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Return of the Phoenix (RotP) AI 2.4c

Map Main Data
=========================================================
Game type: Hero Arena
Game length: Around 5~15 minute.
Player Suggest: 5v5, 4v4, 3v3
Import File: 45kb map preview, 44kb sound imported
=========================================================

AI is now available

Map Detail
=========================================================
7 Element Available at this version.
Use 3 Element to invoke a skill.
Kill enermy phoenix or phoenix egg to WIN.
Phoenix will regen faster and faster when you kill an enermy hero.
Two portal that can travel over another one.
one portal at upper right of the map.
one more portal at lower left of the map.
most of the skill casted at the ground will damage allies and self.



Host can choose mode
Fog of War close or on.
Fog of war off: you can see all the map.
Fog of war on: like normal sign range.

Command Available
-il - to show yourself invoke list.
-il ### - To show other invokelist, ### is a number between 1~6.
# is the code of element u wan to check.
example: -il 123 to check the skill can be invoked by "bright", "Burst" and "Dark".
-il 356 to check the skill can be invoked by "Dark", "Vigor" and "Force".
-ed - to show all player picked element.
-ms - to show your movement speed.
-us - to unstuck.

7 element:
Bright
Burst
Dark
Fluid
Vigor
Force
Chaos (New)

Ability Data

Bright:
Shortcut key: W
Code: 1
Light, more skills are assist, holy and lightning skill.

Burst:
Shortcut key: Q,W or E
Code: 2
Explosive, fire or burning skill.

Dark:
Shortcut key: Q,W or E
Code: 3
Curse, shadow or slowing skill.

Fluid:
Shortcut key: Q,W or E
Code: 4
Moving, Water and Ice skill.

Vigor:
Shortcut key: Q,W or E
Code: 5
Soul, More Skill are assist, empower skill.

Force
Shortcut key: Q,W or E
Code: 6
many skill moving enemy units.

Chaos
Shortcut key: Q,W or E
Code: 7
Randomly skill.

Full Invoke List v2.0
123 132 213 231 312 321 -- Banish
124 214 142 412 241 421 -- Frost Breath
125 215 152 512 251 521 -- Inferno
126 216 162 612 126 216 -- Healing Wave -- [NEW]
134 314 143 413 341 431 -- Faerie Fire
135 315 153 513 351 531 -- Hex
136 316 613 163 361 631 -- Purge -- [NEW]
145 415 154 514 451 541 -- Divine Shield
146 416 164 614 461 641 -- Frost Nova -- [NEW]
156 516 165 615 561 651 -- Starfall -- [NEW]
234 324 423 243 342 432 -- Frozen Orb
235 325 253 523 352 532 -- Elemental Bomb
236 326 263 623 362 632 -- Soul Strike -- [NEW]
245 425 254 524 452 542 -- Rain of Fire
246 426 264 624 462 642 -- Earth Spike -- [NEW]
256 526 265 625 562 652 -- Mana Insurrection -- [NEW]
345 435 354 5 34 543 453 -- Bloodlust
346 436 364 634 346 436 -- Life Drain -- [NEW]
356 536 365 635 563 653 -- Unholy Prison -- [NEW]
456 546 465 645 564 654 -- Frost Armor -- [NEW]
112 121 211 -- Thunder Clap
113 131 311 -- Shockwave
114 141 411 -- Chain Lightning
115 151 511 -- Blink
116 161 611 -- Lightning Orb -- [NEW]
221 212 122 -- Fire Clash
223 232 322 -- Soul Burn
224 242 422 -- Breath of Fire
225 252 522 -- Mana Void
226 262 622 -- Fire Wall -- [NEW]
331 313 133 -- Shadow Meld
332 323 233 -- Soul Charge
334 343 433 -- Death and Decay
335 353 533 -- Mana Burn
336 363 633 -- Death Coil -- [NEW]
441 414 144 -- Ice Bolt
442 424 244 -- Oil Bomb
443 434 344 -- Shadow Strike
445 454 544 -- Sea Elemental
446 464 644 -- Magic Absorber -- [NEW]
551 515 155 -- Mirror Image
552 525 255 -- Roar
553 535 355 -- Feral Spirit
554 545 455 -- Replenish Mana
556 565 655 -- Absorb Mana -- [NEW]
661 616 166 -- Holy Orb -- [NEW]
662 626 266 -- Soul Reburn -- [NEW]
663 636 366 -- Ensnare -- [NEW]
664 646 466 -- Kinetic Push -- [NEW]
665 656 566 -- Gravity Orb -- [NEW]
111 -- Holy Light
222 -- Flame Strike
333 -- Criple
444 -- Crushing Wave
555 -- Soul Regen
666 -- Kinetic Pull -- [NEW]

