• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Second Human Book of Arkain (Patch 1.29.2 or newer!)

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
arkain_2020_x200-png.369838

! No longer updated !
Check out the
True Story of Arkain for updates !


full


A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!




Story

Betrayed, invaded, defeated.... The Humans of the Empire suffered greatly in their fight against the Demons. They have now lost another kingdom in the war against the Demons and the inner conflicts are just about to start. Only a strong hand and leadership can lead them to victory against these odds.
Command the cruel General Gardon Bloodclaw and unite the estranged factions of the Empire by any means necessary. Withstand your enemies, both inside and outside, and face the horrifying Demons.
The question is... how far are you willing to go for absolute victory? Will you have to sacrifice your humanity in order to achieve victory? Only time will tell.


Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.

You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!
Click here for the First Undead Book!


Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!
Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.

Characters

full
General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a mystery. He simply appeared out of nowhere and became general. He proved very fast, that he got that position for a good reason, destroying the enemies of the Empire with fast, merciless effectiveness. He is the commander of the Ironfist, an elite force of the Empire, which often carries out top secret missions for the Emperor himself. According to rumors, Gardon himself enjoys the favor of the Emperor - much to the frustration of many higher-ranking Imperials. Yet none would dare make a move against him, as in the past, such attempts ended in disaster.
The fact that Gardon was forced to retreat because the inner conflicts of the Imperials had weakened them too much, infuriated him a great deal and he longs for a chance to take revenge on the traitors.

full
Admiral Merlon Seabright
Both in the Imperial and Royal Fleets, Admiral Merlon Seabright is a living legend. It is said that he was the captain of the ship that killed the Terror of Feraldir, a gigantic, demonic sea monster that had terrorized ships for thousands of years. Merlon dislikes staying on the shore for longer than absolutely necessary, for the sea is his true home. He is said to have been a critic and even an enemy of Gardon Bloodclaw until the two of them were assigned to a special mission. After that mission, Merlon remained silent about Gardon and even proclaimed to assist Gardon whenever he was needed.
Today, he is Gardon's most loyal ally who is not part of the Ironfist.

full
Larine the Exile
Larine used to be the personal guard and a good friend of the elven queen. However, she began criticizing the fact that the Elves were hiding in their woods instead of fighting side-by-side with the Imperials and Dwarves. She blamed the Queen for the fact that the Elves were despised by many of the Humans who had been forced by their surperiors to defend them. She left the Elven Kingdom and was later exiled. She went to the court of King Dorten of Kerrel and started working for him, gaining his respect. Trained in both archery and nature magic, she is ready to fulfill her surperior's every command.

full
Lady Cora Redfist
Following her father's wishes reluctantly, Cora joined the Imperial Army instead of continuing her studies in the Imperial Academy. Having proven herself as a valuable asset of the army, she was given the offer of joining the Imperial Navy. She had always loved the sea and knowing that the Imperial Navy would enable her to progress further in her studies of water magic, Cora accepted the offer and became a member of the navy, later serving as the liaison officer between the Imperial Navy and the Golden Guard.
Over time, she developed a certain dislike for Renald van Durce, the general of the Golden Guard, considering him arrogant beyond measure.

full
Lord Brian the Fallen
Long ago, before the Empire had set sail over the sea, Lord Brian was a high-ranking member of the Emperor's court. People were afraid of the lord in dark armor who was said to study the forbidden dark arts of Shadow Magic. One day, he and his family disappeared without any trace of their whereabouts. Since he didn't return after many years, people started to believe he had died. However, in truth, he had discovered ancient secrets and power. Whatever happened to him, it made him immortal and gave him unknown power and knowledge. It remains a mystery what he has done over the past centuries.

full
High Lord Inquisitor Renald van Durce
Being one of seven younger brothers of the former emperor and therefore one of the uncles of the current Emperor, Renald could have lived a peaceful life of luxury in the Imperial palace. However, he loathed his other brethren for letting the luxury make them become lazy and corrupt. Becoming a great warrior-priest and leader, he himself led the final assault that removed all Demons from the continent of the Empire. Renald had always been arrogant, but his success made it even worse. However, his loyalty towards the Emperor is almost limitless and only the Emperor himself can command van Durce. Whenever he and his Golden Guard are sent on a mission, the Emperor sends his finest, most loyal and most arrogant soldiers.
His full title is:
High Lord of the Imperial Court, Lord Inquisitor of the Order of the Righteous, Lord Consultant of the Emperor, General of the Golden Guard.

