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Naruto vs Bleach 1.6 Open Beta v1

NVB v1.6 OP1 Changelog
===========================================
[Bug Fixes]
-Fixed creep upgrade system bug
-Sound killings accuracy fixed
-Swapping heroes should not occur after 80 seconds of game time
-Ishida's Seele Schneider damage corrected
-Yoruichi's Spin Kick push not working at the very edge of the AoE is now fixed
-Nel's charge can no longer break through Yamato's wood cage
-Ulquiorra's Eyes duration corrected
-Tousen's Nake slows lasts just as long as the rest of the nake duration
-Corrected Maim's slow percentage and duration
-Corrected attack increase for
-Itachi's disappearing bug with shurikens can be fixed with -debug command (Now he unpauses as well)
-Fixed Itachi's item duplication bug involving Yondaime's Kunai, Sannin Sandals, and 4th Legacy
-Rukia's Tsugi no Mai: Hakuren's damage corrected (Damage is techniqually higher now)
-Rukia's Tsugi no Mai: Hakuren's cooldown error after refreshing is corrected
-The following heroes selection click has been corrected: Nel, Inoue, Grimjaw, Naruto, Hinamori, Nel, Rukia, Shikamura, Temari, and Sakura
-Fixed Temari's Reveresal Spin duration bug
-Fixed Anti-harass creep AI bug where creeps follow heroes forever
-Fixed Grimjaw's Gran Ray Cero and Devour bug

[New Features]
-Added new naruto hero: Sasori
-Added new bleach hero: Sajin Komamura
-New textures for the following heroes: Hidan, Nara Shikamaru, Minato, Hoshigaki Kisame
-Added Mega creeps
-Removed Hichigo from game
-Now allows obs/referees in game lobby for speculation
-Revamps applied to the following heroes: Haruno Sakura, Kaname Tousen, Hoshigaki Kisame, Orihime Inoue
-Added new charged item: Dust of Apperance
-Added new recipe items: Shinobi Guards, Auto-Mail, Hierro Fragments, Spikra
-Revamped Jigokuchou
-Revamped most changes onto items and item recipes (Best way to know is play, did not include the changes into changelog just because there is too much)
-All items moved to their "proper" shops to organize relevance
-Added item shopping hotkeys
-Revamped anti-harass system for better AI
-Optimized new preloading system to reduce lag on first cast
-Added more juking spots on various locations on map (Find them on your own. About 10 are created)


[Balancing]
-Creeps balanced the following ways
. Shinigami and genin hp regeneration increased from .25 to .5
. Shinigami and genin no longer has mana or mana regeneration
. All creep's sight decreased by 200 for both day and night
. Shinigami and genin's attack range increased from 90 to 100
. 2nd Division Shinigami and Jounin's mana increased from 100 to 300
. 2nd Division Shinigami and Jounin's mana regeneration increased from .15 to .75
. 2nd Division Shinigami and Jounin's hp regeneration increased from .25 to 2
. Hunter-nins and Kidou Casters changed to be more siege oriented
. All creeps gold bountry changed (Mostly alot more consistent)
. All raxed creeps are changed similar to the notes above (regeneration, sight, bounty, etc)
. All raxed creeps give less bounty (Thats only if it becomes raxed)
. Mega creeps added when all 3 raxed creeps are up
. One more additional spawn of 2nd Divison Shinigami and Jounins at 600 seconds of gametime
. Bleach Main and Hokage's building's hp reduced from 5000 to 4250
. All melee creeps and Hunter nin/Kidou Caster's collision size reduced by 2