Here Skill Database v2.2



Bright:
Code: 1
Light, more skills are assist, holy and lightning skill.

Burst:
Code: 2
Explosive, fire or burning skill.

Dark:
Code: 3
Curse, shadow or slowing skill.

Fluid:
Code: 4
Moving, Water and Ice skill.

Vigor:
Code: 5
Soul, More Skill are assist, empower skill.

Force
Code: 6
most skill moving enemy or friends.

Chaos
Code: 7
commix skill.

Banish - 123
Target: Enemy, Friends, Self
Cast Range: 1000
Cooldown: 60

Effect: Turn Enemy to ethereal form over 12 seconds.
Ethereal form:
- Slow ms 50%
- Cannot atk
- Can cast spell
- Invurable to atk
- Receive more dmg from spell


Blink - 115
Target: Ground
Cast Range: 99999
Range: 1000
Cooldown: 15

Effect: Move a Distance


Breath of Fire - 224
Damage: 100
Target: Enemy
Cast Range: 375
Range: 550
AOE: 150 - 500
Cooldown: 15

Effect: None


Chain Lightning - 114
Damage: 75
Target: Enemy
Cast Range: 700
AOE: 500
Cooldown: 6

Effect: Chain 5 Target


Death Coil - 336
Damage: 25% Enemy current hp
Target: Enemy
Cast Range: 600
Cooldown: 15

Effect: dmg self 25% current hp[/b]

Death and Decay - 334
Target: Enemy, Friends, Self
Cast Range: 800
AOE: 300
Cooldown: 40
Duration: 7

Effect: dmg 12% of full hp per sec


Divine Shield - 145
Target: Self
Cooldown: 60

Effect: Invulnerable 15 sec.


Earth Spike - 246
Dmg per Sec: 40
Target: Enemy, Friends, Self
Cast Range: 750
AOE: 400
Cooldown: 60

Effect: Slow 75% ms.


Elemental Bomb - 235
Damage: 180
Target: Enemy
Cast Range: 2000
Cooldown: 60

Effect: Stun 2 sec.


Feral Wolf - 553
Cooldown: 30
Duration: 20

Effect: Summon two spirit wolf

Spirit Wolf
Dmg: 20
Ms:375
Hp:300


Fire Clash - 221
Damage: 75
Target: Enemy
Cast Range: 700
Cooldown: 30

Effect: Stun 1.2 Seconds


Firewall - 226
Dmg per Sec: 75
Target: Enemy, Friends, Self
Cast Range: 650
AOE: 150x600
Cooldown: 25

Effect: None



Flame Strike - 222
Dmg per sec: 50
Target: Enemy, Friends, Self
Cast Range: 800
AOE: 250
Cooldown: 10
Duration: 9

Effect: None


Frost Armor - 456
Target: Friends, Self
Cast Range: 150
Duration: 35
Cooldown: 40

Effect: +25 Armor.


Frost Nova - 146
Damage: 150
Target: Enemy
Cast Range: 700
Duration: 5
Cooldown: 50

Effect: Slow Enemy 50% ms and atkspd.


Frozen Orb - 234
Dmg per Hit: 75 [Physical]
Target: Enemy
Cast Range: 750
Range: 1250
AOE: 750
Cooldown: 60

Effect: None


Gravity Orb - 665
Dmg per Sec: 120
Target: Enemy, Friends
Cast Range: 700
Range: 1000
Cooldown: 22

Effect: Absorb unit to the gravity orb.


