• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Life of a Peasant Ascension

Life of a Peasant Ascension: Latest Version Released 12/29/2023
Game Formerly Known as LoaP Power Ultimate, LoaP Ascension 6.0 was the Sequel of LoaP Power Ultimate 50K

This LoaP was created as a Hybrid form of LoaP bringing both the Original LoaP Experience and Atmosphere but also adding in traditional RPG aspects to grow and ascend your hero, most of the original LoaP Jobs are in the game but with major renovations, but there are dozens of New Jobs built from the ground up to try out.

There are several trade centers, a casino for gambling, a carnival to play games and win prizes, and a expensive country club for the most wealthy of players to buy powerful items at, however the most powerful items can only be found in the most dangerous places...

Build your own Gang to take control of the city, Start a Zombie Pandemic, Cause a Alien Invasion, Start your own Samurai Dojo, Adventure into the Forest and Hunt Dangerous Bosses, Compete in the PvE and the PvP Arenas for Glory.. and Cash, Grow your Hero's Power and Ascend!

This Game provides a massive amount of hero customization.
First You pick the Model of your hero with the primary stat you want.
Secondly You visit the Spellshop and train up to 5 spells out of Dozens of Unique Spells, Every spell can be upgraded up to Level 4.
Examples of a few jobs in the game:
Governor:- Largest Auto-income, passes laws allowing other player jobs to unlock new upgrades and cause new events in the city, has a vault that can be robbed!
Mayor:- Receives a large Auto-income, attempts to persuade/bribe Assembly Members for approval rating, which allows him to Open Jail Cells and attempt to Steal Money from the city's funds.
Area 52:- Researches, eventually triggers a global zombie invasion, researches how to control the zombies and then finally researches out how to clean up the zombie hordes they released on the world.
Scientist:- Researches aliens causing a invasion, opens an advanced aircraft shop & Sets up citywide CO2 Recyclers, which permanently increases Hero experience gain for everyone in the game.
Doctor:- Kill germs for a small income, if your hero kills it you get more than if anything else kills it, sell powerful medical items to players and rescue injured civilians with the ambulance.
Druggy, Mafia, Police:- Similar to every LoaP, only enhanced. Kill each other, sell drugs, use your cash to purchase reinforcements, capture each-others control points.
Airforce:- Produces Helicopters, Transports Toxic Crates to Burn, protects the city from airborne attacks, gets promotions for defending the city successfully.
Monster Hunter:- Accept contracts for killing certain bosses, kill monsters anywhere you can find them for additional income, great for the RPG Enthusiast.
Farmer:- Take crops and drop them in the Silo, or feed them to the pigs.
Morgue:- Take the body and put it in the fire, simple part-time job for cash.
Miner:- You get your miners to "Mine" Crystal Formations within the mine and bring the Gems they drop to the Gem Shop.
Assassin:- Builds special units, Kills other player's hero's for income, can also do a Assassination Target Mission every couple minutes.
Blacksmith:- Combine materials with a forge to make powerful weapons and armor.
Army:- Small income, constantly attacked by mutants from the forest, fight the Terrorists in the Demolition Zone for additional income, gain promotions and a permanent pension for successfully defending the city from mutant attacks.
Terrorist:- Small automatic income, fight the Marines in the Demolition Zone for income, cause chaos around the city, destroy vital infrastructure and kill indiscriminately.
BurgerHut:- Combine different ingredients to make different burgers which increase stats for player heroes, take the trash out.
Navy:- Hunt down and destroy enemy ships and monstrous Kaiju's keeping the sea safe for other players, protect the cruise ship from attack, receives promotions for destroying pirate ships.
Ezco Corporation:- Research Robotics, Sell Weapons & Activate your company's brand new power station by successfully lobbying the governor.
Casino:- Persuade players to buy your Scratch off tickets or play your Slot Machines, you get money for every play or purchase, you can win or lose money, if they win, you lose money, Has a underground vault that must be protected.
Many More that aren't Posted

Examples of some of the Heroes you can unlock by killing bosses, completing events and discovering secrets:
  • Nemesis "Zombie Hero": Summons hordes of zombies, also has poison ability's.
  • Alien "Alien Hero": Evolves into either a ranged or melee alien.
  • Fire archer: A skeleton archer hero, which is a serious pyromaniac.
  • Shadow Archer: Is what happens when a fire archer is consumed by the shadow.
  • Vampire: A vampire hero, leaches health from foes, summons minions.
  • Lich: A cold evil creature. Has strong summons, and a powerful shield.
  • Ninja: Stealthy, Quick & Crafty, utilizes poisons and speed boosts, specializes in quick light attacks.
  • Cyborg: A hero with serious brute force, fast attack speed and damage, has strong AOE's.
  • Holy Priest: A Priest with many powerful healing ability's, that are almost equally as deadly too.
  • Mutant: A Powerful Mutant, slows down its enemy's and destroys them with slow, powerful melee attacks.
  • Ascended: The Final End-Game Hero, can teleport anywhere in the map instantly, has powerful cult followers, hardest hero to unlock in the game, is practically a god but can still be defeated.
  • Several more heroes not listed in this example.