-Gameplay constant changed in the following ways
. Real time to warcraft day/night time cycle reduced from 480 to 450 seconds
. Seige attacks deal 20% less damage on unarmored units
. Seige attacks deal 50% more damage on structures
. Hp per strength point increased from 17 to 19
. Defence bonus per agility point decreased from .16 to .14
. Player gold lose per hero death calculation changed from -95 - (5 x Hero Level) to -80 - (20 x Hero Level)
. Player will recieve +50 more gold for every hero kill
. Player will recieve gold based on amount of hero kills streak (Starting at 3 kills...50/100/150/200/250/300/350/400 and 400 addition gold for every kill after that)
. Hero revival time calculation increased from (2.25 x hero level + 4) seconds to (2.5 x hero level + 5) seconds
. All hero hp regeneration base set to .25
. If enemy denys their own tower, opposing team will recieve +100 gold (Rather than +200 gold if opposing team manages to kill enemy tower)
. Creep teching research time increased from every 300 to 450 seconds
. Creep teching begins at 80 seconds of gametime (Previously 30)
. Creep teching max level increased from 10 to 30
. Additional melee creeps will spawn at 15 and 30 minutes of gametime
. Additional ranged creep and seige creep will spawn at 45 minutes of gametime
. If game is set to normal mode, free gold gain is +1 gold/.875 sec and if game is set to short mode, free gold is set to +2 gold/.875 sec
. All heroes turn rate speed increased by 50%
. Double/Triple kills time extension increased from 6 to 8 seconds
. First Blood now gives gold to killer (+150)
. All heroes nightvision sight reduced from 1200 to 1000
. All heroes movement speed reduced by 10
. Starting gold changed from 1000 to 1003

-Items changed in the following ways
. Idates Sandals and Scroll of town portal's teleportation time reduced from 6 to 3.5 seconds
. Scroll of town portal's mana cost reduced from 75 to 50
. Scroll of Chakra Armor cost increased from 675 to 1000 gold
. Soldier pills removed inexchange for Dust of Apperance
. Morning Glory breaking during invis can deal 125 damage to target
. Morning Glory invis speed increased from .6 to .3
. Amplified Silver Watch hp regeneration buffed from 4 to 5 and mana regeneration from 100% to 125%
. Asauchi's cleaving AoE increased from 150 to 225
. Asauchi's attack increased from 60 to 65
. First-Aid kit price reduced from 125 to 100 and heal increased from 300 to 400 hp and healing processing reduced from 30 to 10 seconds
. Med-Packs price reduced from 85 to 50 and mana heal reduced from 125 to 100
. Kon and Pakkun price reduced from 225 to 200
. Smoke bombs and Soldier pills removed from game
. Reiraku's invis detection AoE increased from 900 to 1100
. Ulquiorra's Eyes price reduced from 280 to 200, however the maximum stock in shop is 2, taking 6 minutes to restock 1
. Ulquiorra's Eyes sight range increased from 600 to 1600
. Ulquiorra's Eyes charge reduced from 3 to 2
. Ulquiorra's Eyes can no longer detect invis/burrowed units
. Jigokuchou revamped to act as a ward (With hardly no vision) that can detect invis/burrow units (Contains 2 charges, cost 200, lasts for 360 seconds)
. Ring of regeneration price increased from 325 to 350
. Kisuke's device is now global range and detection frequency increased by 50%
. Kisuke's device price increased from 400 to 500
. Idate's Sandals now requires 50 mana to use
. Scroll of Idate's Sandals price increased from 1700 to 2200
. Leather gloves price reduced from 510 to 500
. Gokontekkou's mana cost reduced from 75 to 25
. Gokontekkou's cooldown increased from 90 to 100 seconds
. Gokontekkou's transmutation gold gain increased by 5%
. Scroll of Hollow mask price reduced from 1050 to 1000
. Shinobi Trends now have 3 different build combination (No longer requires scroll)
. Shinobi Trends can now have +10 strength, agility, or intelligence based on those combinations
. Sannin Boots requirement of mithril hammer has been removed inexchange for Shinobi Claws (Yes the overall price dropped)
. Sannin Boots attack reduced from 16 to 15
. Kage's Relic price reduced from 2150 to 2100
. Food Pills healing hp increased from 145 to 200 and mana reduced from 195 to 150 (But healing duration improved from 40 to 30 seconds)
. Food Pills price reduced from 335 to 275 gold
. Removed Fraccion and Item recharger from game
. Tobi's mask aura radius increased from 900 to 1100
. Scroll of Spikra's price increased from 225 to 400
. Chakra Smasher can now attack heroes
. Chakra Smasher lightning chance increased from 20% to 25%
. Chakra Smasher damage reduced from 125 to 120 and number of attacks reduced from 5 to 4 and bounce range decreased from 600 to 500
. Kusanagi's armor reduction increased from -4 to -5
. Kusanagi's agility decreased from 18 to 15
. Scroll of Kusanagi decreased from 650 to 400
. Quincy Cross no longer requires scroll to make Quincy Cross
. Metal Claws price reduced from 1150 to 900
. Spikra and Shun'ou and Ayame hp regeneration aura AoE reduced from 900 to 500
. Byakugan (Item) is removed from game
. Sword of Tesuka renamed to Ragnarok (With new icon)
. Spikra has a type B version, which gives another possible build and different effect under different requirments
. Kisuke's Device now only works on heroes
. Sanrei Gloves no longer has release ability, but now has +30% evasion
. Sanrei Gloves is now a lumber item requirement
. Various items have new item requirements and effects
. Removed nightscope from game
. Reiraku now has a new added effect where nightvision increased (Basically Nightscope effect is added)
. Yondaime's Special Kunai blink distance increased from 1100 to 1200
. Yondaime's Special Kunai blink cooldown decreased from 25 to 18 seconds

