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Starburst Stream

Submitted by Starburst Stream
Kirigaya Kazuto Starburst Stream By Starburst Stream

Keywords:
Sword Art Online,Kirito,Starburst Stream
Contents

Starburst Stream (Map)

  1. 12th Dec 2015
    IcemanBo: Too long as NeedsFix. Rejected.

    20:00, 8th Aug 2013
    PurgeandFire: Post the triggers in the main post (as well as some more info, such as its tooltip or something).

    Also, it has to be updated to be MUI. Check out some of the tutorials in our tutorial section:
    http://www.hiveworkshop.com/forums/tutorials/

    Good luck in improving your spell. I can already tell that it is great eye-candy wise, it just has to be fully functional when multiple units cast it! :) If you need help making it MUI, you can make a post in the Triggers & Scripts forum.
     
  2. deathismyfriend

    deathismyfriend
    Joined:
    Oct 24, 2012
    Messages:
    6,539
    plz post the triggers
     
  3. Starburst Stream

    Starburst Stream
    Joined:
    Mar 2, 2013
    Messages:
    4
    How to do that??
     
  4. nhocklanhox6

    nhocklanhox6
    Joined:
    Feb 12, 2012
    Messages:
    340
    Hmm, post your trigger plz and you don't need to import model character into your map.
    Click Here
     
  5. deathismyfriend

    deathismyfriend
    Joined:
    Oct 24, 2012
    Messages:
    6,539
    REVIEW
    TRIGGER FIXES
    FINAL RATING
    • Needs Fix
    [/tdalt][/tr]
    If you have any questions or problems with my review please tell me.
    Original Review Template by Doomlord.
     
  6. UndeadImmortal

    UndeadImmortal
    Joined:
    Jun 27, 2011
    Messages:
    1,571
    • Spell is not MUI.
    • Remove the 'Remove Dummy' trigger, it is useless, just change the Death Time of the dummies to 0.00 and their Death Type to Can't Raise, Does Not Decay.
    • No configurables.
    Triggers
    Starburst Stream
    • Starburst Stream
      • Events
        • Unit - A unit Starts the effect of an ability
      • Conditions
        • (Ability being cast) Equal to Starburst Stream
      • Actions
        • Sound - Play Star <gen>
        • Set Kirito[0] = (Triggering unit)
        • Set Kirito[1] = (Target unit of ability being cast)
        • Set KiritoPoint[0] = (Position of Kirito[0])
        • Set KiritoPoint[1] = (Position of Kirito[1])
        • Unit - Pause Kirito[0]
        • Unit - Pause Kirito[1]
        • Unit - Make Kirito[0] Invulnerable
        • Unit - Make Kirito[1] face Kirito[0] over 0.00 seconds
        • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[0] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[0] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Wait 2.00 seconds
        • Animation - Change Kirito[0]'s animation speed to 75.00% of its original speed
        • Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
        • Unit - Move Kirito[0] instantly to KiritoPoint[2]
        • Trigger - Turn on Star Knockback 1 <gen>

    Star Knockback 1
    • Star Knockback 1
      • Events
        • Time - Every 0.40 seconds of game time
      • Conditions
      • Actions
        • Set KiritoInteger[0] = (KiritoInteger[0] + 1)
        • Set KiritoPoint[0] = (Position of Kirito[0])
        • Set KiritoPoint[1] = (Position of Kirito[1])
        • Set KiritoPoint[3] = (KiritoPoint[1] offset by 30.00 towards (Facing of Kirito[0]) degrees)
        • Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
        • Animation - Play Kirito[1]'s death animation
        • Animation - Play Kirito[0]'s attack -1 animation
        • Unit - Move Kirito[1] instantly to KiritoPoint[3]
        • Unit - Move Kirito[0] instantly to KiritoPoint[2]
        • Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
        • Unit - Create 1 Dummy Star Attack2 -90 for (Owner of Kirito[0]) at KiritoPoint[0] facing (Facing of Kirito[0]) degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Cause Kirito[0] to damage Kirito[1], dealing (1.50 x (Real((Agility of Kirito[0] (Include bonuses))))) damage of attack type Spells and damage type Normal
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • KiritoInteger[0] Equal to 10
          • Then - Actions
            • Set KiritoInteger[0] = 0
            • Animation - Change Kirito[0]'s animation speed to 100.00% of its original speed
            • Trigger - Turn on Star Knockback 2 <gen>
            • Trigger - Turn off (This trigger)
          • Else - Actions
        • Custom script: call RemoveLocation(udg_KiritoPoint[0])
        • Custom script: call RemoveLocation(udg_KiritoPoint[1])
        • Custom script: call RemoveLocation(udg_KiritoPoint[2])
        • Custom script: call RemoveLocation(udg_KiritoPoint[3])