Healing Wave - 126
Heal: 150
Target: Friends, Self
Cast Range: 700
AOE: 500
Cooldown: 45

Effect: Chain 5 target.


Hex - 135
Target: Enemy
Cast Range: 800
Cooldown: 35

Effect: Transforms unit into critter for 6 seconds.


Holy Light - 111
Heal: 100
Target: Friends
Cast Range: 800
Cooldown: 12

Effect: Healing


Holy Orb - 661
Heal: 3% hp per sec
Target: Friends, Self
AOE: 250
Duration: 10
Cooldown: 30

Effect:


Ice Bolt - 441
Damage: 120
Target: Enemy
Cast Range: 800
Range: 1000
AOE: 150
Cooldown: 30

Effect: Stun 1 second


Inferno - 125
Damage: 100
Target: Enemy
Cast Range: 1500
AOE: 400
Cooldown: 60

Effect: Stun Enemy 3 seconds.


Kinetic Pull - 666
Damage: 50
Target: Enemy, Friends
Cast Range: 750
Cooldown: 8

Effect: Pull a unit to caster, 300 distance.


Kinetic Push - 664
Damage: 75
Target: Enemy, Friends
Cast Range: 750
Cooldown: 15

Effect: Push the unit over 300 distance.


Life Drain - 346
Damage: 25% max hp
Target: Enemy
Cast Range: 500
Cooldown: 55

Effect: heal target 15% max hp.


Lightning Orb - 116
Damage: 35 per lightning
Target: Enemy
Cast Range: 650
Duration: 5
Cooldown: 20

Effect: Summon a Lightning Orb that can cast chain lightning every 0.5 sec.

Mana Burn - 335
Damage: Mana Burned
Target: Enemy
Cast Range: 500
Cooldown: 20

Effect: Burn 100 Mana.


Mana Insurrection - 256
Damage: Mana Amount x 0.5
Target: Enemy
Cast Range: 800
Cooldown: 55

Effect: None



Mana Void - 225
Damage: 60% Mana Lost of Target
Target: Enemy
Cast Range: 200
Cooldown: 30

Effect:None


Mirror Image - 551
Target: Self
Cooldown: 20

Effect: Create 3 Image over 10 seconds, Image receive 300% dmg and deal 20% dmg.



Oil Bomb - 442
DMG per sec: 20
Target: Enemy
Cast Range: 700
Cooldown: 25

Effect: Slow 50% over 4 sec


Rain Of Fire - 245
Damage: 60
Target: Enemy, Friends, Self
Cast Range: 800
AOE: 300
Cooldown: 60
Duration: 15

Effect: Burn 20 per sec over 3 sec



Shadow Meld - 331
Damage: 100
Target: Self , Target
Cooldown: 40

Effect: Invisible 15 seconds.


Shadow Strike - 443
Damage: 75
Target: Enemy
Cast Range: 500
Cooldown: 25


Effect: slow 3 sec, and deal 25 damage every 3 sec
Duration: 15.1 sec


Shockwave - 113
Damage: 75
Target: Enemy
Cast Range: 600
Range: 1000
AOE: 200
Cooldown: 10

Effect: None


Soul Burn - 223
Damagel: 20 per sec
Target: Enermy
Cast Range: 700
Duration: 3
Cooldown: 35

Effect: Silence 3 seconds.


Soul Charge - 332
Damage: 15% Caster mana
Target: Enemy
Cast Range: 400
Cooldown: 45

Effect: Caster lose 20% mana.


Soul Reburn - 662
Heal: 25% of Full hp
Target: Friends, Self
Cast Range: 250
Cooldown: 35

Effect: heal 25% of target max hp.


Soul Strike - 236
Damage: 150
Target: Enemy
Cast Range: 800
AOE: 250
Cooldown: 45

Effect: Cast current 20% current hp, Stun Enemy unit 1 sec.


Starfall - 156
Dmg per Hit: 50
Target: Enemy
AOE: 800
Duration: 10
Cooldown: 60

Effect: None


Summon Sea Elemental - 445
Cooldown: 30
Duration: 20

Effect: Summon 2 Sea Elemental, it's hp regen 20 per sec.