Click here to learn more about the other characters!


full

171388-albums8729-picture107345.jpg


171388-albums8729-picture107346.jpg


171388-albums8729-picture107347.jpg


171388-albums8729-picture107348.jpg


full

full





Initial Release

General:
- After finding out what caused the game to crash in the current iteration of 1.30, I fixed the Angelic unit, selecting it should no longer cause any crashes (Don't worry, I have fixed this with a 1.29 iteration, you do not have to update to the latest patch and I still advise against doing that, but those of you who already patched should be better off now)
- Increased the durability of Lord Brian the Fallen
- Armor of the Holy Bastion now also increases the hit points by 500 in addition to its 15 armor bonus
- Fixed Spears of Pain icon

Chapter Twelve:
- Added Resistant Skin for the Purificator in both A and B

Chapter Thirteen:
- Increased hit points of Krogar the Conqueror by 500

General:
- Replaced Krogar's Stampede with The Horde, summoning a group of permanent Moghtar warriors
- Praxeus gained the Memory of the Past ability
- Plating no longer increases armor and reflects damage, instead it now reduces all inflicted damage
- Lord of the Shadows no longer splits Brian, instead it allows him to summon up to four permanent Shadow Creatures from corpses
- The amount of trainable Black Dragons is no longer limited to 2, go train more, go nuts
- Replaced Horgar's Barrier ability with Lightning Rune, summoning a rune that attacks enemies
- Changed the model for the Healing Rune
- Horgar and Zarin have both received Spell Resistance
- Changed Gardon's title from Butcher to Warmonger
- Gardon and Praxeus now both have a new permanent item

Chapter Seven:
- Changed a few epilogue lines for the Undead if Larine becomes queen

Chapter Eleven A and B:
- Slightly edited and fixed some dialogues
- Added new dialogues

Chapter Eleven A:
- Fixed the issue with Zarin's portrait not appearing when speaking

Chapter Eleven B:
- Added more enemy Black Dragons and Black Drakes to make sniping the enemy bases with Destructors less efficient

Chapter Twelve A and B:
- Removed the lines coming from the three liches in the intro cinematic

Chapter Fourteen A:
- Salana and Larine may both now call on the Elven Forces (Salana may even call upon a certain hero if she is still alive)

Prelude:
- Adjusted the lines at the beginning of the map regarding the choice system from the First Human Book

General:
- Fixed the description of the Old Amulet

Chapter Nine:
- Praxeus should now start with his proper item, the Old Amulet, rather than the Ring of the Exile

General:
- Fixed the tooltip of Lightning Rune
- Vail's leadership bonus now correctly states that the increase is permanent
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
- New icon for the Bowman
- Increased the hit points of Knights to 840
- Some grammar fixes
- Dark Secrets now displays the duration
- Fixed the hotkey for Lord of the Shadows

Prelude:
- Fixed the issue with the prelude finishing too early

Interlude Two:
- Fixed the skipping issues related to this cinematic

Chapter Nine:
- The hotkey for sending Marin lumber has been removed

Chapter Thirteen:
- Fixed the tooltip for Korgar's ultimate

Chapter Fourteen A:
- The hint now tells you that Salana/Larine can also summon a wave of allies

Chapter Fourteen B:
- The Old Amulet item should no longer lie on the ground

General:
- New upgrade "Skull Shield" available from Chapter Seven on

Chapter Eight:
- Replaced most units of the Order of the Flame with new, Order-specific ones

Chapter Five:
- Replaced the hero in the yellow base with a weaker hero to decrease difficulty

General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold

Chapter Seven:
- The items you get from Larine if you chose Salana are now the ones from Chapter Six instead of Chapter Five