7.03 *Tiny Update*
  • Moloch Now drops a additional item
  • Level Requirement for Mutant Charm spell increased.
  • Second Hostile Gang Added to the upper right corner of the city.
7.02 *Small Hotfix*
  • Templar's now respawn.
  • Spawn Sacrifices for Final boss reduced from 60 to 16, you can now send adopted children (Purchased from malls) to the shrine yourself to add to the counter as a secondary way to trigger this boss event if needed.
  • Top Left shrine trigger can now only be activated once.
  • Gold Rewards for killing various monsters adjusted.
7.01 *Bug Hotfix*
  • Respawn Limiters added to Cave Vampires
  • Hellhounds are now Flameborn and have a new custom model.
  • Lord of Corruption Boss now uses a Necromancer model instead of an Infernal
7.0 *Map Expansion and Modernization*
  • Map Expanded In Every Direction
  • Major Expansion of the Forest, new bosses, new landscapes and new secrets.
  • Forest Layout Improved, some of the weaker bosses have been re-positioned closer to the entrances.
  • Two New Mega-Mansions added to the southeast edge of the city, live life like a bezos.
  • Camera System removed from the game, thanks to blizzards new camera changes this system has become irrelevant.
6.711 *Minor Performance Patch*
  1. Added PvP Arena announcer dialog
  2. Reduced maximum zombies from 160 to 110
  3. All Area 52 Research now takes longer, the scientist research that spawns aliens now takes longer.
  4. Alien Hero ability's changed to reduce performance impact on the game, additional level to new spells and base alien hero stats and gains buffed.
6.710 *Minor Improvements Patch*
  1. Removed the Ripple effect from the staff of creation's award, also removed the requirement that your hero is a Reaper, you can be any hero to create it now.
  2. A minor rather moronic easter egg added for entertainment purposes, we now know why the cultists are insane
  3. The Ninja boss is no longer a hero, has received minor buffs.
  4. Ninja Hero Poison Strike replaced with Poison Bomb, ninja hero also now has passive shadow meld.
  5. The PvP Arena System has been completely redesigned from scratch, no more dialog boxes instead it now requires both hero's stand in the circles to begin the match, the pvp arena also now accepts pets.
  6. PvP Arena will also now auto dis-ally the other player and auto-really that player when the match is over.
6.79 *Stability Patch*
  1. Attacking the trees where the monster hunter infernal boss spawns, while he spawns, no longer causes the game to crash.
  2. The weather system and the events triggered every 5 minutes are now nested inside of the primary world income trigger, cutting down the reoccuring trigger que by 66%
  3. The 5 primary triggers that set up the game at the beginning have been merged into one, this appears to reduce that initial lagspike after initially starting the game.
  4. Reduced map optimization and compression
6.78 *Tiny Bug Patch*
  1. Removed 3 things potentially involved with selection bug from game initialization
  2. Changed the way the peasants interact with your click also in an attempt to fix the rare selection bug
  3. Fixed one line of dialog text from peasant clicks
  4. Clicking a peasant no longer shows the speaking indicator if you are out of range.
6.77 *Bug Patch*
  1. Fixed an issue with the Ninja unlockable hero, also changed spawn location of the miniboss.
  2. Club NPC's no longer cost food and you no longer take control of a dancing peasant when purchasing a club.
  3. Dojo Samurais should now respawn one minute after dying
  4. Advanced Drug Barn should now transfer to the job holder correctly, Drug Runners are no longer automatically upgraded to Experienced Drug Runners.
  5. Experienced Drug Runners no longer have an attack, but have slightly increased health and movement speed.
  6. Black Bear pet is now a Polar Bear, Richman club elephant can no longer escape from a small gap on the bottom of his pen.
  7. Purifier Chaingun Tower no longer requires "Default String" to build
  8. Mutant Heart now correctly has a Reincarnation effect, however it only has 8 charges of it now.
  9. All Drugs now share a 4 Second Cooldown down from 8
6.76 *Bug Patch*
  1. Fixed a bug where newly purchased vehicles could get stuck
  2. Fixed a bug where the apartment realtor was selling a riderless horse instead of the apartment.
  3. Tons of additional fish now roam in shallow waters, many birds have shown up in the city and some coastal areas have grown additional seaweeds.
  4. Primary Stat gives 1 damage/stat again, didn't like how anything below 1 shows up as "0" by the wc3 client.
  5. New Armor Type Icons
6.75 *Tiny Patch*
  1. Maximum Hero level is now 1000 up from 100, MOAR POWA!
  2. The games 5 Minute +50% hero experience boost reduced to +25%
  3. Intelligence points now give additional mana and regeneration.
  4. Primary Stat attack damage bonus reduced 25%
  5. Health per Strength reduced 25%.
  6. Experience gain range reduced from 4000 to 3000.
  7. Tank Descriptions improved slightly, all tanks now have a taunt ability.
6.74 *Minor Patch*
  1. You can now display a Situation Report from your Medical Bed in the Hospital.
  2. During the Alien Invasion Peasant and Street Cop Respawn rates are now slowed down substantially.
  3. Taxi "items" now have unique Icons for easy memorization
  4. All Boats and Warships have received rebalancing, new ability's and description improvements, a new high end Yacht for sea transport is now on sale.
  5. Overhaul of Ezco Units all of them Renamed and Rebalanced with New Ability's and their costs reduced substantially.
  6. Improvements to Gangs, Units now have unique ability's that makes each one more useful in different scenarios.
  7. Gang Minelayer Mines now scale with the global damage buff, mines are now targeted as ground units and have a permanent stealth ability.
6.73 *Minor Patch*
  1. Secret/Unlockable Heroes have had their ability's updated to use the new ability hotkey scheme (Centering all hotkeys around wasd)
  2. Many memory leaks fixed, likely eliminating hundreds of leaks per hour especially in multiplayer.
  3. More improvements to the alien invasion system to prevent game instability.
  4. New Turret Model Added, multiple job based towers now use it.
  5. Waste Management Building now has a southern entrance.
  6. Town Police will now display a exclamation mark above their head when under attack or responding to a attack.
  7. Riot Random Event fixed, rioters where spawning in the wrong area.
  8. Cartels enforcers can now be trained., Cartel now builds harvesters and researches harvesting upgrades from the building in the harvesting room instead of the office.
  9. A player who isn't a member of the mafia can no longer turn in the crate of weapons.
  10. Impeaching the governor should no longer include computer players in the vote.
  11. Many units across the game have received new ability's and description updates
  12. Reviving at the Hospital now costs 5% of your total gold instead of $1500 and a Situation Report displays on revive.
6.72 *Minor Patch*
  1. Police Station Reorganized a little, now only has two jail cells instead of three and a new street between the police HQ and the Dump has been built.
  2. The Germ Room in the Hospital and Much of the Police Station are now Air-Accessible
  3. New Loadscreen Text
  4. Replaced most town police with "Street Cops" they will remain in towns control, they will respawn like peasants, killing them will give you a warrant.
  5. Attacking street cops or peasants will cause all nearby cops to attack you, and have a chance to call for reinforcements who will also attack you.
  6. Many new street cops have been employed across the city
  7. Peasants and Street Cops who spawn in certain locations like the middle of a lake will now die instantly and attempt to respawn in a decent location again.
  8. Assassin Auto-Income reduced from 10 to 5, is now only eligible for the 300% bounty bonus after holding the job for 2 minutes and can no longer purchase bounty's on other players, only collect them.
  9. You can no longer place a bounty on yourself.
  10. Many new street cops have been employed across the city and Town now also receives Unit Upgrades every 5 minutes, making various town units more capable of defending the city.
  11. Fixed a potential crash with a mutant hero ability
  12. Switched all internal wait times to game time instead of computer time, to hopefully improve multiplayer sync.
  13. Made more improvements to the alien invasion to spread out the performance impact of all of the units spawning in.
  14. Samurai Dojo NPC's should now respawn correctly.
  15. Hospital Germs Dislike Aircraft, and now evade 50% of attacks up from 33%.
  16. Casino Auto-Income increased from 40 to 55, Now only loses 50% the winnings when someone wins a scratch-off ticket.