-Runes are changed in the following ways
. All runes are now colored to be identified easier
. Rune of Invisibility duration reduced from 90 to 45 seconds
. Rune of Illusion now deal 35% of the original and take an extra 300% damage.
. Rune of Speed now increases 100% movement speed (Originally 200%) and duration reduced from 60 to 30 seconds
. Rune of greater healing and mana removed inexchange for Rune of Regeneration (Heals 3000 hp and 2000 mana over 30 seconds. If attacked during regeneration, regeneration will stop)
. Rune of Shield only applies to 1 person, no longer area effect
. Added new rune: Double Damage Rune (Doubles damage for 45 seconds)
. The appearance of runes increased from 45-90 to 120 seconds

-Sakura's Chiyute no Jutsu heal value % changed from 5(10)/ 10(20)/ 15(30)/ 20(40)
-Sakura's Chiyute no jutsu mana cost reduced from 65/105/160/250 to 65/95/125/155
-Sakura no longer has Chakra Control
-Sakura has a new ability: Shosen no Jutsu
-Sakura no longer has Inner Sakura
-Sakura's has a new passive ultimate: Chakra Precision
-Sakura's Earth Slam revamped (It slows instead of stun and damage is based on strength)
-Sakura's strength growth reduced from 2.3 to 2 and agility growth increased from 1.55 to 1.75 and intel growth from 2.2 to 2.3
-Sakura's starting strength decreased from 20 to 18 and starting agility from 12 to 14
-Nel's charge can no longer destory destructibles
-Shino's missle speed of auto attack increased
-Yamato's cast range on his cage and ultimate reduced by 50% (5000 to 2500)
-All heroes starting base hp is set to 150 (Some heroes originally are 215 or 265)
-Tousen's Nake slow reduced from 25% to 10%/15%/20%/25%
-Tousen's Bankai can no longer silence
-Tousen's sense of justice removed from game inexchange for Suzumushi's Echo (Every time Tousen casts a spell, enemies in 650 AoE will be silenced)
-Tousen's Bankai: Enma Korogi's cooldown increased from 90/85/80 to 100
-Hidan's taunt cooldown increased from 18 to 20 seconds
-Hidan's Ritual of Pain mana cost set from 120/140/160/180 to 150 all levels
-Hidan's Ritual of Pain cooldown increased from 30 to 50/45/40/35 seconds
-Hidan's Self-Pain mana cost redecreased from 180/210/240 to 175/200/225
-Hidan's movement speed reduced from 335 to 330
-Hidan's strength growth decreased from 2.75 to 2.7 and intelligence growth increased from 1.7 to 1.75
-Hidan's starting armor reduced by 1
-All heroes have different armor values
-Rukia's Some no Mai: Tsukishiro cooldown decreased from 40 to 28 seconds
-Rukia's mana cost cost of spells adjusted to make proper sense
-Rukia's Tsugi no Mai: Hakuren's cooldown decreased from 40 to 20 seconds
-Rukia's San no Mai: Shirafune's cooldown changed from 100/95/90 to 100/85/70
-Rukia's San no Mai: Shirafune's mana cost decreased from 195/205/215 to 190/165/140
-Ishida's Sprenger is now easier to activate by using his Avtivate Sprenger button
-Ishida's Sprenger no longer damages Ishida when inside Sprenger
-Ishida's Seele Schneider range increased from 2100 to 3000
-Ishida's Seele Schneider mana cost reduced from 110/125/140/155 to 75/85/95/105
-Ishida's intel growth reduced from 2.4 to 2
-Ishida's agility growth increased from 2.1 to 2.5
-Ishida's Hirenkyaku mana cost changed from 40/35/30/25 to 40 all levels
-Shino's Nature's Reaction reduced from 20/40/60/80 to 15/30/45/60
-Momo's Kidou Nets cooldown increased from 2 to 3
-Momo's Kidou Nets mana cost increased from 125/125/150/150 to 130/130/160/160

