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Orcs & Humans: Orc Missions (ALPHA)



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News

10.24. ~ Yeees, version 1.6 with two new missions has come! It takes me two all days to finish the started fixings and missions. Thanks
your waiting and good play! :D

  • 22.02. ~ New version 1.2 with a lot of fixes, changes and atlast chapter 6 has arrived!
  • 24.02. ~ Old sreenshots have been deleted, new ones have been uploaded.
  • 12.04. ~ Creating Chapter 7 is nearing to its end. Next update will include Chapter 8 too, so hold on guys! :)
  • 10.06. ~ My long rest is nearly to its end, and working on the campaign will be started again very soon. In two weeks
    next update will arrive at last. Hold on ladies and gentlemen! :)
  • 21.06. ~ "Good news everyone!" Mission 7 is nearly complete, and I will start mission 8. Maybe it will completed in a week!
  • 04.07. ~ Three week is not two, I know, but you don't wait in vain: VERSION 1.3 HAS ARRIVED!!! (At long last)
  • 05.07. ~ It seems, I had to upload 1.4 too early, because of a bug mentioned by Thunder1. And I also added a new
    gamecode to the people who have already played the missions. :)
  • 15.07. ~ Bugs, bugs everywhere, but their number is smaller in 1.5. Try it out! Thanks you guys, who reported these bugs! ;)
  • 28.08. ~ Four days and school will start... Jesus! :O Don't worry guys, I'm planning to upload the next version witch has 2 new
    mission, but not the last ones. They will come soon, so keep up! :) ...Four days, man!
  • 09.03. ~ Hey guys! I thought, I have to show you that I'm still living. I will take an exam after a month, so sorry, but you will
    not get the new version in the near future :/ Anyway, enjoy the new site and have a good day! :)


About the Campaign

The campaign is based on the Warcraft I: Orc & Humans game created by the Blizzard Entertainment, I have just revive it.

My decision was to create a map, a very good map, but at the beginning I had no idea. I started to create map with their own story, but
it was really hard to imagine the characters, the story or even the look of the map. They haven't been finished yet or have been deleted
forever. After a time, I got a new idea: make a map with bases that had already been imagined, like put World of Warcraft into Warcraft 3
environment. It wasn't an easy work. In the end, I had to find out that these maps are boring and unnecessary, because why would
someone play with my map if it's better to play original WoW? Another plan has landed in the bin...
Finally, I saw the former Warcraft games. First think was 'Interesting games, but too compared to nowadays games. Why doesn't Blizzard
renew them?'
and the second was 'Why shouldn't I try to do it myself?'. And so you can see, I've started to create the Warcraft I
Orc campaign nearly a year, (so long time!) and haven't stopped making it.

And about the campaign in nutshell...
Lead the Horde against the nation of Azeroth, the humans, be the chieftain, Orgrim Doomhammer and conquer cities through 8 missions.

The campaign isn't finished yet!



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First of all you should know, this campaign isn't only the copy of the Warcraft I. I've strived to make a blizz-like campaign with adding
my own ideas.
It has new features like:

  • New map look
  • Loading screens
  • Quests for every maps
  • Cinematics
  • Netural units
  • Human computer players
  • Ingame events
  • Orgrim Doomhammer hero

Orgrim is very powerful hero, has six special abilities, able to use and carry items. Like the heroes in Starcraft, he can't be revived,
so if he dies, the currently playing mission will be failed.

Orgrim Doomhammer's Abilities


ICON
NAME
DESCRIPTION
LEVEL
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Maul
Gives a chance to stun an opponent for a time.
This ability is given to Orgrim immediately, has no
other levels.
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Shockwave
A wave of force that ripples out from Orgrim Doomhammer, causing
damage to land units in a line.

Has 4 levels, minimum level doesn't required.
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Slam
Slams the ground, dealing damage and slowing the movement and
attack rate of nearby enemy units.

Has 4 levels, minimum level doesn't required.
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Critical Strike
Gives a chance to do more damage on an attack.
Has 3 levels, minimum level 4 required.
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Howl of Terror
Emits a terrifying howl that reduces nearby enemy units'
attack damage.

Has 3 levels, minimum level 6 required.
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Hammerstorm
Causes a hammerstorm of destructive force around Orgim
Doomhammer, rendering him immune to magic and dealing damage
to nearby enemy land units.

Has 2 levels, minimum level 8 required.

I've created an option menu for disable or enable the showing of texts. (See below in the Screenshots part.)
For example, if you don't need to see hints at playing, simply just write 'option' as a chat, click on the ~ HINT ON ~ button in the dialog.
The button will change to ~ HINT OFF ~ and the hints won't appear. Remember, the texts turn up only one time, so if you disable showing of
a text, you're NOT going to see it in the mission later.

The campaign has an Intro cinematic and 8 completed missions. Later, I will upload new version of the campaign having further missions.
Don't worry about Orgrim's items, because the new campaign will use the game cache of the older one.