  17. Every 5 Minutes the Casino Owner receives $1 to auto-income, FOR LIFE, even if they quit the casino they retain this income permanently.
6.71 *Minor Bug Patch*
  1. Taking police job no longer gives you control of the garbageman job circle
  2. Quitting the police job now correctly removes control of the northern station
  3. The Disgusting Egg from the spider boss is now targetable
  4. The second bank check tied to the Thief job also can only be picked up by Thief or Bank job holders
  5. "Theif" spelling error corrected, assassin quit text simplified to waste less of your screen.
  6. Killing your own hero should no longer trigger the popup saying bounty was awarded.
  7. Assassin Hero Killing income increased from $350 to $500, and Assassin can no longer assassinate himself.
  8. Minelayers also now receives a upgraded Explode spell based on the level of the damage upgrade and no longer receive armor upgrades.
  9. A redundant upgrade removed from gangs, the first zombie based upgrade renamed.
  10. Control Points now benefit from Upgrades
  11. If the Alien Mothership is alive after 3 minutes a broadcast will show up and will alert players via minimap that the mothership is at the park.
6.7 *Major Feature Update*
  1. Random Weather System added, there's a chance of different weather patterns every 2 minutes, there's a 50% chance of weather.
  2. Combined Camera Slider System added to the game, thanks to Sabe from The Hive Workshop, default camera distance is now 1900 instead of 2000.
  3. Player Bounty System added to the game, multiple discrete vendor locations across the map.
  4. New Commands -bounty hide/show -warrant hide/show will collapse or bring back the menu, (same menu for both commands)
  5. Added Warrant System, +1 Warrant for killing any Town, Passive Unit or Player Owned unit from a player who has Zero Warrants, killing another players hero without outstanding warrants is +5 warrants.
  6. Police Job now receives $100 Per Warrant when a Hero Purchases Bail from Jail, serving jail time and purchasing bail clears all outstanding warrants.
  7. Lawyer added to the Divorce Building, allows you to pay to clear your outstanding warrants at a price of 50 gold per warrant.
  8. Assassin Job Holder Receives 300% Bounty Reward
  9. Golem of Earth, Patient Zero, Mutated Wildlife now have models that work with classic wc3.
  10. Bank Checks can now only be picked up by the Bank or Thief job holders.
  11. The Hospital with the exception of the germ room now allows air travel.
  12. Increased the size of vehicles slightly
  13. Talking Villagers and Police will now turn towards your hero when speaking, also added Wc3's speaking unit indicator.
  14. Construction Buildings of Police/Mafia/Cartel are now frozen when they lose control of their respective control point.
  15. The South Entrance Defense Tower also gets frozen when their control point is lost, to prevent that tower from attacking the captured control point.
  16. Disco Floors now provide a very small experience gain every ten seconds to any hero standing on them
  17. There are now varying chances that the Thief will be caught and receive warrants for stealing job items and the tank heist.
  18. Mafia now has a 20% chance to receive warrants for receiving illegal weapon shipments.
  19. Cartel now has a 20% chance to receive warrants for rapid drug selloffs.
  20. Terrorist Killing the Cruise Ship now causes 60 Warrants to be issued for their arrest.
  21. Robbing banks now has a near 50/50 chance to lead to more than a dozen warrant for your arrest.
  22. Spider Boss, Patient Zero and Golem of Earth Bosses can now target Air Units more effectively.
  23. Most Zombie Units and Z-Virus Tank Collision Sizes Reduced
  24. Game Food Limit Increased from 250 to 300.
  25. Experience Gain Share Range Reduced from 8000 to 4000.
  26. Mind Controlled Zombies can now infect and reanimate City Peasants.
  27. Spellshop Spells have had their keybinds redone to center around WASD and the left side of the keyboard.
  28. Mana Burn spellshop spell buffed, Big Bad Voodoo spellshop spell renamed Someone Your Own Size, range increased dramatically.
  29. Dark Impale spellshop spell Renamed Subterranean Tendrils, Faerie Fire Renamed Disintegration Nanites, Breath of Fire is now Breath of Carolina Reaper, Shock is now Xtra-Volt Taser, Toughened Skin is now Physical Prime.
  30. Regenerative Cells spellshop spell renamed Implanted Defibrillator
  31. Holy Crusade Renamed Birb Crusade, missile model changed, area of effect increased, all levels +1 beast/sec max level +4 and higher damage.
  32. Colorized all Learned Spellshop Spell Description Text
  33. Several Hotkeys changed, Mafia Swordsman now has a Classic-Compatible Icon
  34. Police Officers/Mafia Henchmen/Cartel Guard/Terrorist Fighter and Army Soldiers now only cost 1 food each.
  35. Army Soldier is now trained 200% Faster.
  36. Spec Ops Soldier added to Army Job, a substantially stronger infantry unit that takes substantially longer to train, includes the ability to critical strike and passively reduce damage taken.
  37. A Very powerful anti-infantry unit added to Army Job, requires an expensive upgrade to unlock, and the strongest Tank unit in the game added, requires the scientist to unlock alien ships before building.
  38. The Samurai Dojo and outside of the governors mansion have been renovated.
  39. Most Tanks have had their armor increased by 2 and their splash damage range increased ~20%
  40. Instead of spawning on Peasants Aliens now build 7 Teleporters around the city, where a new alien spawns in every 10 seconds and roams to a random map location, the teleporters must be killed to end the invasion.
  41. All Ezco Unit's are now classified as Mechanical.
  42. Boss Re-spawn and Item Drop systems cleaned, organized and several memory leaks fixed.
  43. Suicide Bomber Upgrade removed from Terrorist Job, the Explode Ability now scales with the Global Unit Damage Upgrades, has 100 levels, but can no longer benefit from global armor upgrades.
  44. Fixed multiple major point leaks dealing with zombie movement and re-spawning.
  45. Richmans Club Alcohol Vendors now have a very special and expensive offering.
  46. Drug Usage Cooldown reduced 15 seconds to 8 seconds.
  47. Removed two of the islands in the ocean.
  48. Navy Ships are now larger
  49. Every 20 Pirate Ship kills a Massive Kaiju spawns in the ocean, if the Navy kills it they receive $12,000, but beware losing your expensive ships, a fleet may be needed.
  50. Area 52 now gets $40 per zombie kill up from $25
  51. Army/Navy and Airforce now receive $10 job bonus for each zombie they kill, and $100 per alien killed, theres also a bonus for those job holders if they kill the alien queen.
  52. Alien Ships have new models, Royal Fighter/Heavy Cruiser/Heavy Fighter removed, there is only 3 classifications of alien ship now.
  53. Hovercraft has a new model, double the armor and its price reduced slightly.
  54. All Tanks now have passive damage reduction
  55. All Normal Tanks (not purifier or ezco) now have passive short-range attacks, depleted uranium rounds, and a AoE Cleave that fixes the intended splash damage.
  56. Samurai Item now requires you to challenge a Samurai in the Dojo, Fight a Samurai that spawns, and defeat it in order to spawn a Samurai Slave.
  57. The Alien Invasion now has two phases, the first phase is now a air/ship invasion, when the mothership is destroyed the ground invasion begins.
  58. Aliens and Alien Queen Buffed, aliens can now attack air units and will now act more similarly to zombies.
  59. Aliens now have a parasite ability, if it kills a unit that is infected it will create a face hugger, if that face hugger kills anything it will spawn a full Alien from its body.
  60. Scientist Job can now build alien ships directly once the alien ships have been researched.
  61. Army Humvee's are now much cheaper, but take much longer to build, cost 3 food instead of 1.
  62. Airforce has two new aircraft including a osprey which takes a long time to train and a powerful aircraft that is locked behind scientist research, other aircraft units rebalanced, the cobra no longer has a ground attack.
  63. Airforce now gets $250 per aircraft killed, and Alien/Hybrid flying unit kills now reward $850 per kill, also starts with an additional anti-air unit.
  64. The navy gets a similar copy of the army's spec ops soldier, called the Navy Seal, very slightly stronger but takes WAY longer to train and costs WAY more, because the navy does not specialize in ground troops.
  65. Scientist now receives a large sum of gold for a particular research.
  66. Alien Hydralisk form has a new passive ability that replaces the spiked carapace placeholder, all aliens now have passive spiked carapace as a bonus passive.
  67. Alien Heros have had their base stats buffed, ability re-balanced and now have additional levels to learn.


