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Monter2 v1.0.3

Submitted by n00b
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game
[​IMG]
- A blatant Dark Souls ripoff for Warcraft III -
Latest update



Fanmade wiki created by EdgeOfChaos
Videos detailing Monter2's development




SUMMARY


  • Gameplay
    Gameplay is focused on exploration, challenging boss fights, and simply killing stuff.
    There are many secrets and such to discover, since the explorable area is quite large.
    This game does not have a storyline.
  • Combat system
    Monter2 uses a hack-and-slash combat system inspired by Monster Hunter and Dark Souls.
    There are currently four weapon classes - sword, hammer, spear, and bow.
    Enemies also utilize the combat system, each with their own unique behaviors.
  • Game length
    In a typical playthrough, about 4 to 5 hours.
    It is possible to complete the game in less than an hour, however.
  • Solo and co-op
    Enemy health is adjusted according to the number of players present, making the game
    suitable for solo and co-op play.
  • Other features
    Monter2 uses custom animations which were made for this game specifically.
    This game also uses an original soundtrack.


CRE
DITS




-Models-

-=Emergenzy=-
Balrog
Callahan
Celestea
Chriz.
communist_orc
Deolrin
dhguardianes
Dionesiist
eubz
Forgotten_Warlord
HammerFist132
HappyTauren
hellblazer-14
Herio-san
imforfun
JesusHipster
JetFangInferno
Judash




Kino
Kitabatake
Land-Sengklek
Lord_T
nGy
olofmoleman
PeeKay
Power
Radagast
RightField
s4nji
Sunchips
sunwarrior25
The_Silent
Thrikodius
TLI-Inferno
UgoUgo
WhiteDeath
Various UTM contributors


-Systems-

Bribe
Tom Jones
moyack
Vexorian
TriggerHappy
`

-Icons-

CRAZYRUSSIAN
`

-Music-

n00b





Contents

Monter2 v1.0.3 (Map)

  1. sluk

    sluk
    Joined:
    Feb 27, 2016
    Messages:
    524
    dude this map is awesome!!
     
  2. EdgeOfChaos

    EdgeOfChaos
    Joined:
    Jan 8, 2014
    Messages:
    518
    Monter2 is probably the most skillfully made map I have seen yet on wc3. It's a lot of fun!

    (EDIT)
    As we talked about ingame, I tried out Spear for a significant amount of time (killed bosses including Flame Guardian, Hard Guardian, and Hard Revenant) and believe it is worse in every way than sword.

    1) Spear only deals good damage at the tip. Attacking twice in a row will maintain your same position, so if you line up, you will hit 2 attacks at the tip. But then after that, the third moves your hero forward so you do not hit that anymore. You have to constant reposition. What this meant for me in boss fights is that I did not have enough time to do that, so I used 2 strong attacks at a time. With a sword, I can land 3-4 consistently in that same period which basically deals the same damage, without the extra effort of lining them up.

    2) Spear lacks a decent Dash to avoid damage. Sword's F+E is an amazing combo and I've used it to avoid damage or cover distance with the boss in nearly every fight. The closest Spear has is F+R which must be unlocked AND pauses the hero at the end of the path. And uses triple the stamina, so it's basically unviable to fill that role.

    3) Spear doesn't have any really devastating combos like Sword does. Sword has Round Slash early, capable of 1-shotting a Satyr when solo. Late, it has Spin which deals 1000+ damage. Spear has E+E+R to stab twice after, but as I noted in point 1, this will usually break your position and make you deal less damage. Retreating Thrust is useless in every case, it's too slow and too inconsistent, and doesn't even work for retreating. Charge is cool, but frequently falls out of position with the enemy after 1 or 2 hits and doesn't end up dealing more than a standard attack. And leaves you extremely vulnerable afterwards.

    I could work around 1 and 3.. I can't work around the lack of a dash evade ability. It's too severe a disadvantage when compared to Sword. And plus, even when hitting with the tip, Spear doesn't even do *that* much more than Sword. Spear R is nice I guess, but still nothing to encourage me to use this weapon. There are also some collision detection issues with spear so it ends up feeling somewhat unresponsive... Feels like a handicap more than a weapon. So, I think I'll stick as a sword E spamming pleb until new weapons come out (don't even get me started on Mace).
     