Sea Elemental
Dmg:20
Ms:220
Hp:20



Thunder Clap - 112
Damage: 60
Cast Range: 200
Target: Enemy
AOE: 350
Cooldown: 25

Effect: Slow Target Atk/Move speed by 50% over 5 sec.


Unholy Prison - 356
Target: Enemy, Friends, Self
Cast Range: 800
AOE: 500
Duration: 5
Cooldown: 60

Effect: Ensnare unit in the unhoy Prison.


Absorb Mana - 556
Target: Enemy
Cast Range: 800
Cooldown: 30

Effect: Drain 120 Mana


Battle Roar - 552
Target: Self
Cooldown: 10
Duration: 5

Effect: Increase 250% atk dmg


Bloodlust - 345
Target: Self
Cast Range: 150
Cooldown: 60
Duration: 15

Effect: Increase 150% atkspd and 50% mvspd.


Cripple - 333
Target: Enemy
Cast Range: 600
Cooldown: 12
Duration: 3

Effect: Reduce 80% dmg, 50% atkspd and mvspd.

Crushing Wave - 444
Damage: 90
Target: Enemy
Cast Range: 450
Range: 500
AOE: 200
Cooldown: 12

Effect: None


Ensnare - 663
Target: Enemy
Cast Range: 600
Duration: 4
Cooldown: 15

Effect: Ensnare unit over 4 sec.


Faerie Fire - 134
Target: Enemy
Cast Range: 1000
Cooldown: 60

Effect: Gain Vision of unit and reduce 15 armor over 20 sec.


Frost Breath - 124
Damage: 120
Target: Enemy
Cast Range: 500
Range: 650
AOE: 200 - 400
Cooldown: 60

Effect: Deal 20 dmg per sec.
Duration: 5 sec



Magic Absorber - 446
Target: Firends, Self
Cast Range: 150
Cooldown: 40

Effect: Absorb 300 magic dmg.


Purge - 136
Target: Enemy
Cast Range: 800
Cooldown: 35

Effect 1: reduce ms by a factor of 5.
Effect 2: deal 400 dmg to summoning unit.
Effect 3: Remove positive buff.


Replenish Mana - 554
Target: Friends, Self
AOE: 250
Cooldown: 30

Effect: Regen 300 mana


Soul Regen - 555
Target: Firends
Cast Range: 250
Duration: 15
Cooldown: 12

Effect: Regen 10 Hp per sec.


Change LOG

-1st version out of beta version
-Stable Version
-fix some misstake in v1.1
-Fix Bug when player leave game after Win/Lose

-New Element Added (Chaos)
-28 New skill added
-bug of Pheonix life in multiboard when win fixed
-Ai now invulnerable in 1st minute
-Ai (Hard) now is harder
-map size increased by 8kb

-Volcano duration and interval reduced.
-Divine Shield Duration Reduced
-Fire Clash Special Effect changed.
-Fire Clash Cooldown 140 seconds(bug) fixed to 14 seconds.
-fix some mistake on title...=.=

-fixed gold(kill) increased after kill a event's units.
-battle roar are now no effect to phoenix and lower effect.
-river rebuild into waterfall
-Balance some skill.
-Ai now improved strongly
+Ai (instant) now have no skill cooldown and mana cost.
-Credit on who report bug to me at Help menu(F9) Credit section.
-When player leave game, Auto Ai difficult changed from insane to normal
-Player leave game after the game is end is now show in screen and multiboard.
-Ai now know to learn stat.
-event close after phoenix is revive.
-now hero exp will share to whole team and killing unit get extra exp.
-Mana Void effect reduced.
-name of Auto set in of Ai after a player leave game error is fixed.