Creator/Director: Daethz
Former Assistants and "Co-Creators": Golden-Chimera, Ikillforeyou, Sube2, Peonurself (Pre-WoW Aliases)
Map Optimizer from Frotty/The Hive Workshop
All credit for Models, Skins and Icons are from various contributors from The Hive Workshop, a comprehensive list can be found on this games resource usage list including some used in previous versions that are no longer in use.
And special thanks to everyone in the comments section of LoaP Ascension/The Hive Workshop for their suggestions and bug reports!
(!)This Map is best experienced using Reforged Graphics, but remains fully compatible with Classic Graphics.
"Are There Cheats and or Unfair Advantages in this particular LoaP?" No, there are exactly Zero cheats, only the advantage of Learned Experience.
Pre-Reforged Version (For Outdated Wc3 Clients)
Thanks to everyone who Rates the Map, submits Suggestions and Reports Bugs! Have fun!
Contents

Life of a Peasant Ascension v7.03 (Map)

Reviews
20:46, 1st Aug 2010 ap0calypse: Approved Improve the description, make it look less like a wall of text that nobody wants to read and more like a professional map's description. In order to do that, use BB-codes.

Which Camera System do you prefer?

  • New Camera System (v6.7+)

    Votes: 6 100.0%
  • Old Camera System

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
Level 1
Joined
Jul 13, 2018
Messages
3
Daethz, I love your map, it is really polished. One question, how are samurai gold mines balanced ? It seems most OP thing in the game, one can farm insane money amount in short time. I plan to play multiplayer and think about banning it in my game.

Or maybe I should leave it and it will balanced by player diplomacy ? Not sure. I start to get profitable much faster than Oil.
 