    Last edited: Nov 4, 2016
  3. n00b

    n00b
    Joined:
    Mar 21, 2008
    Messages:
    242
    Thanks lad

    was gonna write a long ass reply in defense of the spear, but fuck it, the spear sucks

    actually spear isn't even that terrible, it's more like it gets overshadowed by the sword because the sword is OP as fuck: the spammable jump slash that is somehow more stamina efficient than using sprint, the very quick light attack animation that is extremely spammable, and that spin attack that probably does better burst damage than the mace

    i'll agree with you that the spear abilities are crap
    - retreating thrust will inevitably get a rework because it is a turd
    - charge does roughly the same amount of damage as spin attack, which makes no sense considering its recovery time and stamina consumption are immense in comparison
    - quick stab is okay, but its damage of course pales in comparison to the sword's round strike ayy

    sooner or later the sword is probably gonna get nerfed to hell, rest in peace

    thanks for the feedback btw
     
  4. Epimetheus

    Epimetheus
    Joined:
    Aug 18, 2012
    Messages:
    35
    This map absolutely nails it's goals. Brilliantly scripted boss fights and the smoothest and most addictive combat system iv seen in wc3. Combat is actually fun and even after multiple spankings failure never feels like the result of a dodgy game mechanic. Superbly done !
     
  5. ic3_water

    ic3_water
    Joined:
    Sep 7, 2008
    Messages:
    313
    Non-smooth movement (slide) makes my eye hurt
     
  6. n00b

    n00b
    Joined:
    Mar 21, 2008
    Messages:
    242
    Thx

    I have no idea what you meant by this, explain
     
  7. ic3_water

    ic3_water
    Joined:
    Sep 7, 2008
    Messages:
    313
    The green circle under players is like drops fps
     
  8. n00b

    n00b
    Joined:
    Mar 21, 2008
    Messages:
    242
    I honestly still have no idea what you mean, pls explain
     
  9. ic3_water

    ic3_water
    Joined:
    Sep 7, 2008
    Messages:
    313
    The timer you use for sliding select-able units is too high
     
  10. Kino

    Kino
    Joined:
    Oct 12, 2008
    Messages:
    1,679
    Monter2 v1.0.1 - 5/11/16
    If the Director's Cut rating still existed, Id definitely consider this map worthy of it.
    Though yes, I am very biased for supporting its development for years prior.

    As to why I think this is DC worthy is due to the combat mechanics alone.
    This map has the best action combat in a wc3 map bar none.
    It isn't simply about having a manual attack and a defend button.

    - Attacks stun and push smaller enemies, while simultaneously moving your character forward. This gives each swing a sense of weight that the default RTS melee combat of wc3 lacks, also creates the nice button mashy effect of just wailing on an enemy without needing to stop and walk with every swing.
    - Love that subsequent attacks have varied shapes/speeds, eg. sword type chaining attacks was very quick and encouraged combos over hit and runs
    - I liked the choice to position mainly with default movement as opposed to an active dodge/dash move. This is because wc3 lacks a proper control scheme for side and backward dodges, and in such a combat style; control is everything.
    - Target lock exists.

    I could go one about how important it is to have light/heavy attacks as well as combo moves, but at this point all one needs to know is that while many maps try to emulate the combat of hack-n-slash games; this one actually does and understands how and why.
    That such a combat style works on 2 principles, precise spacing and timing.

    On top of this, the rest of the map is also great.
    Love how the each monter type has it's distinct "power move" in addition to it's default attack patterns. The Salamander's firebreath may be the coolest move in the game IMO.
    In regard to Boss-fights...
    - Every different move counted for something, eg. I like how the first boss has a quick stab in addition to his wide arc that can catch you off guard easily.
    - Also impressed that Boss move-sets changed as they reached low health.
    - The existence of useful obstacles in boss arenas was great as well.

    I were to critique the map in any way, is that I don't agree with having to left-click (and thus deselect your character) in order to interact with objects.
    Not a fan of the huge rock models either.
    But hey, both these gripes are very minor.

     
  11. Quilnez

    Quilnez
    Joined:
    Jan 9, 2014
    Messages:
    2,285
    This map is so cool that I feel a bit upset why I started a shabby farming map instead of this kind of cool map >.>
    Not sure if I can make the combat mechanism as smooth as yours tho. Those animations are perfectly synced with every move, which is awesome! Maybe a little hacky touch with sharpcraft to improve the combat mechanism and this map will be perfect.