    Star Knockback 2
    • Star Knockback 2
      • Events
        • Time - Every 0.35 seconds of game time
      • Conditions
      • Actions
        • Set KiritoInteger[0] = (KiritoInteger[0] + 1)
        • Set KiritoPoint[0] = (Position of Kirito[0])
        • Set KiritoPoint[1] = (Position of Kirito[1])
        • Set KiritoPoint[3] = (KiritoPoint[1] offset by 30.00 towards (Facing of Kirito[0]) degrees)
        • Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
        • Animation - Play Kirito[0]'s attack -1 animation
        • Unit - Move Kirito[1] instantly to KiritoPoint[3]
        • Animation - Play Kirito[1]'s death animation
        • Unit - Move Kirito[0] instantly to KiritoPoint[2]
        • Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
        • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 0.00%, 0.00%) with 75.00% transparency
        • Unit - Create 1 Star 2 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Dummy StarFreeze for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Dummy Star Attack2 -90 for (Owner of Kirito[0]) at KiritoPoint[0] facing (Facing of Kirito[0]) degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Cause Kirito[0] to damage Kirito[1], dealing (1.50 x (Real((Agility of Kirito[0] (Include bonuses))))) damage of attack type Spells and damage type Normal
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • KiritoInteger[0] Equal to 13
          • Then - Actions
            • Set KiritoInteger[0] = 0
            • Animation - Change Kirito[0]'s animation speed to 125.00% of its original speed
            • Trigger - Turn on Star Knockback 3 <gen>
            • Trigger - Turn off (This trigger)
          • Else - Actions
        • Custom script: call RemoveLocation(udg_KiritoPoint[0])
        • Custom script: call RemoveLocation(udg_KiritoPoint[3])
        • Custom script: call RemoveLocation(udg_KiritoPoint[1])
        • Custom script: call RemoveLocation(udg_KiritoPoint[2])

    Star Knockback 3
    • Star Knockback 3
      • Events
        • Time - Every 0.30 seconds of game time
      • Conditions
      • Actions
        • Set KiritoInteger[0] = (KiritoInteger[0] + 1)
        • Set KiritoPoint[0] = (Position of Kirito[0])
        • Set KiritoPoint[1] = (Position of Kirito[1])
        • Set KiritoPoint[3] = (KiritoPoint[1] offset by 30.00 towards (Facing of Kirito[0]) degrees)
        • Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
        • Animation - Play Kirito[0]'s attack -1 animation
        • Animation - Play Kirito[1]'s death animation
        • Unit - Move Kirito[1] instantly to KiritoPoint[3]
        • Unit - Move Kirito[0] instantly to KiritoPoint[2]
        • Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
        • Unit - Create 1 Star 2 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Dummy StarFreeze for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Dummy Star 3 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Animation - Change (Last created unit)'s animation speed to 500.00% of its original speed
        • Unit - Create 1 Dummy Star 4 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Animation - Change (Last created unit)'s animation speed to 500.00% of its original speed
        • Unit - Create 1 Dummy Star 5 for (Owner of Kirito[0]) at KiritoPoint[1] facing (Facing of Kirito[0]) degrees
        • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Dummy Wind for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Create 1 Dummy Star Attack2 -90 for (Owner of Kirito[0]) at KiritoPoint[0] facing (Facing of Kirito[0]) degrees
        • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Unit - Cause Kirito[0] to damage Kirito[1], dealing (1.50 x (Real((Agility of Kirito[0] (Include bonuses))))) damage of attack type Spells and damage type Normal
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • KiritoInteger[0] Equal to 12
          • Then - Actions
            • Set KiritoInteger[0] = 0
            • Animation - Change Kirito[0]'s animation speed to 25.00% of its original speed
            • Animation - Play Kirito[0]'s attack slam animation
            • Trigger - Turn on Star End <gen>
            • Trigger - Turn off (This trigger)
          • Else - Actions
        • Custom script: call RemoveLocation(udg_KiritoPoint[0])
        • Custom script: call RemoveLocation(udg_KiritoPoint[3])
        • Custom script: call RemoveLocation(udg_KiritoPoint[2])
        • Custom script: call RemoveLocation(udg_KiritoPoint[1])