Level 10
Joined
Mar 25, 2008
Messages
339
Daethz, I love your map, it is really polished. One question, how are samurai gold mines balanced ? It seems most OP thing in the game, one can farm insane money amount in short time. I plan to play multiplayer and think about banning it in my game.

Or maybe I should leave it and it will balanced by player diplomacy ? Not sure. I start to get profitable much faster than Oil.
Ill look into it, working on the next version right now.
will probably nerf it especially since I just nerfed auto incomes a little in 50L.
Oh, im bringing out a whole new coating of polish in 50L too.

Edit: I will make samurai research costs (to unlock gold mine) cost more, that way it will make it a worse investment early in the game.
 
Last edited:
Level 1
Joined
Jul 13, 2018
Messages
3
Wow, cool that you are making new version.

Just to be sure, samurai mines full tech patch cost around 12k to research everything and build first gold mine. But then you can keep building goldmines and just surround your peon spawners with them. You can fit about 12 gold mies in medium apartment and after some time you can easily have over one million cash. Buy another apartment and spam mines everywhere, or even put them in your base if you are police/president/mafia. Just keep expanding bases and gold mies continuously like you would play competitive RTS. I would rather see some limit on distance from gold mine to base and massive restriction on spamming multiple gold mines in same area.

Another idea would be to make peons earn less then 10 per trip (maybe even 4 would be okay) or to massively increase tech cost. But it would really have to be huge.
 
Level 10
Joined
Mar 25, 2008
Messages
339
Wow, cool that you are making new version.

Just to be sure, samurai mines full tech patch cost around 12k to research everything and build first gold mine. But then you can keep building goldmines and just surround your peon spawners with them. You can fit about 12 gold mies in medium apartment and after some time you can easily have over one million cash. Buy another apartment and spam mines everywhere, or even put them in your base if you are police/president/mafia. Just keep expanding bases and gold mies continuously like you would play competitive RTS. I would rather see some limit on distance from gold mine to base and massive restriction on spamming multiple gold mines in same area.

Another idea would be to make peons earn less then 10 per trip (maybe even 4 would be okay) or to massively increase tech cost. But it would really have to be huge.
Yep, I Raised research costs quite a bit, and they take longer, I gave mines larger collision and building restraints, the delivery building too, to counter all of these nerfs I increased the gold mines gold from 5000 to 8000 though, more future investment-y
I'm starting to think I may have nerfed it too much, but it was never meant to be a big deal in the game.

In other news im renaming the game to LoaP Ascension which will effectively be "Loap Power Ultimate 50L", the game will be marked as LoaP Ascension v6.0, placed in plenty of in-game reminders that it is the sequel to LPU 50k, I disliked the name for quite a few years.

Just threw in a new model and icon for the
Ascended secret hero, so far i have just taken the old god and re-balanced, polished it up a bit, hes more or less super mobile and simple (global blink, short cool-down), you have to get both the second best secret hero and the most powerful item in the game combined to unlock him, I feel like it's gone full circle now, you can play the game and through a lot of effort, become a "god", now, essentially.

Just for a little example, my patch notes are currently 33 lines long and starts off with the camera not resetting height when you scroll anymore, more to come, Im considering adding in boss summoning stones so you can re-summon the current one-time kill bosses, like the destructo bot, and the shadow guy, And Im considering adding in stones for unlocking secret heroes, just because when i was testing out my new secret hero I accidentally stepped on a spot and turned him into a weak hero, that got me thinking, we will see though, that's a lot of re-working, may do one at a time if it bores me.

I want the release to be so polished it makes the game resemble a professionally designed game, (and put blizzard to shame at its complexity versus anything else they ever made in wc3)
 
Level 2
Joined
Nov 11, 2014
Messages
13
So much going on, it takes a round or two to find your bearings, but then you enjoy the depth and vastness of this map. Now if I can only get my mansion's door open...
 
Level 10
Joined
Mar 25, 2008
Messages
339
So much going on, it takes a round or two to find your bearings, but then you enjoy the depth and vastness of this map. Now if I can only get my mansion's door open...
Saw your post, decided to add door controls to the home computers instead of player commands, as soon as LoaP Ascension is released your door controls will be much smoother, at-least for houses, I don't value job doors nearly as much so I probably won't convert those, also they don't have a nifty computer sitting just inside of them for it.
Edit: oh, and each houses doors are controlled independently, using one won't open all of your different houses doors in the entire game like commands would.

Edit (like 24 hours after): I was bored so I added terminals to all of the jobs with door commands, hooked up the door controls to them and removed the player commands completely, no more player door commands in the entire game, yay.
 
Last edited:
Level 10
Joined
Mar 25, 2008
Messages
339
LoaP Ascension Released!!
Biggest singular patch ever released, game has a new name, bye with "Power Ultimate" hello Ascension.
If you find any bugs at all no matter how minuscule please post them here on the hive.
If you think something could be balanced better, don't hesitate to ask.
 
Level 2
Joined
Sep 21, 2017
Messages
23
List of things i want to complain about:
- Shooting chickens at the carnival with ships is the fastest way to earn money.
- Placing turrets in hospitals and graveyards provide afk income.
- Enemies stop spawning in the graveyard if the ghost is killed by another player or bot.
- Have not experienced it recently, but sometimes ordering units doesn't work (you can't move). Clicking a prop fixes it (barrels).
- (only tested in singleplayer) As red, I am unallied with players 13+.
- The gatekeeper north-west is hard to access from the other side.
- Gun weapons are useless. Especially the ezco plasma cannon, considering how hard it is to obtain.
- Drug dealer can steal their own drugs via the thief job.
- Control points are useless now:
Morgue: ~50 gold per second.
Control point: 5 gold once every never. And don't forget taxes.
Faction control points: 10 gold once every never for an investment which costs more than you'll ever get.
- Murgul the destroyer is a really creative name for the leader of the murgul tribe.
- You can get out of prison cells. (king tut's staff)
- You can teleport to rob vaults.
- You can telepor to kill workers. (especially bad for the drug dealer)
- Land vehicles are bad if you compare them to boots.
- I am probably blind, but how do you refuel guns?
- The only viable way to play is to quickly get a good job, and be the first to get tut's staff.
 