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Added maps:
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5


Changes:
  • Orgrim is a hero with max level 16
  • Some hints have been changed
  • Some icons have been changed
  • Cleric model has been changed
  • Reports now useable items
  • Loading screens have been fixed
  • Guards and Scouts quest (in chapter 1) has been changed to optional


Added maps:
  • Added Chapter 6
Changes:
  • Added descriptions to maps
  • Added healing ability to the Town Hall (heals only Orgrim)
  • Added music to cinematics
  • Updated maps' look
  • Updated loading screens' look
  • Updated players' AI
  • Campaign image has been changed
  • Orgrim's voice has been changed to Grom's
  • The life of the buildings have been changed
  • Units' model sizes and costs have been changed
  • Hotkeys of abilities have been changed to Q, W, E, R, T (last for just Orgrim)
  • Abilities and costs of some items have been changed
  • The model of Stable has been changed
  • Some grammar mistakes have been fixed
  • Orgrim gains levels and abilities when he can't be loaded from the game cache
  • Intro will no longer crash at the end
  • Mission buttons will no longer be seen
  • Chapter 5 is finally bug-free and harder to finish


Added maps:
  • Added Chapter 7
  • Added Chapter 8


Changes:
  • Added 'mission jump'
  • Blackhand and Grol'dar are now targetable


Changes:
  • Name of the campaign now has the 'ALPHA' sign
  • Added more hints to the missions
  • Added upgrade arts, names and tips to the spellcasters
  • Added buyback possibility to Orc Town Hall
  • The extensions of the loading screens files have been changed from .tga to .blp (It reduced the camp size by 8 Mbs!)
  • Models of Necrolyte and Warlock have been changed
  • Icon of Necrolyte has been changed
  • Icon of Select Hero ability have been changed
  • Prises of items have been changed
  • Prises of some buildings, units and upgrades have been changed
  • Orgim's primary attribute has been changed to Strength
  • Duration of stun have been changed
  • Reports won't give roar buff to Orgim
  • You can decide in a dialog that you will continue Chapter 1 or not after finishing the main quest
  • Slimes will spawn at some dying ogres' positions in Chapter 4
  • You will get the gold in Chapter 5 which you earned in Chapter 4
  • Now it is easier to destroy Blackhand's base in Chapter 7
  • Orgim's abilities are won't reset in Chapter 8
  • Destroying rocks in Chapter 8 will no longer cause error
  • Key to the Catacombs will dropped to all 5 doors in Chapter 8





Added maps:
  • Added Chapter 9
  • Added Chapter 10
Changes:
  • Added Marshal Diggs to Mission 2
  • Orgrim's weapon sound has been changed to bash
  • Orgrim's armor sound has been changed to metal
  • AIs of enemies have been changed: there are ugrade systems in them, and they aren't so agressive
  • Multiboard has been changed: it shows Orgrim's and in some missions a quest unit's life and mana, and the number of quest
    requirement (such as killed units)
  • In the quest messages the texts of the completed requirements are gray
  • Undiscovered quests are now seen
  • Dialog won't show up if you have already finished the optional quest in Chapter 1
  • The gold in the first mine have been increased by 500 in Chapter 1
  • The archways of the rooms will turn invisible if a unit is close to them in Chapter 8
  • Orgrim will get experience from the Tome of Experience even he has earned level limit in Chapter 8
  • Garona is able to attack with small damage, her life has been increased, she has 3 small armor and Slink ability in Chapter 8
  • Conjurers can't cast Rain of Fire in Chapter 8
  • End cinematic has been changed (because of warcraft's lore) in Chapter 8




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Special Thanks:
  • To the Blizzard team that has invented the Warcraft games.
  • To the downloaders, reviewers and idea givers.
Models:
  • Frankster - Orgrim, Spearthrower
  • frostwolf - Griselda (Watcher)
  • Syroco - Orc Lumbermill
  • Wandering Soul - Archer
  • Kuhneghetz - Cleric (Archmage on Foot)
  • AndrewOverload519 - Mage, Catapult
  • Ket - Church
  • MassiveMaster - Stable
  • Thrikodius - Weeny the Chaos (Pumpkin Infernal)
Icons:
  • CRAZYRUSSIAN - Griselda
  • donut3.5 - Weeny the Chaos (Pumpkin Warrior)
Tutorial of Map Description:
  • -Kobas-



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The missions have been fixed so many times, but there may still be little bugs in the triggers or language mistakes in the speeches
cause I'm not english. I asked you to write them down, so I can fix. Write the bugs in your comments or email me.
Tell your ideas to me, I'll read them and think about to add to the campaign.
Please don't ask when will I finish the twelfth mission. I wanted to done the campaign before the end of summer, and it isn't done yet.
The new deadline is before Christmas... We will see how fast I will be.

I don't own the basic ideas of the game, and the pictures in this site, the rights belong to the Blizzard Entertainment company.
The innovations that are mentioned in the Features part belong to me.