    Star End
    • Star End
      • Events
        • Time - Every 0.10 seconds of game time
      • Conditions
      • Actions
        • Set KiritoInteger[0] = (KiritoInteger[0] + 1)
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • KiritoInteger[0] Equal to 20
          • Then - Actions
            • Set KiritoInteger[0] = 0
            • Set KiritoPoint[0] = (Position of Kirito[0])
            • Set KiritoPoint[1] = (Position of Kirito[1])
            • Unit - Create 1 Dummy Plasma for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
            • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
            • Unit - Create 1 Dummy Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
            • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
            • Unit - Create 1 Dummy Star 4 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
            • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
            • Unit - Create 1 Dummy Star 3 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
            • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
            • Animation - Change Kirito[0]'s animation speed to 100.00% of its original speed
            • Unit - Create 1 DEC for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
            • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
            • Unit - Make Kirito[1] Vulnerable
            • Unit - Make Kirito[0] Vulnerable
            • Unit - Unpause Kirito[1]
            • Unit - Unpause Kirito[0]
            • Trigger - Turn off (This trigger)
            • Custom script: call RemoveLocation(udg_KiritoPoint[0])
            • Custom script: call RemoveLocation(udg_KiritoPoint[1])
          • Else - Actions

    Remove Dummy
    • Remove Dummy
      • Events
        • Unit - A unit Dies
      • Conditions
        • Or - Any (Conditions) are true
          • Conditions
            • (Unit-type of (Dying unit)) Equal to Star
            • (Unit-type of (Dying unit)) Equal to Dummy Star Attack
            • (Unit-type of (Dying unit)) Equal to Star 2
            • (Unit-type of (Dying unit)) Equal to Dummy Star Attack2 -90
            • (Unit-type of (Dying unit)) Equal to Dummy StarFreeze
            • (Unit-type of (Dying unit)) Equal to Dummy Star Freeze2 -90
            • (Unit-type of (Dying unit)) Equal to Dummy Star
            • (Unit-type of (Dying unit)) Equal to Dummy Plasma
            • (Unit-type of (Dying unit)) Equal to Dummy Star 3
            • (Unit-type of (Dying unit)) Equal to Dummy Star 4
            • (Unit-type of (Dying unit)) Equal to Dummy Star 5
            • (Unit-type of (Dying unit)) Equal to Dummy Wind
            • (Unit-type of (Dying unit)) Equal to Star 6
            • (Unit-type of (Dying unit)) Equal to DEC
      • Actions
        • Unit - Remove (Dying unit) from the game
     
  7. Starburst Stream

    Starburst Stream
    Joined:
    Mar 2, 2013
    Messages:
    4
    Thanks For The Review.Maybe I should learn more about trigger ^_^
     
  8. deathismyfriend

    deathismyfriend
    Joined:
    Oct 24, 2012
    Messages:
    6,539
    you can look at my tutorial things a guier should know it will help u a lot
     
  9. Almia

    Almia
    Joined:
    Apr 24, 2012
    Messages:
    4,784
    Oh :((
    There are new mini-moderators now, so I don't have space for reviewing.
    Well anyways, good job dimf!
     
  10. deathismyfriend

    deathismyfriend
    Joined:
    Oct 24, 2012
    Messages:
    6,539
    mini-moderator ? lol thats funny.

    Anyways thanks bud
     
  11. Ofel

    Ofel
    Joined:
    Mar 29, 2012
    Messages:
    352
    Owh, too late for posting review... :(
    just good job... :)

    Edit
    @Almia
    You're one of the "mini-moderator" too...
    while, I'm still learning how to be so...
     
    Last edited: Aug 9, 2013
  12. Starburst Stream

    Starburst Stream
    Joined:
    Mar 2, 2013
    Messages:
    4
    Well I Only Know Make Gui Spell And Would Like To Know To Make MUI Spell Also.MUI is Multi Unit Instant Right?Could you Give Me The Link For MUI Tutorial????
     
  13. DivineLight

    DivineLight
    Joined:
    Jan 30, 2012
    Messages:
    845
    here
    MUI is Multi Unit Instanceable
     
  14. Starburst Stream

    Starburst Stream
    Joined:
    Mar 2, 2013
    Messages:
    4