Level 10
Joined
Mar 25, 2008
Messages
339
- (only tested in singleplayer) As red, I am unallied with players 13+.
I don't know if I can fix that, it only happens because the slots are unused, otherwise it allies player and computers in the slots.
- Control points are useless now:
Morgue: ~50 gold per second.
Control point: 5 gold once every never. And don't forget taxes.
Faction control points: 10 gold once every never for an investment which costs more than you'll ever get.
Control points seem to be working for me, they add a +5 to your Auto Income, that you receive every 8 seconds you control each control point, as do the faction ones but you can only get those from specific jobs.
Are you saying the morgue is rigged? Ill look into that, and Ill improve the faction control points reward a little.
- The only viable way to play is to quickly get a good job, and be the first to get tut's staff.
What's not a good job? Tell me and they will get buffed. And it sounds like tuts staff is giving way to much of an advantage, im going to increase its cooldown and reduce its range, my thoughts where even if they blink somewhere like a bank, they will still have to escape.
- Shooting chickens at the carnival with ships is the fastest way to earn money.
- Placing turrets in hospitals and graveyards provide afk income.
- Enemies stop spawning in the graveyard if the ghost is killed by another player or bot.
Fixing the chicken game to not be attackable or atleast not reward gold to non-hero kills, going to add in a two-tier kill system for the graveyard like the hospital has, if you kill it without your hero it will give way less gold, and ill fix the respawn issue.
 
Level 10
Joined
Mar 25, 2008
Messages
339
List of things i want to complain about:
- Have not experienced it recently, but sometimes ordering units doesn't work (you can't move). Clicking a prop fixes it (barrels).
I can't figure out how that happens, nothing in the game actually changes or does anything to your mouse, i don't even use cinematics or control locks.
Anyway I just added a "-fix" command into 6.1 all players can use individually, and red has the -debug command in 6.0 to reset all sorts of UI/control/selection stuff.
I have no way to reproduce the mouse glitch to actually test these commands, debug is red only because people could abuse it to interrupt the game by forcing deselects.
 
Level 2
Joined
Sep 21, 2017
Messages
23
I don't know if I can fix that, it only happens because the slots are unused, otherwise it allies player and computers in the slots.

Control points seem to be working for me, they add a +5 to your Auto Income, that you receive every 8 seconds you control each control point, as do the faction ones but you can only get those from specific jobs.
Are you saying the morgue is rigged? Ill look into that, and Ill improve the faction control points reward a little.

What's not a good job? Tell me and they will get buffed. And it sounds like tuts staff is giving way to much of an advantage, im going to increase its cooldown and reduce its range, my thoughts where even if they blink somewhere like a bank, they will still have to escape.

To correct and expand what I said:
- Control points work. Just saying they're underpowered. Especially the faction ones, considering what you have to do to get them.
- I have no idea which jobs need buffing.
- Tut's staff isn't overpowered. It was meant for the late game. It's just too easy to build strong items with all the fast ways of getting money.
- Robbing a bank teleports you out of it.
- Money matters the most early. If you're not the first to get powerful items, you'll lose everything you can lose.
- Btw, fire power thingy that drops from the phoenix can also be used for teleportation.

More things:
- The morgue job is boring.
- Powerful items are stronger than units. Make late game units?
- Stocks are boring. Have prices change every now and then?
- I'm suprised you never heard of the chicken thing, it's a well known exploit among the experienced players.
- Make zombie and alien invasions stoppable before they happen. Give them a vault you can rob? Something you can kill to stop the current research?
- In the examples of secret heroes on hive, the let
- The hive description has a capitalization inconsistency.
"A Powerful Mutant"
"the most powerful hero in the game"
- Nothing you can do something about, but the game is not on makemehost yet.
 
Level 10
Joined
Mar 25, 2008
Messages
339
To correct and expand what I said:
- Control points work. Just saying they're underpowered. Especially the faction ones, considering what you have to do to get them.
- I have no idea which jobs need buffing.
- Tut's staff isn't overpowered. It was meant for the late game. It's just too easy to build strong items with all the fast ways of getting money.
- Robbing a bank teleports you out of it.
- Money matters the most early. If you're not the first to get powerful items, you'll lose everything you can lose.
- Btw, fire power thingy that drops from the phoenix can also be used for teleportation.

More things:
- The morgue job is boring.
- Powerful items are stronger than units. Make late game units?
- Stocks are boring. Have prices change every now and then?
- I'm suprised you never heard of the chicken thing, it's a well known exploit among the experienced players.
- Make zombie and alien invasions stoppable before they happen. Give them a vault you can rob? Something you can kill to stop the current research?
- In the examples of secret heroes on hive, the let
- The hive description has a capitalization inconsistency.
"A Powerful Mutant"
"the most powerful hero in the game"
- Nothing you can do something about, but the game is not on makemehost yet.
King tut's staff hasn't been endgame for quite awhile though, so I'm going to keep that nerf, the new final secret hero gets the privilege of whole map teleportation.
Chicken thing is fixed, it only gives gold if a hero is the killing unit now, and no nobody ever said anything about it, guess they wanted to keep that exploit working.
I have been looking into improving the stock system, but to do that Ill have to redo most of it, as right now it just adds gold to your auto income, I need to redo it to track how many stocks you actually own versus your auto income amount, we will see if I feel like doing all that.

"If you're not the first to get powerful items, you'll lose everything you can lose" is it really that bad? Guess I better look into adding some catchup systems.
"Robbing a bank teleports you out of it." true because technically you can just run back in and rob again, system really hasn't been improved much since classic loap but ill see what I can do.