[Interface]
-Added Blood-elf and narutoj into credits
-At start of game when you first select your hero, the hero will be not auto-selected to avoid learning the wrong skills for hero
-Corrected tooltip error on Hollow Mask and Arrancar Mask
-Corrected learning hotkey of Rinji Shuuren
-Corrected Kuchiyose: Kirikiri Mai's tooltip by adding its a channeling ability
-Corrected Kaname Tousen's tooltip
-Corrected display text error when Yamato tries to pick Chakra Smasher
-Corrected cooldown information on Hidan's Self-pain
-Corrected Rukia's Some no Mai: Tsukishiro tooltip
-Corrected Rukia's San no Mai: Shirafune tooltip
-Added Aura radius info for Tobi's Mask
-Added total price cost to items in recipe shops
-Added Shun'ou and Ayame's hp regen AoE
===========================================================


This is the open beta. There will be 3 versions of this. A tournament will be held for 1.6 for cash prize, check our forums out at z13.invisionfree.com/SLK_Production for details.

Keywords:
aos, Dreamraider, NVB, naruto vs bleach, bleach, naruto, anime, wars, shinigami12, Blinkboy, SLK
Contents

Naruto vs Bleach 1.6 Open Beta v1 (Map)

Reviews
This map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under...
Level 1
Joined
Sep 6, 2009
Messages
2
1.4b

Hi!
Just a question: you wrote that a new character has been added:
([Features]
-New naruto hero: Aburame Shino)
but I do not see him anywhere...
And one more problem... Not so big, but can be really irritating... If I use Idate's Sandal to teleport to my Villages Castle or Headquarter or whatever its called, the character gets stuck inside the building... So it is in there, and can't get out, need to suicide, which means I lose money... So maybe you could add new pathing map to that building...
Thanks, Nice map, 5/5 :)
(And could you read, what I've posted on Shinobi Wars 1-2 hours ago?)
Thankz, Strongkong
 
Level 3
Joined
May 19, 2009
Messages
57
hey hi i tryed ur map rly nice first time i played i owned an experienced player^^(cuz iam dota pro^^) well i just want to say ur map is rly good a lot of pro love it on gg 5/5^^
 
Level 8
Joined
Oct 21, 2007
Messages
123
Forums at z13.invisionfree.com/SLK_Productions

@xxbleachxx: You need to save this map under C drive > Program Files > Warcraft III > Maps > Download

@Lightning Brigade: Yea it's mostly hosted in east, because my clan (Clan SLK) Helps spread it. Other relms simply kick downloaders and that kinda kills the growth of nvb. Please help spread the map and allow downloaders to download!
 