Chapter Twelve:
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings

Chapter Thirteen:
- New model for Orie Redfist
- New model for Red Mages

Chapter Fourteen A:
- Replaced the building models used by the Ironfist to better showcase their new organisation
- Replaced the models used by Peasants and Militia
- Changed the names of some edited buildings

General:
- Most maps now have their own unique loading screen made by @Rhapsodie

General:
- Shieldbearer Changes:
* Decreased the damage dealt by Shieldbearers by 3
* Decreased hit points from 1500 to 1100
* Increased food cost from 4 to 5
- Reduced the movement speed of Warmechs in air form
- Increased the food cost of Black Dragons from 8 to 10
- All workers now start with Repair activated automatically
- New model & icon for Sir Praxeus "The Holy Bastion" Braelon
- New icon for the Order of the Holy Bastion leadership bonus

General:
- Several tweaks and fixes (including changes that fix some bugs caused by newer Blizzard patches)
- Changed & Replaced several unit types and hero models to fit their kingdom/faction
- New models for Thanok & Claire (courtesy of @deepstrasz)
- New model for Shieldbearers (courtesy of @HerrDave)

Chapter Eight:
- Replaced Brutes with Firestarters

General:
- New model for Duke Redfist (courtesy of @Rhapsodie)

General:
- New model for Sir Jay Bubblerino (courtesy of @deepstrasz )

Chapter Eleven:
- Fixed the loading screen of Chapter Eleven

General:
- Fixed the food cost for Black Dragons (was 8, should have been 10)
- Fixed the button positions of Dragonhawk Riders and their Cloud upgrade



Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
chr2
olofmoleman
imforfun
Deolrin
Pyramidhe@d
HerrDave
Meteor_demon
kangyun
Kael Theron
PROXY
JetFangInferno
JesusHipster
Makoodzaka
Rizz_Boomer
Arowanna
Rhapsodie
deepstrasz


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI
kangyun
-Grendel
BLazeKraze
Mc !
Kael Theron
Stanakin
JollyD
The_Silent
-Berz-
chr2
olofmoleman
San
Scias
Akolyt0r
Peekay
Edge45
ChevronSeven
4eNNightmare
Arowanna


Music:
Bastian Kieslinger - Tears of the Mire (used in Interlude Four)

Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Loading Screens:
Rhapsodie

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Additional Testing:
Championfighter25

Terrain Improvement:
Imperator (Prologue, Chapter Four, Nine, Eleven, Twelve)
Heinvers (Chapter Three & Chapter Eight)


Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!



To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series, Gardon
Contents

Legends of Arkain Second Human Book (Campaign)

Reviews
2016-04-10 Rufus: Rufus ReviewMap ScoreGameplay:25 / 30Aesthetics:20 / 20Total:45 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay That was one damn good first...
StoPCampinGn00b
Restricted under author request / work in progress rule.

Pick your favorite character


  • Total voters
    288
Level 2
Joined
Oct 21, 2015
Messages
12
decided to pick gardon on the assumption that the poll only contains the heroes so far seen in the campaign (but even then some are missing eg aedale but her we only saw once in a cinematic) otherwise... I really don't know
Most of these we only saw a little of making gardon a favourite at start
I'm mean at least ones things go to plan... but I fear for gardon once durce finds out
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,798
chap1:
-Gardon has an imaginary horse or does he have multiple personality disorder? Also: "By Nerzhul!"
-why are the orcs and the southeastern human base both blue?
-Dark Secrets does not have the duration written in the description after it is being chosen
-Weedhunter, eh?
-so, how did he realize the Murlocs allied with the Orcs. judging by, grass, seaweed, water? Oh, wait, there's a Orc Hunter way in the back of the Murloc base to the south
-no idea what reward was supposed to be given for eliminating the gold bucketheads but I've taken them down early in the game
-Murloc genocide
-wouldn't the Ironfist or something else than the Butcher be more suited for Gardon?