As for control points, there's so many of them you could get a 40 gold auto income from them, I will think of a different solution to make them more worthwhile, but adding more gold to them will make them more important than I want them to be(Edit: Raised them to +6, going to add a nearby Stealth Detection and maybe something else), ATM im thinking invisibility detection, maybe some kind of troop building.
Ill be buffing the faction ones by 5, but I will be taking away 5 from the core income of the job to compensate(edit: decided to reduce police only), also planning on adding in a TIP popup for Mafia/Police/Cartel that reminds them about the faction control points.
 
Last edited:
Level 2
Joined
Nov 25, 2009
Messages
30
Does that happen every time with this boss?
Most crashes on wc3 are random and weird, usually the host or blizzards fault.
I will kill her myself on a private bnet game just to be sure.

Nope. killed her again twice and no issue however looked at 3 staffs of the forest on the ground and CTD
 
Level 10
Joined
Mar 25, 2008
Messages
339
Nope. killed her again twice and no issue however looked at 3 staffs of the forest on the ground and CTD
Weird because there's no actual regions or triggers that are forest-wide, or even activate on player movement or items in the forest, in fact its the most void of regions in the map.
Guessing this is host related otherwise there may be something else happening somewhere else in the game.

I hear there are crashing issues just in the game in general at the moment that people are reporting to blizzard, it could be that.
 
Level 2
Joined
Nov 25, 2009
Messages
30
Defiantly plenty of crashing issues. I absolutely love this map but I get pissed off restarting constantly. Any chance of a save system?
 
Level 10
Joined
Mar 25, 2008
Messages
339
Defiantly plenty of crashing issues. I absolutely love this map but I get pissed off restarting constantly. Any chance of a save system?
Wouldn't even know where to begin on creating a save system.
Not sure how anything I made is crashing the game, still think it is the game ittself that is the cause unless someone can identify a specific thing causing crashes.
Edit: There is a ton of things in the current Wc3 PTR Patch Notes related to custom game desyncing, network issues and multiplayer crashing atm.
 
Level 2
Joined
Sep 21, 2017
Messages
23
Wouldn't even know where to begin on creating a save system.
Not sure how anything I made is crashing the game, still think it is the game ittself that is the cause unless someone can identify a specific thing causing crashes.
Edit: There is a ton of things in the current Wc3 PTR Patch Notes related to custom game desyncing, network issues and multiplayer crashing atm.
You can look into kot's save system. KoT Save/Load System Tutorial | HIVE
 
Level 10
Joined
Mar 25, 2008
Messages
339
Just a little bug note, for ascension 6.0 be careful with faction points, if you quit the job with faction points it will reduce your auto-income more than what the job actually provided.
I found this bug and fixed it while editing the faction control points for 6.1, expect its release within the month.
 
Level 10
Joined
Mar 25, 2008
Messages
339
Patch 6.1 Released!
Figured I would release this right away, seeing those pretty major income bugs and that chicken exploit are fixed now.
I have other plans, like potentially expanding the Doctor job to include a ambulance feature with spawning civilians who need medical attention, morgue who picks up corpses if the doctor fails to help them in time, for extra job cash, and I really want to do something with the mafia, instead of robbing the bank they should do something more political, id like to tie the docks into it too, mafias love shipping docks irl.
But those are large scale projects and I haven't the slightest clue how long they will take me or when I will feel like working on them.
I was checking through the map, any hint on how to get The Ascended? I found the altar but no clue other than that.
The new map version has a... familiar touch around the altar that may remind you of a different spot on the map, also the fact its near Daethz/Deathoc is unpurpose, something he rewards you is important.
 
Last edited:
Level 2
Joined
Oct 12, 2014
Messages
9
So just checking, the 2nd best secret hero is Master of Elements, right? And the powerful item in the game is the scythe of the reaper since it deals the most damage
 
Level 10
Joined
Mar 25, 2008
Messages
339
So just checking, the 2nd best secret hero is Master of Elements, right? And the powerful item in the game is the scythe of the reaper since it deals the most damage
Not quite, there's one that's stronger than that.
Ill put it on my list in the next version to add in some kind of hint to help figure it out.
But bring that scythe, a soul rod and one other powerful item, Daethz/Deathoc in the park, make sure your also a dark reaper hero when you do it.
 
Level 2
Joined
Dec 24, 2016
Messages
15
When i click the map at the map selection for single player, my game suddenly crash with FATAL ERROR!

Program: d:\warcraft iii\war3.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:00000000

The instruction at '0x00000000' referenced memory at '0x00000000'
The memory could not be 'written'

Press OK to terminate the application

What should i do now
 
Level 1
Joined
Aug 26, 2014
Messages
3
Lovely update, thanks for fixing many of the bugs.
One issue though; "Burning shield" gets worse when you upgrade it. Instead of taking 4 damage for each point of mana, each point of damage drains 4 points of mana.
This means level 1 has the best damage to mana ratio.
I doubt this is intentional. Just a heads up.
 
Level 10
Joined
Mar 25, 2008
Messages
339
When i click the map at the map selection for single player, my game suddenly crash with FATAL ERROR!

Program: d:\warcraft iii\war3.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:00000000

The instruction at '0x00000000' referenced memory at '0x00000000'
The memory could not be 'written'

Press OK to terminate the application

What should i do now
Odd, It does not crash for me, id say try redownloading the game, put it into a different folder maybe.
Also make sure your game is using the frozen throne expansion, this game requires it.
 