Level 7
Joined
Aug 20, 2008
Messages
399
it can be if not like dota..crap the terrain the same with dota..hope they improve the terrain,items etc make a different concept and make it more naruto concept or unique world ninja..its just when i host this in garena people just give a damn shz on me because its like dota i say dota-copy..no offence but thats just players comments when i host..when they see the map they quit they just dl..
 
Level 1
Joined
Aug 4, 2009
Messages
9
yeah dream i joined many nvb games and some let download people but those people left after they die once or twice.sometimes other people leave cuz the dlers are too bad and feed so much that you can´t win
 
Level 8
Joined
Oct 21, 2007
Messages
123
Yea well there needs to be some kind of trainning to improve their nvb skills before leaving. So i suggest that if you wish to find games or get better, u can come to my clan channel on us east at clan SLK. My user is DreamRaider or DreamRaider- (I use both accounts, but i will completely transfer to DreamRaider once i get my ladder icon).
 
Level 2
Joined
Aug 30, 2009
Messages
17
ichigo

dream u really need to revamp ichigo...and sasuke and any other char
on todays manga are really different...sasuke as exemple does not use a chidori in ages...all he do is use MS
and ichigo is way too nerfed..if a char on same lvl as him he got all pwned up
 
Level 1
Joined
Jul 17, 2009
Messages
6
Need more pers. apens! urgently! i can't want more play one -ar game and go with the character of the last game! -repick cant help for it
 
Level 2
Joined
Aug 30, 2009
Messages
17
yeah hope u stop adding fillers chars like hinamori..and put some real nice chars,
like kakashi, sasori, byakuya, the espadas...
or are u gonna put another filler? like..renji..who never ever won a battle..
or shino, who never ever even really fight...
 
Level 8
Joined
Oct 21, 2007
Messages
123
Check forums for more details on the change.

But for now i guess i can leak some.... alot of balanicng changes. ALOT. 2 new heroes. Revamped heroes. Optimizations. New models and terrain adjustments. This is honestly a quantum leap from 1.4, this version i am working on should really be called like 2.0
 
Level 3
Joined
Apr 1, 2009
Messages
52
First Bug in 1.5 comes from me

- duel system malfunction - when two person are picked , one die before teleing to the duel system will cause the duel to be stuck.

attached replayed. kenny vs ichigo and kenny was stuck inside arena alone with timer at 00:00
 

Attachments

  • LastReplay.w3g
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Level 2
Joined
Aug 30, 2009
Messages
17
yeah..and everytime and again u make it dream..u created an shitter version than the last one...man..really what do u had in mind by nerfing sasuke? are u like crazy?
and kirin? 'cmmon he used it one time..and passive sharingan..can't be more ridiculous..
and everytime u add an char he is like god..don't u know about balancing? shino is fucking powerfull..with it should not be..'cause he never fought in the anime or in the manga..

read manga man..sasuke don't use chidori in like 10 years..
he just uses the fucking ms..amaterasu, susano'o, amaterasu, susano'o
he uses more amaterasu and susano'o than he breath, or talks --'

and pls man pls..put an kakashi before putting another ridiculous char that never fought..like kiba, or hinata --'
 
Level 8
Joined
Oct 21, 2007
Messages
123
yeah..and everytime and again u make it dream..u created an shitter version than the last one...man..really what do u had in mind by nerfing sasuke? are u like crazy?
and kirin? 'cmmon he used it one time..and passive sharingan..can't be more ridiculous..
and everytime u add an char he is like god..don't u know about balancing? shino is fucking powerfull..with it should not be..'cause he never fought in the anime or in the manga..

read manga man..sasuke don't use chidori in like 10 years..
he just uses the fucking ms..amaterasu, susano'o, amaterasu, susano'o
he uses more amaterasu and susano'o than he breath, or talks --'

and pls man pls..put an kakashi before putting another ridiculous char that never fought..like kiba, or hinata --'
Quit your bitching. Yea check agian he used it in like one of the latest manga stupid. And he isn't god stop playing with those noobs.