Planning/Player Suggestion

-Add item to the game
++Buy random element in shop
++More castable and aura item will be created
-Gold bounty will on
-More event will be added
-lumber will be stat point to buy tome
++It gain per level.
-Rune are in the game at 5 random altar.
-All ability can level up.
++All ability use gold to level up.
++Max level is 5
-Ai will be upgrade to more helpful and intelligence after those planning is complete and stable.
-Add tutorial.
++Close by command -ct or not it will float help text over time.
++More Cliff level (large surface)
-Add Nature Creep nearby the Altar



++Element buy from shop.
-AP and AR was removed.
-Improve environment

[I'm Now Start Working on the Map]

Credit:
Thank for Bloody_Turds who create the "Defence Matrix" Model

*Map protected*

Keywords:
phoenix, hero, invoker, arena, ai
Contents

Return of the Phoenix (RotP) AI 2.4c (Map)

Reviews
18:10, 25th Feb 2009 by bounty hunter2: A refreshing Hero Arena that uses a interesting system of combining spells. The problem is that most new players will find it confusing. The down side of the map is the terrain and the lack of items. However...

Moderator

M

Moderator

18:10, 25th Feb 2009 by bounty hunter2:
A refreshing Hero Arena that uses a interesting system of combining spells. The problem is that most new players will find it confusing. The down side of the map is the terrain and the lack of items. However this map is fine and should satisfy The Hive's standards. It also has two Mini Moderator votes. Thus Approved with a 3/5 (Useful) rating! Listen to some of the tips that the users have given you, my biggest advice is to separate the models and make items.

You can find my full review Here.

Note: Player 1 (Red) is the owner of the units in the village. They are neutrals and can't do much so it doesn't affect the gameplay however I implify you to fix this as soon as possible. Thanks.
 
Level 5
Joined
Aug 24, 2008
Messages
199
Very nice done the game play is clear, fast and fluent. I have also not spotted any major flows. Also the spheres on the Wizard are kinda cute since they show what you picked. I can't see anything about the Triggers but they seem to be leakless.
Well done.
 
Level 11
Joined
Oct 20, 2007
Messages
342
Thank you for comment
yea, the map i worked a long time xD

any suggestion you can tell me i will improve on the map ~~

something i worry is about lag, if you feel any lag in game, pls tell me, TYTY
 
Level 6
Joined
Feb 27, 2008
Messages
222
ok, i have to say that this is THE best map ive played recently!
I mean, 7 elements, so much spells to choose from and still, anyone can play this ! (as opposed to dota's invoker :p )

AND it has AI!
AND... its size is so small!!!

i really love this game!

1/5





lol just joking :p 5/5 :piru: :piru: :piru:
 
Level 18
Joined
Sep 27, 2005
Messages
2,069

Here is my rating and comment:

Rating system

Altered Melee:
1 - 10 points go on originality
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay/fun factor
1 - 10 points go on lag
1 - 10 points go on balance
1 - 10 points go on drops
1 - 10 points go on Object editor work
1 - 10 points go on proper submission and crediting
1 - 10 points go on scripting
1 - 10 points go on camera work
1 - 10 points go on music and or voice acting
1 - 10 points go on dialog
-------------------------------------------------
Percent Grade Status


0 - 34%
1/5 Rejected


35 - 49%
1/5 Reviewed


50 - 64%
2/5 Reviewed


65 - 79%
3/5 Approved


80 - 89%
4/5 Approved


90 - 100%
5/5 Approved

The table may vary if needed.

Points


Originality: 5/10
The idea was well interesting. However invoke/invoker/model, everything just like in dota. You should have added different models atleast.

Object editor work: 8/10
Done in a good manner. Working hotkeys and decent descriptions.

Bug Free: 2/10 X
Found two bugs:
- When creeps start spawning ( elementals ), I kill one and get 30 gold, however gold = kills, so my kills increase on the screen by 30
- Camera goes wild when I cast some spells?

Terrain: 4/10 X
Not that bad, but bad enough. Needs a lot of work, water is sharp in some parts, not enough tile variation, too much trees combining, ugly waterfalls, to much blizzard cliffing.

Scripting: 7/10
The scripting was fine, but fix the bugs.

Gameplay/Fun Factor: 5/10
Well interesting enough, but not to interesting. The lack of items kills the gameplay mostly. The events are nice, but not enough.

Lag: 6/10
Quite a long loading time, but you optimized ingame for little or no lag.

Proper submission and crediting: 8/10
Good, add some images too.

