heroes and less standard ones. Surely you could take the standard heroes you have and twist them by giving them original spells, and then just name threre class an other way.

[-] I didn't like the cave map. It was just to plain. Dungeon maps should have higher noumber of units than just 2 + summoned elementals. it is what makes them fun. Freadom of choice. what you have just forces the player to use the paladin shield shield in every battle, summon elemental and blizzard. and when the mages life is low holy light then start over and repeat. and the few mobs you get later stil aren't enough cause all they do is overpower you.

[=] I would have liked to see more originality regarding the gameplay. Let me explain. This campaign is supose to have blizard like maps and gameplay, and it does that 100%% right, but blizard has 7 campaigns of this sort, and what makes them special among each other is the different races. your map is like a third Human campaign. and I ask you. What if it ware it's own kind of campaign species? Wouldent it have been spectacular? I know it sounds cruel, but the best your getting from using blizzards units and heroes is a no good no bad mark [=] Bevan whas the highlight of the campaign (Gues why).

Story:

[-] The Dialogue can be preety cheeasy "As a reward I have placed a tome next to me" this can be replaced with "Take this book of knolage. Perhaps it will be of use to you." and it will sound much better. (There are more lines that will need replacing)

"Your next task is to read the tome of knollage" this is by far the worst line I have encountered in the campaign.

[BTW] OMG what the hell did you do to Uther!!! (That is all I have to say about the subject) but some of his fans might want to kill you.

Sound:

[+] Music was used properly alltough briefly

[->] Perhaps you could use music outside of cut-scenes cause human theme (The thing that is allways playing in the background) is old and borring. try some of the others, and maby even import some. (I mean over a 86 MB campaign, you can aford 10 Mb more for nice Rowan specific music) Thrust me, this will give it soul!

[+] Voice acting... This is one of thouse things that has got to go straight to the upside bin regardles of how pour the voice acting realy is. because it's existence says something in its self

[+] Rowans voice and the voices of orcs, Knights, Footmen, Huntreses, Emisarys, Arthas and bevan sound grate. and evil Arthas sounds exactly like the real thing and there are a few good voices wich I forgot to mention

[*] Nicholas Buzan sounds like he is constantly being strangled. And the Priests are ridiculous. I know that I can't complain about the voice acting much, due to the fact that it is so dificult to come by, and even it's presence in a pour format, can be better than nothing.

[-] Maiev would have been better of without voice acting! She sounds like some kind of 6 year old balerina, and she is anything but!

Terraining and map ballance:

[=] The teraining is looks well done, but won't take my breath away.

[+] The Terain setup is very well tought out.

[+]
The Balance seems to be good and that is one of the harder things to achive.

Bugs and Problems:

I'm glad to inform you that I found no such things in this campaign

Conclusions:

(If you exclude the sometimes ridiculous lines that the caracters have to say) The Mistakes in this campaign are few and far between, and I belive that You can enjoy this campaign as much as I have.
I admire the work you have put in this map and if you look at my review, there are 7x [+] 5x [*] 3X [-] and only 2X [=]

I have to give this map a 9/10 for the fact that it reminds me of the blizzard human campaigns so well, and it does it in grate fashion.

I recomand this Campaign as one of the finest

PM me for extra info or help on any of my advices. enspecialy the one about the music cause I meen that one alot.

Ps: Where did the mage girl disapear to after the cave map? she was just gone! did I do something wrong?
and please excuse my pour spelling.
 
Last edited:
Level 5
Joined
Sep 18, 2010
Messages
183
@tda about the bug you said to the shreder, im sure you cant revive because hes mechanical and not organic ;/?
 
Level 31
Joined
Dec 8, 2009
Messages
1,327
Ps: Where did the mage girl disapear to after the cave map? she was just gone! did I do something wrong?
and please excuse my pour spelling.

Thanks for the review about my campaign :) I'll PM you more about your opinions soon.

@tda about the bug you said to the shreder, im sure you cant revive because hes mechanical and not organic ;/?

You can't revive Goblin Shredders in the normal Warcraft 3 gameplay, so that's the way I kept it in the campaign.
 
Level 2
Joined
Jul 7, 2011
Messages
4
Ive played your previous campains and i must say that they are exquisit. The only problem is that this campaign file is too big. It would be better if u put it in a zip folder dnt u thinnk? i dnt have the best intenet speed
 
Level 2
Joined
Jul 15, 2010
Messages
13
the heroes' max level is 10?? the invasion of dalaran, tara and rowan reached lvl 10 and stopped lvling.. Is there anything wrong or what?
 
Level 5
Joined
Sep 18, 2010
Messages
183
how much did you terrain your campgain? i like to make campgains to but i suck at terarin, at now , im gonna make a hero survival, but i still have taste in campgains :)
 
Last edited:
Level 5
Joined
Sep 18, 2010
Messages
183
there's an an entrance that's..... oh wait its blocked
what kind of comment is that ? theres an an (spelling error ) entrance thats oh wait its blocked . why did you posted this comment? if you actually failed to say somthing leave the comment and post this
EDIT: i didnt checked it, its blocked.
 
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