- Joined
- Mar 2, 2010
- Messages
- 3,069
dont be discouraged, just do the work again. i lost parts of a map because i forgot to save it but it didnt stop me from continuing.
dont be discouraged, just do the work again. i lost parts of a map because i forgot to save it but it didnt stop me from continuing.
Keep auto-saving on.
I remember when I was making an awesome terrain for a contest back in 2007, and power was shut down. I lost 3 or 4 hours of mapping progress and it made me abandon the contest.
Mostly, I dedicate my maps to myself and not to others, that keeps me motivated.
Well if you wanna be motivated:
1. Announce your project
2. You get many people who likes in and they will pressure you to finish it, since nobody wants to disappoint fans.
3. ???
4. PROFIT!
Imagine how satisfied you'll be after your triggers work properly and the time has paid off.
*sigh*
It's time to face it, guys.
You should have expected it before. Warcraft 3 is an old game, and it's becoming a cult game. One kind of game that is not played by 12 year old boys that think graphics should be the most important thing on any game, but played by real gamers. It's happening the same thing with Warcraft 3 that happened with many other games like Doom, Quake, Age of Empires, Starcraft 1, Mechwarrior, and many others: it's becoming a classic game.
This doesn't means in any way that Wc3 modding scene will die. Things will get a bid slower, but change for the better,with more mature players and modders, with people that care more about gameplay than awsum grapikx!
Fear not! In the Doomworld Forums (the Doom equivalent of The Hive Workshop) there are still hundreds of people working on levels, gameplay enhancement mods, and updating source-ports at full steam like if we still were in the late 90s, and I am talking about an almost 20 year-old game. What makes you think that Warcraft 3 modding will disappear if Doom modding didn't disappeared?
Warcraft 3 will never fade away. It's a classic, and it will live forever. Don't hesitate to start a brand new map right now, because there WILL be people to play your map. There will ALWAYS be.
About people having problems to do it's first map, all you need is focus. Get ANYTHING done. When I started mapping back on 2006, I made at least 5 or 6 small maps in a single year. It helped me to get enough experience to start with bigger maps.
I'd help people out, but my own knowledge of how to use the editor isn't enough for most people it seems. Everyone's worried about nanoseconds in regards to performance, whereas as far as I'm concerned, as long as it doesn't visibly lag, I don't care.
One map has one major bug that I haven't been able to fix that if I could fix it I could release a demo version of it after only a couple hours of work and testing.