Level 10
Joined
Mar 25, 2008
Messages
339
Lovely update, thanks for fixing many of the bugs.
One issue though; "Burning shield" gets worse when you upgrade it. Instead of taking 4 damage for each point of mana, each point of damage drains 4 points of mana.
This means level 1 has the best damage to mana ratio.
I doubt this is intentional. Just a heads up.
Hmm, these damage shields are hard to figure out what they are actually referring to when editing them, ill look into it.
Edit:
Before it was level 1 "Mana Per Hit Point" 1.00 2: .75 3 .50 4 .25, Just changed it to 1.00, 1.25, 1.5, 1.75 so hopefully this fixes it.
 
Last edited:
Level 1
Joined
Aug 26, 2014
Messages
3
Hmm, these damage shields are hard to figure out what they are actually referring to when editing them, ill look into it.
Edit:
Before it was level 1 "Mana Per Hit Point" 1.00 2: .75 3 .50 4 .25, Just changed it to 1.00, 1.25, 1.5, 1.75 so hopefully this fixes it.
Yes, the editor field is misleading. I just made my own quick test map to check. It is labeled "Mana Per Hit Point" but should be "Hit Point Per Mana". You can even see evidence of it in the tooltip of Mana Shield:

Activates a shield that absorbs <ACmf,DataA1> damage per point of mana.

The data is 2, and it absorbs 2 damage before it drains 1 mana, rounded down. So if you take 1 damage, it drains 1 mana, but the next shot won't drain.

Anyways, the easiest fix would just be Changing it to 1.0 -> 2.0 -> 3.0 -> 4.0
 
Level 10
Joined
Mar 25, 2008
Messages
339
Yes, the editor field is misleading. I just made my own quick test map to check. It is labeled "Mana Per Hit Point" but should be "Hit Point Per Mana". You can even see evidence of it in the tooltip of Mana Shield:

Activates a shield that absorbs <ACmf,DataA1> damage per point of mana.

The data is 2, and it absorbs 2 damage before it drains 1 mana, rounded down. So if you take 1 damage, it drains 1 mana, but the next shot won't drain.

Anyways, the easiest fix would just be Changing it to 1.0 -> 2.0 -> 3.0 -> 4.0
Edit:
I re-balanced them again for 6.2 (buffed mostly), this time I didn't forget the alien ships shield.
 
Last edited:
Level 10
Joined
Mar 25, 2008
Messages
339
Level 10
Joined
Mar 25, 2008
Messages
339
I just finished a whole round of major nerfs to the late game items, around 25-40% for damage bonuses mainly.
I'm constantly finding spelling issues in older items and units, if you see any please send me a private message, if you have any input on item or any other balance changes you would like to see also, throw it at me.

Also, found a way to seriously improve zombies in the new patch, they will attack you more and wander off less, Hopefully, also a major major change is all units in the game have a 10% chance to actually kill zombies now.
Thinking second half of January Ill probably push 6.2 out of the door.
 
Level 10
Joined
Mar 25, 2008
Messages
339
It's not too fun to be thrown into a car, and be unable to do anything at all. Or maybe it is if you're doing some kind of pseudo-realistic roleplay.
Well pseudo-realistic gameplay is one of the points of a LoaP.
Vehicles in the game are just faster forms of transportation, you could ignore them entirely and run around.
There really isn't any better way of making vehicles
 
Level 10
Joined
Mar 25, 2008
Messages
339
6.2 Released, Included the "6.2L" (Legacy) version of the Map that only supports 11 players, that way it works with MakeMeHost.
Some new additions to the Thief, Mafia, Cartel and Police jobs in this new patch that should make them slightly more interesting, even more changes are planned for those jobs.
Zombies should be easier to deal with now that any unit in the game can actually kill them, although, non specialized units are not effective at doing so and will fail the majority of the time.
Should be interesting.
This seems to be more like a treasure-hunt game for the greatest Hero instead of a Role-playing LoaP game. I don't know what to think about it. Of all the times I've played it on Warcraft 3, it just doesn't play like a regular LoaP, and apparently people like that.
Good classification.
A regular LoaP is rather sparse with interesting content and forces you to RP for fun, this map on the other hand, gives you plenty to dig into while still having that LoaP RP element present.
 
Level 10
Joined
Mar 25, 2008
Messages
339
Was talking about police cars.
Ah, are people abusing it by not bringing you to the prison?
I haven't actually thought of that, I should add in a time limit that forces them to bring your hero the jail quickly.o_O
I think my original way of thinking is you could use your job's troops to hunt down the police car and kill it but yeah now that i think of it people might abuse that.
 
Level 3
Joined
May 4, 2017
Messages
4
Btw, Daethz, did you know that your map usually crashes after ~2 hours? I'm not sure why, it just dropping into score screen (happened when I killed reaper today), sometimes it crashes due memory limit or something like it. This is annoying when you almost got Ascended and it just crashes/dropping :(
Also, police car can imprison some bosses aswell as player heroes xD.
 
Level 6
Joined
Mar 25, 2018
Messages
210
will confirm map crash after set amount of time (always a complete game crash though, i havent clocked it personally but this is usually the game ender for me. if need a log or anything send PM.

also cop car exploit abuse, some what common to those who want to troll
 
Level 10
Joined
Mar 25, 2008
Messages
339
will confirm map crash after set amount of time (always a complete game crash though, i havent clocked it personally but this is usually the game ender for me. if need a log or anything send PM.

also cop car exploit abuse, some what common to those who want to troll
I get the feeling most crashes right now are blizzards fault with all of their new updates, but yeah ill pm you for the log file.

I'm going to look into a way to prevent cop car abuses, I think I may force the cop car to bring you back or put a kill timer on the car, where the car dies and you "break out" after two minutes or something.

Im interested in any other major disruptive trolling things people do in the game, so I can alleviate them.
 
Level 6
Joined
Mar 25, 2018
Messages
210
while testing in single player apon joining the arena championship, was teleported out side of the area on the road due east of the arena, instead of in the arena

this made it considerably more difficult to run around and occupy my time, since the game would always think there is some one alrdy in the arena. since no death has occurred in the area, very difficult to kill the champion from the outside
 
Top