    I got stuck at the first golem monster, seems like it has higher physical damage resistance or something. I used hammer and it's very slow. The golem was kicking my butt around. I could do nothing to beat it. x[

    Suggestions:
    - Add music
    - Reduce sound effects volumes
    - "Equipping" sound effect can be improved/changed with something more fitting
    - Add some kind of intro cinematic, or at least some greeting/welcome message with some instructions what to do at first.
    - Add a simple hit and run AI will be cool

    EDIT:
    Oh, for version numbering I suggest you to use v2.0.1 instead. I don't know why but some games are doing things like that...
     
    Last edited: Nov 4, 2016
  12. EdgeOfChaos

    EdgeOfChaos
    Joined:
    Jan 8, 2014
    Messages:
    518
    Director's Cut doesn't exist anymore?? Shame. The combat system and the very creative boss fights are two reasons for this to get DC.

    Quilnez about the golem, try to circle around it and hit it once or twice max after it misses an attack against you. It only attacks in front of it, so keep circling. It does resist damage, though. I do think that hammer is much worse against the golem than sword though, since keeping moving is essential to dodging the rocks/slams.

    (edit)
    My current solo speedrun record (killed final boss) is 31 minutes, 18 seconds. Replay
     
    Last edited: Nov 5, 2016
  13. n00b

    n00b
    Joined:
    Mar 21, 2008
    Messages:
    242
    projectiles are updated every 0.03 seconds, which is not very high so i don't see the problem

    there are 3 music themes in this game but they only play during boss fights, i most likely won't add more music because it already takes up a hueg amount of space

    some of the sound effects are so loud there is clearly audio clipping to be heard, i dunno what i was thinking at the time but i should probably fix that shit :confused:

    i don't really see any issue with the equipping sound

    i will probably add a brief description of the game in the loading screen

    also i think i will leave the version number as it is lol..

    if right click lockon was a thing i would imagine people would end up accidentally right clicking units constantly, but i guess i could add it just to see how it goes

    i'm not sure i really get how you're deselecting your unit, as the only way to deselect your unit is to click the unit that you are already locked on to
    maybe you are trying to use the drag-click to select multiple enemy units at once, but you're accidentally selecting your lockon target, which would then deselect your hero
    you should really be using drag-click to precisely select single units instead

    Wow Whoa

    i've beaten it in 25 min though and it could have been faster if i didn't die 3 times:mwahaha:

    some time-saving protips:
    - unequipping all ur shit makes you run faster/makes stamina regen faster
    - suicide command can actually make traveling faster :eek:
    - blade dance is not terrible tbh, it is like free 2k dmg without even costing stamina
     
    Last edited: Nov 5, 2016
  14. EdgeOfChaos

    EdgeOfChaos
    Joined:
    Jan 8, 2014
    Messages:
    518
    Well, I did take two detours to get the promotion stones, as well as Spin Slash. And my final boss fight sucked terribly. Blade Dance takes too long to finish, it is useful for some bosses when they get paused, but some others will use their biggest attack on you while casting, and all you can do is watch as you die.
     
  15. xHennx

    xHennx
    Joined:
    Jun 27, 2014
    Messages:
    35
    I was once playing this with you when you were looking for testers, when it started I already saw that the map was epic to begin with, but we were stuck behind the first door sadly :/ Wished we could've seen more at that time, now I'm hyped to see it again... I don't play many maps on wc3, I'm extremely picky when it comes to it, but I'll be damned if I don't play this, if I could rate more than 5 I'd do so! :infl_thumbs_up:
     
  16. EdgeOfChaos

    EdgeOfChaos
    Joined:
    Jan 8, 2014
    Messages:
    518
    OK, you inspired me to beat your record. Here is 24 minutes 2 seconds, ended timer immediately after the killing blow on shadow Replay
     
  17. ic3_water

    ic3_water
    Joined:
    Sep 7, 2008
    Messages:
    313
    I still can see problem with 0.024 seconds
     
  18. n00b

    n00b
    Joined:
    Mar 21, 2008
    Messages:
    242
    Thx, also how do you get stuck on the first door rofl

    Wew that is pretty fast..

    my new record is 20:38 though :mwahaha: GLHF

    also yea you kinda get fucked over if you dont time blade dance correctly, but is pretty good for finishing off bosses low on hp

    hmm well I literally cannot see anything wrong with it, looks fine to me in my eyes
     
  19. xHennx

    xHennx
    Joined:
    Jun 27, 2014
    Messages:
    35
    It was a bug at that time, the door didn't open, so we ended it there and you went to fixing it if I remember correctly xD