Conclusion

24eyv87.gif
24eyv87.gif
15phlph.gif
15phlph.gif
15phlph.gif


In overall: 45 / 80
56%
minimal 50% met.
For the hive grade: 2/5 I suggest this map for: Pending
-------------------------------------------------
In overall a interesting approach to a hero arena, but it misses some of its essentials. Mostly the items. The idea may seem original, but it really isn't that much, as it is just like the dota invoker. You must fix the bugs, enhance it a bit and then I will see this again and give it a chance for approval.
Good Luck, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
 
Last edited:
Level 11
Joined
Oct 20, 2007
Messages
342
owever invoke/invoker/model, everything just like in dota
yeah this map evolve from "invoker war"

You should have added different models atleast.
Mostly the items
yes i have planed to... but some times problem, i have go for reading =.=
so i release after finish the 7th element.

and i have also planed to replace the "choose element" to "buy element"

- When creeps start spawning ( elementals ), I kill one and get 30 gold, however gold = kills, so my kills increase on the screen by 30
lol it really a misstake xD

- Camera goes wild when I cast some spells?
i think its the phoenix juz revive, so i pan the camera instantly to the phoenix,
i know that is bad, but i must let player know the phoenix is spawned.


and sry with the terrain, i have forget about the terrain xD
 
Level 4
Joined
Dec 12, 2008
Messages
85
that i guite good, but balance it when you play with AI.i haved lvl 25 and they all only 3-4 xD.i think you can add invenoty and some items for kills...i think beetwen 20-40items will be good.and i found a bug:when you have 3vigors on, spell soul something can heal phoenixs egg, getting its faster revival and i trust spell holy light and other like that can heal it too.
 
Level 6
Joined
Feb 27, 2008
Messages
222
ok, after some playing i find some imbalances

that roar spell, if u ask me it is a must have. It affects the phoenix too, and has a really low cd. If one team has it and the other doesnt, chances are, they win.
 
Level 11
Joined
Oct 20, 2007
Messages
342
that i guite good, but balance it when you play with AI.i haved lvl 25 and they all only 3-4 xD
because there got no different with lvl 1 and lvl 25 if there dunno know to learn the stat =.=
and i think i have to make the ai more pro and some cheating on them :gg:

i found a bug:when you have 3vigors on, spell soul something can heal phoenixs egg, getting its faster revival and i trust spell holy light and other like that can heal it too.
that not a bug, i am allow to heal the phoenix since from v1.1
so the healing element will get win also.

but some skill that overpower in healing will disabled like healing ward, healing orb and soul reburn.

that roar spell, if u ask me it is a must have. It affects the phoenix too, and has a really low cd. If one team has it and the other doesnt, chances are, they win.
oh thx, you found 1 more bug... i will fix it :grin:
Edit: Fixed
 
Last edited:
Level 2
Joined
Feb 9, 2009
Messages
8
My feel on this map

:thumbs_up:

It's nice map

but some element's are too strong

Flame strike is so powerful.

i hope well balanced patch version.

한국인 케떱이 올림.
 
Level 3
Joined
Oct 14, 2007
Messages
66
chaos spell code is wrong (5 instead 7)
you have to make a better ai because it's to easy even the insane bot
and for the allpick mode, you should give some time for a newbie player to look at the spells, because when i choose allpick I have to choose elements immediately.
it's a great map and simple to learn
 
Level 11
Joined
Oct 20, 2007
Messages
342
:thumbs_up:

It's nice map

Flame strike is so powerful.

i hope well balanced patch version.
flame strike has been lower its effect. (dmg per sec -10, duration -3 second)
if u found any skill which not balance send me more xD
thankyou also~:grin:
but some element's are too strong
some element is use for assist and healing, maybe in offense or single player will be more useless.
but sometime maybe unbalance, you can report to me and i will check it up, and balance it.
한국인 케떱이 올림.
한국인 케떱이 올림 = Olympique ketteopyi Koreans??