chap2:
-so, the Murlocs are allied with the Demons?
-man, those Murlocs breed like bugs
-why War before the name of the Murloc troops?
-at some point in the north, the player's units realize there's a Way Gate or something that leads somewhere near the base and start going through demon territory instead of returning through where the path was cleared indeed, a Way Gate it is; weird thing is that I think there are more than one teleportation point there in the north as two Pit Lords suddenly came from the south after being seen north through the Reveal ability
-Orb of Demonology is a copy of Orb of Fire with the exception of +1 damage bonus
-the Golems that are mechanical can be stunned
-destroying all Demon Gates southwest does not lead to victory; the Shrines must also be destroyed

interlude:
-Redfist needs anti-rabies

chap3:
-Necromancers, eh?
-oh ducks, they're teleporting from their base to places again; wouldn't be a problem if they just didn't jump right at your back while trying to go further through an already well guarded strategic place; it's a miracle they're mostly Militia otherwise...; I take that back. Retka's coming from behind with Knights and not only; this is really bad as they cut your reinforcements...; so, either build towers on the road along the way or return with your whole armada every time you want to reinforce it... later building another base; it's not a really a good gameplay design when the map is huge; sure it was fine for the previous level but this...; the good side however is that they don't use catapults to siege, at least yet
-Executors, Zealots and Crossbowmen have the same soundset
-Wound Healers look exactly like Chaplains
-Dessor drops the Legion Doom Horn; I guess later levels won't have Gardon
-Haste's description is wrong; it says 0%
-you could QWERTY all spells not just those belonging to heroes
-fatal error in the Essix base to the west after destroying a Barracks; something repeats it; it's not rare, it's all the time;thus the optional quest can't be finished
-tiring level without Essix's help

chap4:

-for a king the Bone King is weaker than the Cruel One
-Vindicators and Commanders look alike
-not sure if they're supposed to see the Stalkers near the Trebouchets or not but they do
-that Thanok is quite naive; I mean it's obvious that it was Brian's help that got the Ironfist that far; more than that, Brian could dispose of Thanok anytime
-Shar likes long levels
-wasn't Retka defeated in the previous level?

3/5
because it's a demo and basically should be in the Map Development section.

EDIT: one more chapter added, also a good one; rating changed to 3.5/5.
 
Last edited:

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
chap1:
-Dark Secrets does not have the duration written in the description after it is being chosen

chap3:
-Haste's description is wrong; it says 0%
-fatal error in the Essix base to the west after destroying a Barracks; something repeats it; it's not rare, it's all the time;thus the optional quest can't be finished

I will take a look at it.
 
Level 2
Joined
Aug 13, 2015
Messages
20
chap1:
-Gardon has an imaginary horse or does he have multiple personality disorder? Also: "By Nerzhul!"
-why are the orcs and the southeastern human base both blue?
-Dark Secrets does not have the duration written in the description after it is being chosen
-Weedhunter, eh?
-so, how did he realize the Murlocs allied with the Orcs. judging by, grass, seaweed, water? Oh, wait, there's a Orc Hunter way in the back of the Murloc base to the south
-no idea what reward was supposed to be given for eliminating the gold bucketheads but I've taken them down early in the game
-Murloc genocide
-wouldn't the Ironfist or something else than the Butcher be more suited for Gardon?

chap2:
-so, the Murlocs are allied with the Demons?
-man, those Murlocs breed like bugs
-why War before the name of the Murloc troops?
-at some point in the north, the player's units realize there's a Way Gate or something that leads somewhere near the base and start going through demon territory instead of returning through where the path was cleared indeed, a Way Gate it is; weird thing is that I think there are more than one teleportation point there in the north as two Pit Lords suddenly came from the south after being seen north through the Reveal ability
-Orb of Demonology is a copy of Orb of Fire with the exception of +1 damage bonus
-the Golems that are mechanical can be stunned
-destroying all Demon Gates southwest does not lead to victory; the Shrines must also be destroyed

interlude:
-Redfist needs anti-rabies

chap3:
-Necromancers, eh?
-oh ducks, they're teleporting from their base to places again; wouldn't be a problem if they just didn't jump right at your back while trying to go further through an already well guarded strategic place; it's a miracle they're mostly Militia otherwise...; I take that back. Retka's coming from behind with Knights and not only; this is really bad as they cut your reinforcements...; so, either build towers on the road along the way or return with your whole armada every time you want to reinforce it... later building another base; it's not a really a good gameplay design when the map is huge; sure it was fine for the previous level but this...; the good side however is that they don't use catapults to siege, at least yet
-Executors, Zealots and Crossbowmen have the same soundset
-Wound Healers look exactly like Chaplains
-Dessor drops the Legion Doom Horn; I guess later levels won't have Gardon
-Haste's description is wrong; it says 0%
-you could QWERTY all spells not just those belonging to heroes
-fatal error in the Essix base to the west after destroying a Barracks; something repeats it; it's not rare, it's all the time;thus the optional quest can't be finished
-tiring level without Essix's help

chap4:

-for a king the Bone King is weaker than the Cruel One
-Vindicators and Commanders look alike
-not sure if they're supposed to see the Stalkers near the Trebouchets or not but they do
-that Thanok is quite naive; I mean it's obvious that it was Brian's help that got the Ironfist that far; more than that, Brian could dispose of Thanok anytime
-Shar likes long levels
-wasn't Retka defeated in the previous level?

3/5
because it's a demo and basically should be in the Map Development section.


Hi,for Chapter 3 .You can build towers near where they teleport units and place 2-3 Executors ,1 priest to handle their attack easily.I think it is a interesting design. Teleportation is not a high-level technique as every archmage know how to use it.Or,they can take airship to your base,which seems more logical to the militias.
 
Level 1
Joined
Jan 23, 2016
Messages
7
then are you going to release it anytime soon ? this misson sure look fun especially the part where you use the catapults and the gunships
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
Anyways we've had something similar with that general in the first book.
Not really, Genethas was seduced by a demoness, promising him power.
A possession doesn't require the victim to agree.

This is just a clarification, it is by now means an actual explanation about the Emperor.
So far, no one managed to find out the truth, that much I can tell you. :>
 
Level 11
Joined
Mar 28, 2015
Messages
632
Not really, Genethas was seduced by a demoness, promising him power.
A possession doesn't require the victim to agree.

This is just a clarification, it is by now means an actual explanation about the Emperor.
So far, no one managed to find out the truth, that much I can tell you. :>

Hmmm... using my deductive reasoning....it might be the Elven queen and some of her servants who are possessed...and marrying the Emperor was a tactical move to allow the demons a foothold back on the empire's continent without anyone suspecting a thing....
 
Level 10
Joined
Oct 23, 2016
Messages
89
just created an account to say that this was a really fun mod to play in thanks for making so much of it! I loved the first three books and this one was great as well thanks for making it probably one of the best rts stories ive ever played! make more if you want but honestly mystery makes a story often sweeter. Also went from being sad Adelea (or however you spell her name) was a demon than after her father im like you be a demon girl Kill them all! anyway good work!
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
Version 0.20 released

- Several fixes & overhauls
- Added Chapter Five


Alright, guys, have a (very) early Christmas present.

I didn't want to publish Chapter Five because it was unfinished and unpolished.
So, it was decided to change that & release it.

Have fun!

Regards and have some nice days,

RedCrusader & Kasrkin
 
Last edited:

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
Level 1
Joined
Jan 23, 2016
Messages
7
this sure look nice but i noticed that Zarin Hammerfell is no longer main character i wonder what do you have in store for our "lucky" dwarf a coup of tea with the benevolent duke Redfist perhaps ?
also i love Merlon new modle.
 
Level 5
Joined
Feb 3, 2014
Messages
212
Y u do dis Shar? D: this cliffhanger T_T... (oh yeah, ty for the early Christmas present Shar, the Pain of controlling 3 armies with a food cap of 60 *spoiler sorry :D* while facing off 6 HUGE armies.... this is why I both love and hate you Shar)
 
Level 1
Joined
Feb 24, 2016
Messages
7
Amazing work man!Rly great job!I love in you campings its the strategy you need to win, you make ever mission we need to use a different strategy(unlike WC3 camping for example, witch they repeat seveal times the gameplay) and the size of war are much larger(much more unit).I rly like the trebuchets on misson 4 and 5.Was hard to destroye in mission 4, they have one unit witch can the see shadows.