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Keywords:
orc, orcs, human, humans, warcraft, I, III, 1, 2, and, missions, missions, campaign, &
Contents

Orcs & Humans: Orc Missions (ALPHA) (Campaign)

Reviews
StoPCampinGn00b 22:35, 4th Feb 2015 Map Name - Orcs & Humans: Orc Missions (Version 1.1) Review Posts - Sclammerz' Review, Gismo's Review[tr] Verdict - Approved, Not Rated
Level 5
Joined
Sep 6, 2019
Messages
114
Im realy confused orgrim doomhammer was on warcraft 2 not 1 in warcraft 1 Black hand was Warchief so i think you made warcraft 2 Custom campaing Second War :|
But away good campaing
 
Level 12
Joined
Mar 4, 2014
Messages
204
Just finished playing this one as well, i played on version 1.29
It is a decent campaign if you were new to the game i guess, but for someone who is familiar with the war3 gameplay and other custom maps and campaigns this one doesn't really bring much to the table.

~Negatives:

- Really bad grammar!

Almost every line of dialogue has something wrong with it, is like someone used google translate to write the dialogue.. :angry: yea is that bad, most of the times i couldn't even understand what the characters were saying, i was too confused, this is pretty bad considering a big part in a custom campaign is the story telling and the dialogue, and when that sucks it downgrades the whole campaign by a lot, you can't really take the story seriously when the dialogue is this bad, trying to read the lines must be one of the hardest things to do while playing this campaign:mwahaha:

- The gameplay sucks!

Every mission in this campaign where you have to fight an enemy human base has literally the same gameplay and routine..
1. you start with 4 ~ 5 peons with no gold and wood and almost no buildings.
2. You do get your hero and 3 ~ 4 units to start with which is good but is not enough because you still have to wait to build your economy to be able to compete with the enemy bases.
3. The enemy human bases always start with 100 units and all their buildings and economy maxed out.
4. After you finally manage to build your economy (which takes like 10 minutes) and an army you just go and clear the enemy bases and that's it.

It would have been fine if the first 2 missions were like this, but every damn mission? really?...

all enemy bases are the same, all fights against them are the same, and the worst part is that they don't even have heroes on their own which is just lame.

And how can i forget about the fact that the grunts and raiders have medium armor for some reason which makes them pretty bad fighters while the humans have heavy armor, this must be the first time when i saw an orc unit being weaker than a human unit, how is this even possible...

Talking about units, they are so bad, they are somehow worse then their melee counterparts, the only decent units are the raiders and warlocks but they also die pretty fast, the only decent thing about the whole orc army was the death and decay spell from warlocks and that's it.

- Lots of items, only 6 inventory slots.

What can i say, there were so many items i left on the ground because i can't do anything with them, inventory full, welp rip items, nice knowing you.

There was also that one mission with saving Garona, so many keys to open doors, again 6 inventory slots, i had to drop most of my items just to be able to carry keys to open doors and because of that i also lost many good items cuz i couldn't even get them back because the mission ended too fast and all the routes are blocked at the end, gg.

- The story is bad

What can i say about the story, nothing really, "Me orc, me go kill humans because why not, oh no. . we lost many orc allies while fighting humans, oh well, might as well go fight them some more and lose more orc allies because . . why not, the end".

Talking about the story i must say the mission with saving garona is just great, the conclusion of the mission was perfect what can i say, "i saved your ass only to tell you that you are my enemy and then she runs away because why not, like what even was that, 10/10 story and waste of time.

Another weird one, the Ogre and daughter of Blackhand, again i gotta save the daughter just to kill her at the end? why was she against blackhand? why did Doomhammer kill her? nobody knows.


~Positives and more negatives combined:

- For a campaign where you only have 1 hero the spells of that said hero need to be something amazing to play with, but they are just your old classic war3 spells, the only good spell was shockwave because yea, shockwave is an awesome spell, but is not enough to keep the gameplay fun, I think shockwave pretty much carried the whole gameplay on its back, if there was no shockwave, there would have been no gameplay.

- I did like the dungeon crawl type missions, they were done well.

- There were a few mini boss fights here and there which were good but waaaay tooo eaaaaasyyyyyyyyyy, like wtf, not only that the bosses deal like no damage as it is but you also get healing runes every 10 seconds or something, that's insane, i don't think my hp ever dropped under 90%, those healing runes ruined the boss fights big time! (and i was playing on hard).

- There were a few interesting and unique items which i actually liked, the ones that give stats and also have an ability to use were cool, and there were some from mini bosses which were decent, getting mask of death made my hero pretty much immortal which was kinda funny.

- The only praise i can give to this custom campaign must be the terrain design, it is very well made, all the maps feel unique and alive, only if the gameplay had some sense of strategy or something interesting going on... other than attack move repeat.



My rating for this custom campaign is a C
 

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