And how is it a shitter version? Just cuz u feel sasuke is stronger now? One hero really makes a difference of the entire version? Stop being retarded like usual.

*inferno: Yea atm if all players died this happens. I try to get duel fixed atm it's kinda buggy
 
Level 1
Joined
Mar 15, 2010
Messages
2
grimmjow's cero still does 0 damage. might as well get rid of teleport add on to it and give it a 3 second charge time.
 
Level 1
Joined
Dec 1, 2008
Messages
6
Hey Dream had some bugs to report.Think you've already heard of the duel system bug where it ends up just being one person dueling against no one. Theres one with sasukes chidori and temaris reversal, If you target chidori toward her at the longest range it can go; you'll fly across and off the map and stay there. Grimmjow's nuke still doesn't work. The 4th's legacy item will drop upon death of kenpachi or Itachi, not sure if its randomized because I was the enemy and picked it up and when I died I stayed with it, I was the Quincy. One reccommendation I have is not leaning toward making the game too DoTa like in the sense that it makes the game longer, the one thing I enjoyed about Nvb was that due to low hp on towers it made the game faster paced and more enjoyable but thats just me. Might be just me but Nelliel doesn't seem on Par with the other new hero's you've added recently, each has had a combo they can rely on but hers seem slightly weaker than most being that she has to recieve counters for one of her spells to do any real damage. Currently it is my belief that Kenpachi is the fastest character in the game due to his aura, tested out grimm with max counters chasing Kenny and he could not keep up and all kenny had was trends.Once he has sandals it requires nearly a team or disablers just to keep him at bay.Perhaps reducing the slow movment speed by a portion would make him more enjoyable to play rather than just stun then aura and chase constantly and getting easy kills on intel/agile heroes. I am curious tho as to why Sasuke was changed from Agile to Strength?I do like the changes you made on him just curious is all. I would reccommend Itachi to get a hp buff or a new spell due to once the enemy gets chakra armor or Gem of true sight it becomes rather difficult to compete with low hp compared to the rest aside from Deidra.All I have so far and thanks again for a fun map.
 
Level 3
Joined
Apr 1, 2009
Messages
52
i feel 3rd sw war duel arena mode is the best. maybe use that :) continue on the good work

atm the only ban i issue on my bot is Lee ultimate skill the hidden lotus.

it glitches, i have no replay but trust me the enemy unit will be teleported to the bottom right corner of the map.

as for shino: he does seem powerful but who knows
as for itachi: his half drop to half in 1 hit LOL , even stackign strength seem impossible otherwise he is nice to play with.
 
Last edited:
Level 2
Joined
Aug 30, 2009
Messages
17
don't be such a kid
accept critics and grow up --'
it's not my fault u make such shitti chars..lol
revamp then..stop ravamping sado he don't do nothing in like 10 years.. --'

and ok he used 1 chidori after 20 amaterasus, and 100 susano'os..
revamp chars..its dificult i know..but man people complain a lot about it..
at least in garena room i play..

and revamp ichigo he's not even playable anymore..170 in getsuga lvl 4? it did not kill even the creeps --' lol
shino does 270 and he not ever fighted..lol
 
Level 2
Joined
Aug 30, 2009
Messages
17
nooooo, sado is good..i like him, he is a damn good tanker and can do last hits like no one..
but in the anime and in the manga he does nothing in a while..
that what i'm saying..and man really..ichigo sucks now..
the better version u make of him was on nvb 1.0e, everybody say he was over and stuff..but he was easy to killl...as he is right now..but he did lots more damage than now..
he don't go x1 against tanks anymore...actually he don't go x1 against anything..even the creeps might pwn him..
 
Level 2
Joined
Aug 30, 2009
Messages
17
yeah i know what u mean...
if u need any help i'm at your disposal..
i'm saying this because i really want to nvb to be good..really good
 
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