I didnt undertand why you lost the shadows in misson 4(I imagine was for gameplay, since the are very powereful), or why didnt have any hero in mission 4 beging(you gain latter, but I dont see the point to he not go before).

In mission 5, I was little confused about the 3 armys you have(its also a problem since alied peons they dont apear in screen when they are not working).Since you have to do many things at the same time but I enjoy the challange and the ideia.I would put repair all trebuchets as optional quest(and the poitns ping on the map, since they take the city they would knew) too, since they help a loot.

In future, I think would be interesting if in one misson you have to chose one of the 3 armys(or more if have in future) to use(as alied or as your comand), make more strategys, since the have some changes in the armys(I would recomend put one "capitan unit" like the greywolf on the Golden armada for balance)

One question, if reapair the trebuchets on mission 4, can you make work? Because I did find 4 trebuchets on mission 4, but I didnt reapair.

And again thanks a loot for all work.I hope you finish this campings series one day, and for sure, I will continue to play,
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
Amazing work man!Rly great job!I love in you campings its the strategy you need to win, you make ever mission we need to use a different strategy(unlike WC3 camping for example, witch they repeat seveal times the gameplay) and the size of war are much larger(much more unit).I rly like the trebuchets on misson 4 and 5.Was hard to destroye in mission 4, they have one unit witch can the see shadows.
Thank you. :)

I didnt undertand why you lost the shadows in misson 4(I imagine was for gameplay, since the are very powereful), or why didnt have any hero in mission 4 beging(you gain latter, but I dont see the point to he not go before).
Gameplay, mostly, tbh.
In Chapter 4, I wanted players to try and win with their army without the essential support of a hero.
At least for most of the map.

In future, I think would be interesting if in one misson you have to chose one of the 3 armys(or more if have in future) to use(as alied or as your comand), make more strategys, since the have some changes in the armys
That is somewhere on my "to-do-list" for chapters, actually!

(I would recomend put one "capitan unit" like the greywolf on the Golden armada for balance)
I don't think the Golden Guard really NEEDS a Greywolf-like unit.
From my point of view, the Golden Guard has stronger unit individuals, while the Royal Army
has a better unit combination.

One question, if reapair the trebuchets on mission 4, can you make work? Because I did find 4 trebuchets on mission 4, but I didnt reapair.
I think the trebuchets would make Chapter 4 too easy.

And again thanks a loot for all work.I hope you finish this campings series one day, and for sure, I will continue to play,
Thank you! :)
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
I am so glad you keep working on these campaigns!:goblin_good_job:
Regarding the treachery, I am starting to think that the van Durce is either the mysterious new evil or is a pawn of it. This campaign will only end in two ways: Gardon manages to defeat van Durce and unite the kingdoms but now independent from the Empire, or Gardon ultimately fails and the kingdoms fall.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
Oh forget to ask, why the other 2 heros from the other armys they dont level up in misson 5?
Because they were planned to appear a few times in the next chapters and I didn't want them to
reach a too high level at this point already.

I am so glad you keep working on these campaigns!:goblin_good_job:
:)
 
Level 5
Joined
Feb 3, 2014
Messages
212
I think Shar wanted us to expirience what's it like to send attacking waves like the AI does in chapter 4 without heroes :p Also I'm curious about the connections Aridon has with Brian....
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
I think Shar wanted us to expirience what's it like to send attacking waves like the AI does in chapter 4 without heroes :p Also I'm curious about the connections Aridon has with Brian....

I think Brian might have been a former subordinate or ally of Aridon, but his agenda was different and so they departed ways. Aridon must be trying to make sure Brian doesn´t become an obstacle like Largoth.
 
Level 3
Joined
May 27, 2015
Messages
36
i LOVE this campaign and i hope to see the second book being writen on fine elven print so it is as glories as it deserves to be :D
btw besides the unit type how do we know when we are playing one of the other human factions? is it possible to give them permanant colour like how varimathras stayed red even thougth he was on a blue team? like the royal guards are always yellow even thougt they are registered as brown on the map like they did with varimathras in WC3 or something like that? you know so it's easier to see the difference betweem the human factions (sorry if i sound annoying in some way)
 
Top