chaos spell code is wrong (5 instead 7)
oh, thx, u found a bug xD
[and i fixed in v2.3]


you have to make a better ai because it's to easy even the insane bot
now v2.3
new Easy Ai = old Normal Ai
new Normal Ai = Harder than old Insane Ai
new Insane is really insane !!! (no skill cooldown and mana cost)

and for the allpick mode, you should give some time for a newbie player to look at the spells, because when i choose allpick I have to choose elements immediately.
it's a great map and simple to learn
this bug will been fixed after item is added to this game...
i will make the element is buy from shop.
but this is a big plan...
so it will not complete so soon.

as now you can check the spell after all pick (there are 35 spell book at the town, and its showing all spell that can invoke from that 3 element)
so check it in single player or check in 1st match and choose the element u want in 2nd match.


it's a great map and simple to learn
ty to give me confidence...
simple to learn
haha, i'm scared it too complicated to learn, coz of some comment i receive last time said that...:xxd:
 
Level 6
Joined
Feb 27, 2008
Messages
222
i have an idea - i think u should make all players to choose their model (make multiple models like shaman, storm panda, priest, sorceress or others) but there is no change - just the models.
another thing - although it is fun to have multiple elements and spells and stuff, i think adding too much elements will hurt the game. So, if u plan on more elements, make another one so there are 8 and no more, we still need to set a limit to the complexity of the map.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
I have tested this map once again, after some time since the creator has updated and fixed the issues.

Return of the Phoenix is a Hero Arena map, where each player gets the same hero and combines elements to get spells. Your goal is to destroy the enemies Phoenix (Main building).

What is interesting in this map is the variation it gives. You have seven elements. Each player gets three elements, he either chooses or you can play all random. Each player gets three random elements. There are spell combinations for each sequence of elements. Saying you got the elements 3,4 and 7. That means you will be able to choose the spells from the 3,4,7 combination. This makes the game with limitless possibilities.

What the game lacks, is items as the game without items isn't as interesting, and this is supposed to be a hero arena. The terrain also isn't the best you have seen and could be improved. The heroes disappoint me aswell since they are all the same. One of the bigger problems is that it is hard to understand how the spell system works. You can see the number above the boxes, but for some time I didn't know what to do and I thought I could use them all. You should make a better info on how everything works. And the AI seems utterly imbalanced as it casts spells really fast.

However this map is still fine and well up to the Hive's standards. In addition to that it has two mini mod approval votes. The map is small in size thus it makes a perfect Battle Net play. I suggest you listen to some of the suggestions that were placed by the users here. 3/5 and Approved!
 
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Level 3
Joined
Oct 14, 2007
Messages
66
i got another bug...
when I cast banish to the enemy phoenix, my phoenix and enemy phoenix getting confused and move around and not attack each other.

The AI insane now really insane :p

good luck with the next version
 
Level 11
Joined
Oct 20, 2007
Messages
342
all players to choose their model (make multiple models like shaman, storm panda, priest, sorceress or others)
your suggestion i have a plan along very long times...
but the reason i din't change it because model file limit...
the whole world editor i juz found only blood mage have the spirit one, spirit two and spirit three attachment point.

and i'm thinking solution how to add those point to the model file like what u suggest...

What the game lacks, is items as the game without items isn't as interesting, and this is supposed to be a hero arena.
yeah, it in the plan, because school exam is coming, so i will stop working about 2 week times.
and some more i have planning to level up the skill that invoked by using gold.

One of the bigger problems is that it is hard to understand how the spell system works. You can see the number above the boxes, but for some time I didn't know what to do and I thought I could use them all.
i think i should make some tutorial over time in the game....
i have stop making info since some people say "easy to understand"

You should make a better info on how everything works. And the AI seems utterly imbalanced as it casts spells really fast.
this is because the insane is now improved more difficult (request from player)
at last version it should only have 60% change to cast spell, so it won't cast so often.
but i think it's too week, so i have improve to 100% (mean after spell back swing it will cast another spell.)

To: bounty hunter2 "i will pm you after i have perfectly done the planning that i have written at the forum."

i got another bug...
when I cast banish to the enemy phoenix, my phoenix and enemy phoenix getting confused and move around and not attack each other.
Oh yeah, it is another bug~~~
i will fix it next version tyty.
 
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